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Keengraph style sprites

Posted: Wed Sep 29, 2010 4:35 pm
by Tulip
I better post this here before it gets completely forgotten again:

The sprites, as Keengraph extracts them, are different from modkeen, in their not having a mask. This causes Mindbelt to not display them right when level editing.
Yet, Keengraph is the only viable option when modding modern style (meaning when including things like multiple tilesets and sloped tiles).
So it would be nice if you (Mink and CKGuy are the only 2 who know how to edit Mindbelt to my knowledge) could try to update mindbelt so it displays those sprite bitmaps right.

Posted: Thu Sep 30, 2010 1:50 am
by levellass
I've been nagging for this and even had a -modkeen option ready for Keengraph, but had been assured this would be done 'soonish'

There is also the issue of Keengraph being used for Keen Galaxy which will involve similar problems and opportunities.

Posted: Thu Sep 30, 2010 3:35 pm
by Nospike
Yeah, this problem has been bugging me for a long time.

Posted: Fri Dec 03, 2010 6:00 pm
by Nospike
So what's with this? Any progress?

Posted: Tue Feb 08, 2011 7:47 am
by levellass
So I hear mindbelt can handle KG type graphics now?

Posted: Tue Feb 08, 2011 11:05 am
by Tulip
Yeah, Mink should make a thread an post an official link for that nao!

Posted: Tue Feb 08, 2011 11:40 pm
by Draik
samn Mink sitting on his piles of progress.

Posted: Wed Feb 09, 2011 4:53 am
by levellass
Samm him to geck!

It would be interesting to get the status of this since I've managed to get Galaxy graphics extraction done now too.