Request patches for Keens 4-6.
Bubzrulz
Posts: 208 Joined: Thu Dec 22, 2016 12:37 pm
Location: N.S.W AUSTRAILA
Post
by Bubzrulz » Sun Mar 19, 2017 10:30 am
after releasing my demo of my mod i have just noticed alittle problem
im using the 2 patches below to desiable the level names but when you die and start the new game a name will pop up anything i can add or change to fix this
Code: Select all
#Disable level entry window -Keen 4
%patch $62AD $CB
#No text while loading levels - Keen 4
%patch $6266 $EB $1B
levellass
Posts: 3001 Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand
Post
by levellass » Mon Mar 20, 2017 5:58 am
I am not sure I understand your problem, when I use this there is no level entry window, only the 'One Moment' window.
Bubzrulz
Posts: 208 Joined: Thu Dec 22, 2016 12:37 pm
Location: N.S.W AUSTRAILA
Post
by Bubzrulz » Mon Mar 20, 2017 8:03 am
levellass wrote: ↑ Mon Mar 20, 2017 5:58 am
I am not sure I understand your problem, when I use this there is no level entry window, only the 'One Moment' window.
here you go this is normal
then
if you die , game oveer or restart this happens
Cheers
Nisaba
Posts: 320 Joined: Fri Jan 01, 2016 11:15 pm
Location: patch.pat
Contact:
Post
by Nisaba » Tue Mar 21, 2017 6:16 pm
let's do a little magic trick and make these images visible, shall we?!
Code: Select all
https://dl.dropboxusercontent.com/s/yd790zbw67m2c3y/load1.jpg?dl=1
https://dl.dropboxusercontent.com/s/b3m9kt6deycwo2v/load2.jpg?dl=1
Nisaba
Posts: 320 Joined: Fri Jan 01, 2016 11:15 pm
Location: patch.pat
Contact:
Post
by Nisaba » Tue Mar 21, 2017 6:33 pm
there might be a more elegant way, but try this one:
Code: Select all
#Reset all level names
#Level entry texts
%patch $1F040 "" $00
%patch $1F041 "" $00
%patch $1F042 "" $00
%patch $1F043 "" $00
%patch $1F044 "" $00
%patch $1F045 "" $00
%patch $1F046 "" $00
%patch $1F047 "" $00
%patch $1F048 "" $00
%patch $1F049 "" $00
%patch $1F04A "" $00
%patch $1F04B "" $00
%patch $1F04C "" $00
%patch $1F04D "" $00
%patch $1F04E "" $00
%patch $1F04F "" $00
%patch $1F050 "" $00
%patch $1F051 "" $00
%patch $1F052 "" $00
#Level name pointers
%patch $307C8 $1F000040RL #
%patch $307CC $1F000041RL #
%patch $307D0 $1F000042RL #
%patch $307D4 $1F000043RL #
%patch $307D8 $1F000044RL #
%patch $307DC $1F000045RL #
%patch $307E0 $1F000046RL #
%patch $307E4 $1F000047RL #
%patch $307E8 $1F000048RL #
%patch $307EC $1F000049RL #
%patch $307F0 $1F00004ARL #
%patch $307F4 $1F00004BRL #
%patch $307F8 $1F00004CRL #
%patch $307FC $1F00004DRL #
%patch $30800 $1F00004ERL #
%patch $30804 $1F00004FRL #
%patch $30808 $1F000050RL #
%patch $3080C $1F000051RL #
%patch $30810 $1F000052RL #
#Level names
%patch $1F053 "" $00
%patch $1F054 "" $00
%patch $1F055 "" $00
%patch $1F056 "" $00
%patch $1F057 "" $00
%patch $1F058 "" $00
%patch $1F059 "" $00
%patch $1F05A "" $00
%patch $1F05B "" $00
%patch $1F05C "" $00
%patch $1F05D "" $00
%patch $1F05E "" $00
%patch $1F05F "" $00
%patch $1F060 "" $00
%patch $1F061 "" $00
%patch $1F062 "" $00
%patch $1F063 "" $00
%patch $1F064 "" $00
%patch $1F065 "" $00
#Level name pointers
%patch $30764 $1F000053RL #
%patch $30768 $1F000054RL #
%patch $3076C $1F000055RL #
%patch $30770 $1F000056RL #
