Conveyor belts in Keen 5

Completed patches for Keen5.
Post Reply
levellass
Posts: 2635
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Conveyor belts in Keen 5

Post by levellass » Sun Mar 20, 2016 7:10 am

There's no patch needed, the code's already there! Right is top tile flag $31, left is flag $29. There's also a mysterious flag $25 which makes things weird.

Keen 6 too has both kinds of conveyor belt but I don't know of any tile property editors that have them coded in. (Looking at YOU for this Abiathar!)

Has anyone noticed this? Lemm maybe?

User avatar
Dr.Colossus
Posts: 30
Joined: Thu Aug 02, 2012 8:41 pm
Location: Germany

Post by Dr.Colossus » Wed Mar 23, 2016 8:53 am

This would be so cool to have Conveyor belts in Keen5 mods.

Nisaba
Posts: 151
Joined: Fri Jan 01, 2016 11:15 pm
Location: patch.pat

Post by Nisaba » Wed Mar 23, 2016 5:30 pm

woop, woop!!! Conveyor belts!

levellass
Posts: 2635
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass » Thu Mar 24, 2016 1:06 am

With the unknown tile type there's a possibility of inserting things like a mooning sequence.


I have put up a video here that illustrates the conveyor in action: https://youtu.be/0c2zqs0hfBc

lemm
Posts: 553
Joined: Sun Jul 05, 2009 12:32 pm

Post by lemm » Thu Mar 24, 2016 5:10 pm

I have noticed this.

Nisaba
Posts: 151
Joined: Fri Jan 01, 2016 11:15 pm
Location: patch.pat

Re: Conveyor belts in Keen 5

Post by Nisaba » Thu Mar 24, 2016 6:40 pm

levellass wrote:[...] I don't know of any tile property editors that have them coded in. (Looking at YOU for this Abiathar!)
not inserted yet, but at least Abiathar provides the possibility of custom codes via that Property Modifier.
Reminder: 49 Decimal resembles 31 in Hex.
Image

levellass
Posts: 2635
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass » Fri Mar 25, 2016 12:15 am

lemm wrote:I have noticed this.
Might have mentioned it instead of leaving us in the dark. What else have you noticed poking your nose about?

User avatar
Fleexy
Site Admin
Posts: 382
Joined: Fri Dec 12, 2008 1:33 am
Location: Blogham Tower
Contact:

Post by Fleexy » Sun Jun 12, 2016 3:14 am

Oh man, I somehow missed this thread. I'll make sure to add those properties in the next Abiathar update. (Thanks Nisaba for pointing out the way to add custom properties.) Does this also work for Keen 4? Is there a concise description for the mysterious flag that I could put in the Tile Property Modifier?

levellass
Posts: 2635
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass » Sun Jun 12, 2016 6:10 am

Yes 'weird'. Possibly 'Jolts'. I think it may be unimplemented big switch tile code.

Yes it works in Keen 4, 5 and 6. The code is exactly the same in all cases. In fact if you know what that mystery type does in any of the Galaxy games, it does the same in all three.

lemm
Posts: 553
Joined: Sun Jul 05, 2009 12:32 pm

Post by lemm » Fri Jun 17, 2016 8:26 pm

levellass wrote:
lemm wrote:I have noticed this.
Might have mentioned it instead of leaving us in the dark. What else have you noticed poking your nose about?
dood, I said this like a million years ago a bunch of times on IRC. I even told ckguy and suggested that he put it in his tiletool.

Nisaba
Posts: 151
Joined: Fri Jan 01, 2016 11:15 pm
Location: patch.pat

Post by Nisaba » Sat Jun 18, 2016 6:38 am

lemm wrote:dood, I said this like a million years ago a bunch of times on IRC. I even told ckguy and suggested that he put it in his tiletool.
and the war is on.
btw: is there actually a way of changing the moving speed for this conveyor belt code?

levellass
Posts: 2635
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass » Sun Jul 03, 2016 8:01 am

Yes, there are two values that control how quickly Keen is moved left or right. This for the example is the patch for Keen 6:

Code: Select all

#Conveyor belt speeds - Keen 6
%patch $C3F5 $BA $0008W  $F7 $EA $90
%patch $C41E     $FFF8W

Nisaba
Posts: 151
Joined: Fri Jan 01, 2016 11:15 pm
Location: patch.pat

Post by Nisaba » Sun Jul 03, 2016 9:19 pm

to round things out:

Code: Select all

#Conveyor belt speeds - Keen 4
%patch $D2FB $BA $0008W  $F7 $EA $90
%patch $D324     $FFF8W

Code: Select all

#Conveyor belt speeds - Keen 5
%patch $C60F $BA $0008W  $F7 $EA $90
%patch $C638     $FFF8W
source (by Levellass): http://www.shikadi.net/keenwiki/Patch:Conveyor_Belts

levellass
Posts: 2635
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass » Wed Dec 14, 2016 8:22 am

Just noting that there is another tile top property, $20. This I call 'cradle' since it lets you enter the tile but won't let you fall out the bottom. This can be useful when building secret areas or certain things that need a more specific interaction with Keen than the default options.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest