Lifewater Flask (sprite and tile version) + other 4
Lifewater Flask (sprite and tile version) + other 4
My request is:
The other 4:
The other 4:
Ok, for the scorebox I can make ALL the counters use the first numbers, not just the score, and to do so I will need a copy of your mod where you will not changet he graphics. (The patch changes each time you change the graphics.)
I'm sure I already sent you these for the status box:
I'm sure I already sent you these for the status box:
Code: Select all
#Use first type of numbers:
%patch $7DAE $0000W #Status score
%patch $7E06 $0000W #Status extra
This patch makes it so that past a certain level 'keys' is replaced with 'shards' and the tiles change. Right now this is level 6, ($07 $77) this means you will have to move the first level from level 12 to level 0 or the first level's status box will look odd.:
Also, those green and black mutants really could use some extra hits to kill, that too can be patched.
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#Make Difficulty counter more efficient -free space for shards
%patch $7ECC $A1 $7A6CW $3D $0001W $74 $0F $3D $0002W $74 $05 $B8 $0646W
$EB $08 $B8 $063FW $EB $03 $B8 $063AW $50 $9A $19310EBDRL
$83 $C4 $02 $EB $17
#Rework shards to display different text and on different levels
%patch $7EEF $C7 $06 $A537W $0050W $C7 $06 $A535W $0070W $83 $3E $A7EDW
$07 $77 $05 $B8 $064BW $EB $03 $B8 $065BW $50 $9A $19310CF9RL
$83 $C4 $02
#Rework shards to display different tiles on different levels
%patch $7F13 $33 $C0 $50 $B8 $000AW $50 $B8 $0022W $50 $B8 $006FW $50 $B8
$0077W $50 $9A $1D060DE3RL $83 $C4 $0A $33 $F6 $8B $DE $D1
$E3 $83 $BF $7A60W $00 $74 $28 $8B $C6 $05 $001CW $83 $3E $A7EDW
$07 $77 $03 $05 $0008W $50 $B8 $0070W $50 $8B $C6 $D1 $E0
$D1 $E0 $D1 $E0 $05 $0078W $50 $9A $1D060ABBRL $83 $C4 $06
$46 $83 $FE $04 $7C $C7 $90 $90 $90 $90 $90
#Shards text
%patch $2F4CB "SHARDS" $00
Also, those green and black mutants really could use some extra hits to kill, that too can be patched.
Ok, how about 1 shot on easy, 2 shots on medium and 3 shots on hard?
Also:
* what if I make gem\shard tiles, these you ccould make look like anything without having to change any of the gem item sprites.
* what if I make a 1UP tile out of the raindrops that uses a different 1UP animation in the Biomenace levels?
Also:
* what if I make gem\shard tiles, these you ccould make look like anything without having to change any of the gem item sprites.
* what if I make a 1UP tile out of the raindrops that uses a different 1UP animation in the Biomenace levels?