%patch $30774 $1F000057RL #
%patch $30778 $1F000058RL #
%patch $3077C $1F000059RL #
%patch $30780 $1F00005ARL #
%patch $30784 $1F00005BRL #
%patch $30788 $1F00005CRL #
%patch $3078C $1F00005DRL #
%patch $30790 $1F00005ERL #
%patch $30794 $1F00005FRL #
%patch $30798 $1F000060RL #
%patch $3079C $1F000061RL #
%patch $307A0 $1F000062RL #
%patch $307A4 $1F000063RL #
%patch $307A8 $1F000064RL #
%patch $307AC $1F000065RL #
Bubzrulz
Posts: 208 Joined: Thu Dec 22, 2016 12:37 pm
Location: N.S.W AUSTRAILA
Post
by Bubzrulz » Mon Oct 23, 2017 11:02 am
THIS works till you wrap and then it says the number you pressed anyway to fix it
Nisaba wrote: ↑ Tue Mar 21, 2017 6:33 pm
there might be a more elegant way, but try this one:
Code: Select all
#Reset all level names
#Level entry texts
%patch $1F040 "" $00
%patch $1F041 "" $00
%patch $1F042 "" $00
%patch $1F043 "" $00
%patch $1F044 "" $00
%patch $1F045 "" $00
%patch $1F046 "" $00
%patch $1F047 "" $00
%patch $1F048 "" $00
%patch $1F049 "" $00
%patch $1F04A "" $00
%patch $1F04B "" $00
%patch $1F04C "" $00
%patch $1F04D "" $00
%patch $1F04E "" $00
%patch $1F04F "" $00
%patch $1F050 "" $00
%patch $1F051 "" $00
%patch $1F052 "" $00
#Level name pointers
%patch $307C8 $1F000040RL #
%patch $307CC $1F000041RL #
%patch $307D0 $1F000042RL #
%patch $307D4 $1F000043RL #
%patch $307D8 $1F000044RL #
%patch $307DC $1F000045RL #
%patch $307E0 $1F000046RL #
%patch $307E4 $1F000047RL #
%patch $307E8 $1F000048RL #
%patch $307EC $1F000049RL #
%patch $307F0 $1F00004ARL #
%patch $307F4 $1F00004BRL #
%patch $307F8 $1F00004CRL #
%patch $307FC $1F00004DRL #
%patch $30800 $1F00004ERL #
%patch $30804 $1F00004FRL #
%patch $30808 $1F000050RL #
%patch $3080C $1F000051RL #
%patch $30810 $1F000052RL #
#Level names
%patch $1F053 "" $00
%patch $1F054 "" $00
%patch $1F055 "" $00
%patch $1F056 "" $00
%patch $1F057 "" $00
%patch $1F058 "" $00
%patch $1F059 "" $00
%patch $1F05A "" $00
%patch $1F05B "" $00
%patch $1F05C "" $00
%patch $1F05D "" $00
%patch $1F05E "" $00
%patch $1F05F "" $00
%patch $1F060 "" $00
%patch $1F061 "" $00
%patch $1F062 "" $00
%patch $1F063 "" $00
%patch $1F064 "" $00
%patch $1F065 "" $00
#Level name pointers
%patch $30764 $1F000053RL #
%patch $30768 $1F000054RL #
%patch $3076C $1F000055RL #
%patch $30770 $1F000056RL #
%patch $30774 $1F000057RL #
%patch $30778 $1F000058RL #
%patch $3077C $1F000059RL #
%patch $30780 $1F00005ARL #
%patch $30784 $1F00005BRL #
%patch $30788 $1F00005CRL #
%patch $3078C $1F00005DRL #
%patch $30790 $1F00005ERL #
%patch $30794 $1F00005FRL #
%patch $30798 $1F000060RL #
%patch $3079C $1F000061RL #
%patch $307A0 $1F000062RL #
%patch $307A4 $1F000063RL #
%patch $307A8 $1F000064RL #
%patch $307AC $1F000065RL #
levellass
Posts: 3001 Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand
Post
by levellass » Mon Oct 23, 2017 1:55 pm
Ok, these are the ONLY patches you need for this window to appear as it is, you don't need to mess with the original window in any way by blocking it or removing its text, just these two lines should suffice, for simplicity and stability:
Code: Select all
#Keen Dreams style level loading box -Keen 4
%patch $38FF $EB $22
#No text in dreams-style window
%patch $140F8 $EB $0E