Mindbelt - Bitmap error
Mindbelt - Bitmap error
I have been trying to edit a few of my mod's levels. However I keep getting errors. The fault is not due to a corrupt Mindbelt executable, the .dat file or the graphics, all of which can be replaced. It occurs in only a few of my levels, and last time I checked, those levels had been *made* by Mindbelt. Keenedit also opens and edits them fine.
Any ideas?
The error is Error 439 CreatePixMap: CreateCompatibleBitmap failed x2, Error 436:getRect: GetObject for bitmap failed * 2
It seems to be happening only with larger levels (>17KB in size)
Any ideas?
The error is Error 439 CreatePixMap: CreateCompatibleBitmap failed x2, Error 436:getRect: GetObject for bitmap failed * 2
It seems to be happening only with larger levels (>17KB in size)
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- Posts: 69
- Joined: Sat Sep 26, 2009 10:49 pm
- Location: Mississippi, USA
But it DID make them; and they are huge but playable. (They don't compress well, uncompressed size is ~60KB)
And oddly enough, the problem is solved! It seems too long without rebooting this old laptop of mine causes memory leaks which means that Mindbelt cannot load those large levels of mine. However a quick restart is allowing me to edit this 22KB 159x101 level.
Thanks anyway everyone!
And oddly enough, the problem is solved! It seems too long without rebooting this old laptop of mine causes memory leaks which means that Mindbelt cannot load those large levels of mine. However a quick restart is allowing me to edit this 22KB 159x101 level.
Thanks anyway everyone!
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- Posts: 69
- Joined: Sat Sep 26, 2009 10:49 pm
- Location: Mississippi, USA
Well, I'll be darned! Obviously there was some version of TED used to create the canon levels, but I noticed that even *they* don't exceed 17KB in their compressed form. Evidently, this was because of ID designers' preference, and not engine limitations.
Anyway, glad to see you fixed your problem independently from my help!
... and yes, I will get started on that level soon.
Anyway, glad to see you fixed your problem independently from my help!
... and yes, I will get started on that level soon.
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- Posts: 69
- Joined: Sat Sep 26, 2009 10:49 pm
- Location: Mississippi, USA
Yes, because levellass has very ornate levels. The level size is determined by the map content, not by the editor. Go make a 100x100 checkerboard and see what happens.The biggest size I've ever gotten with Mindbelt is 12K. For a HUGE level.
Also, the game allocates 64kb of memory for loading the map at the game startup meaning that if one computer can load a certain map, then any computer than can run keen can also load that map.