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# What comes out of the Eggs?
%patch $10135 $xx $yy
Note that in most cases, if a creature had an animation that makes it "look around," I opted to use that, as the Bluebirds which hatch by default do not immediately begin moving.
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$F4 $1F #Council Member
$12 $20 #Poison Slug
$A8 $20 #Slug "Slime"
$02 $21 #Mad Mushroom
$20 $21 #Egg (actually a BlueBird, because the egg state is set to 'hatched')
$B6 $21 #BlueBird
$78 $23 #Arachnut (active)
$F0 $23 #Arachnut (stunned)
$86 $24 #Skypest (flying)
$E0 $24 #Skypest (preening)
$FC $26 #Wormouth
$A0 $28 #Cloud (asleep)
$18 $29 #Cloud (moving)
$F8 $2A #Berkeloid (moving)
$D8 $2C #Berkeloid's tossed flame (not sure what direction it will head)
$9A $2E #Inchworm (haha!)
$D6 $2E #The Foot (!?)
$12 $2F #Bounder
$20 $30 #Lick (landing)
$E2 $31 #Smirky (a.k.a. Gnosticene Ancient / Red Guy who steals points)
$66 $35 #Mimrock
$1A $36 #Dopefish (burping... will probably require testing)
$92 $36 #Schoolfish 1 (may or may not work)
$EC $36 #Bubble
$64 $37 #Schoolfish 2 (more likely to work)
$A0 $37 #Sprite
$90 $38 #Mine (not sure which one)
$EA $38 #Princess Lindsay (from an Egg?!)
$34 $3A #The Wetsuit
Princess Lindsay is unable to be interacted with, and just floats straight up... right off the screen. Not very useful.
When you spawn a Mimrock, it places itself on a lower layer than the foreground floor, so it will appear to clip through the ground. I don't know of a way to fix that, at this time.
I couldn't test any others, because I was using the Chasm of Chills, and those were the only creatures pre-cached for that level. :-) If there are any side effects of this patch that I didn't catch, please let me know.
Good luck and happy tweaking!