Lifewater Flask (sprite and tile version) + other 4
Ok, this patch causes both the Berkeloid and Sprite to take 1 hit on easy, 2 hits on normal and 3 hits on hard. You will need to replace the old Berkeloid and Sprite collision patches. (You can see only small changes were made to them.) It is also possible to have 2 hits on easy, 3 normal, 4 hard and so on if you like.
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#Disable sprite test cheat (Free 390 bytes at $6D39)
%patch $76C4 $EB $12
#Check health collision =$06BD0169RL
%patch $6D39 $55 $8B $EC $56 $8B $76 $06 $83 $3E $7A4EW $00 $75 $06 $A1 $7A6CW
$A3 $7A4EW $FF $0E $7A4EW $83 $3E $7A4EW $00 $75 $2E
$FF $76 $08 $9A $0D8F0D43RL $83
$C4 $02 $33 $C0 $89 $44 $42 $89 $44 $40 $89 $44 $3E $8B $04 $89
$44 $44 $FF $76 $0A $56 $9A $09DC120ARL $83 $C4 $04 $C7 $04
$0021W $5E $5D $CB $57 $9A $0D8F0D43RL $83 $C4 $02 $5E $5D $CB
#Modify Berkeloid collision code to be stunnable, check health
%patch $10D30 $55 $8B $EC $56 $57 $8B $76 $06 $8B $7E $08 $83 $3D $02 $75 $07
$9A $0B8013E9RL $EB $13 $83 $3D $03 $75 $0E $B8 $2BACW $50
$57 $56 $9A $06BD0169RL $83 $C4 $06 $5F $5E $5D $CB
#Modify Sprite collision code to be stunnable, check health
%patch $2EFB6 $55 $8B $EC $56 $57 $8B $76 $06 $8B $7E $08 $83 $3D $02 $75 $09
$9A $0B8013E9RL $5F $5E $5D $CB $83 $3D $03 $75 $18 $C7 $44
$16 $0000W $C7 $44 $06 $0008W $B8 $3818W $50 $57 $56 $9A $06BD0169RL
$83 $C4 $06 $5F $5E $5D $CB
Don't know if you are still here, but this patch makes the raindrop-type tiles into Biomeance 1UPs:
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#Raindrops are 1UPs with different animations
%patch $8FB6 $0A
%patch $D249 $2999W
#1UP code -uses Biomenace animation
%patch $E199 $C7 $06 $1420W $00DAW $8B $46 $F6 $05 $0006W $50 $FF $76 $FE
$57 $9A $0B801775RL $83 $C4 $06 $C7 $06 $1420W $00E1W $5F
$5E $8B $E5 $5D $CB
Aaah, forgot that one.
Whelp anyway, this lets you visit level 0 when you enter '1' (Level 1 you get to by entering '2' and so on.) This is perhaps a more normal way of numbering levels.
Whelp anyway, this lets you visit level 0 when you enter '1' (Level 1 you get to by entering '2' and so on.) This is perhaps a more normal way of numbering levels.
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#Can access level 0 with warp cheat (Shifts level numbers up 1)
%patch $77DC $83 $FF $12 $7F $10 $89 $3E $7A68W $FF $0E $7A68W $90 $90
I requested shard sprites as well. Check the bottom of the picture in my first post, where I even told you where to place the shards (aka places to code them in the tileset), and I want all the 4 shard sprites (collectable items like the gems) sound like the gem when you pick it up.
I also want the following: The worldmap's scrolling is the same as the other levels.
I also want the following: The worldmap's scrolling is the same as the other levels.