Lifewater Flask (sprite and tile version) + other 4

Request patches for Keens 4-6.
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szemigi
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Post by szemigi »

Everything accepted!
levellass
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Post by levellass »

Ok, this patch causes both the Berkeloid and Sprite to take 1 hit on easy, 2 hits on normal and 3 hits on hard. You will need to replace the old Berkeloid and Sprite collision patches. (You can see only small changes were made to them.) It is also possible to have 2 hits on easy, 3 normal, 4 hard and so on if you like.

Code: Select all

#Disable sprite test cheat (Free 390 bytes at $6D39)
%patch $76C4 $EB $12

#Check health collision =$06BD0169RL
%patch $6D39 $55 $8B $EC $56 $8B $76 $06 $83 $3E $7A4EW  $00 $75 $06 $A1 $7A6CW
                 $A3 $7A4EW  $FF $0E $7A4EW  $83 $3E $7A4EW  $00 $75 $2E
                                         $FF $76 $08 $9A $0D8F0D43RL     $83
             $C4 $02 $33 $C0 $89 $44 $42 $89 $44 $40 $89 $44 $3E $8B $04 $89
             $44 $44 $FF $76 $0A $56 $9A $09DC120ARL     $83 $C4 $04 $C7 $04
             $0021W  $5E $5D $CB $57 $9A $0D8F0D43RL     $83 $C4 $02 $5E $5D $CB


#Modify Berkeloid collision code to be stunnable, check health
%patch $10D30 $55 $8B $EC $56 $57 $8B $76 $06 $8B $7E $08 $83 $3D $02 $75 $07
              $9A $0B8013E9RL     $EB $13 $83 $3D $03 $75 $0E $B8 $2BACW  $50
              $57 $56 $9A $06BD0169RL     $83 $C4 $06 $5F $5E $5D $CB

#Modify Sprite collision code to be stunnable, check health
%patch $2EFB6 $55 $8B $EC $56 $57 $8B $76 $06 $8B $7E $08 $83 $3D $02 $75 $09
              $9A $0B8013E9RL     $5F $5E $5D $CB $83 $3D $03 $75 $18 $C7 $44
              $16 $0000W  $C7 $44 $06 $0008W  $B8 $3818W  $50 $57 $56 $9A $06BD0169RL
                          $83 $C4 $06 $5F $5E $5D $CB
levellass
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Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass »

Don't know if you are still here, but this patch makes the raindrop-type tiles into Biomeance 1UPs:

Code: Select all

#Raindrops are 1UPs with different animations
%patch $8FB6 $0A
%patch $D249 $2999W

#1UP code -uses Biomenace animation
%patch $E199 $C7 $06 $1420W  $00DAW  $8B $46 $F6 $05 $0006W  $50 $FF $76 $FE
             $57 $9A $0B801775RL     $83 $C4 $06 $C7 $06 $1420W  $00E1W  $5F
             $5E $8B $E5 $5D $CB
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szemigi
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Post by szemigi »

Thanks.

Now I have a request: With F10 + W you can warp to Level 0 (because originally you cannot do that).
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szemigi
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Post by szemigi »

Thanks.

Now I have a request: With F10 + W you can warp to Level 0 (because originally you cannot do that).


Also, what about the shard sprite patch? (The collectable shards, not the status window appearance.)
levellass
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Post by levellass »

Aaah, forgot that one.

Whelp anyway, this lets you visit level 0 when you enter '1' (Level 1 you get to by entering '2' and so on.) This is perhaps a more normal way of numbering levels.

Code: Select all

#Can access level 0 with warp cheat (Shifts level numbers up 1)
%patch $77DC $83 $FF $12 $7F $10 $89 $3E $7A68W  $FF $0E $7A68W  $90 $90
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szemigi
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Post by szemigi »

I requested shard sprites as well. Check the bottom of the picture in my first post, where I even told you where to place the shards (aka places to code them in the tileset), and I want all the 4 shard sprites (collectable items like the gems) sound like the gem when you pick it up.

I also want the following: The worldmap's scrolling is the same as the other levels.
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