Something that came up in a conversation between Spleen and myself. It'd be nice if we could make jumping instant like it is in 4-6 in the CKCM, given how much else we're basing on Keen 4 already.
IIRC, most of XkyKeen3's patches were "stock"; the ankh/timer related ones were made by me. But back to the topic -- modifying the jumping code in such a way is not likely to be simple or easy; I don't have the time at the moment to investigate a patch of this complexity.
I'll dare to bump this since it seems like a very interesting matter. Would this be possible nowadays? I've been playing around with different general gameplay altering patches lately and this could be pretty neat to have. Maybe we could completely remove the jumping animation and only leave the mid-air sprite in use, this way we'd get 6-8 (not sure) free sprite frames to work with.
I hereby summon the Council of Patchers. Lemm? Lass?
In Galaxy the jumping is absolutely instant. In Vorticons Keen goes into a short crouch animation to get more momentum, during which he is stationary and vulnerable. Same with pogo, once you land, there is a pause before you bounce up again. No such thing is in Galaxy.
It's sad to see that this won't happen. Lemm would probably be able to do it but he's surely busy making some awesome other patches and having a life. :p
Wouldn't it be just a matter of skipping the code that makes Keen crouch and just instantly making him jump up though?
Nospike wrote:It's sad to see that this won't happen. Lemm would probably be able to do it but he's surely busy making some awesome other patches and having a life. :p
Wouldn't it be just a matter of skipping the code that makes Keen crouch and just instantly making him jump up though?
I tried that before, it didn't work out. I can't remember exactly what the problem was. I do remember that the pre-jump squat is responsible for controlling the jump height, so it would take some rewriting to have height control in mid-air as Keen 4 does.