Pogo gives Keen an extra life (CK1)
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- Posts: 22
- Joined: Fri Feb 07, 2014 1:25 am
Pogo gives Keen an extra life (CK1)
So, Quinton is making a Thanksgiving mod and he wonders if it's possible for a patch when Keen collides with a pogo tile, he will gain an extra life (and if possible, no extra points).
Does both:
(Not tested. Apologies if it doesn't work.)
Code: Select all
%patch $44AB $83 $06 $C6 $AA $01 $00
If Fleexy's patch doesn't work, try this one:
Code: Select all
%patch $44AB $FF $06 $C6 $AA $90 $90
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- Posts: 22
- Joined: Fri Feb 07, 2014 1:25 am
Fleexy wrote:Does both:(Not tested. Apologies if it doesn't work.)Code: Select all
%patch $44AB $83 $06 $C6 $AA $01 $00
They both work out well, just different sounds.Nospike wrote:If Fleexy's patch doesn't work, try this one:Code: Select all
%patch $44AB $FF $06 $C6 $AA $90 $90
Yes, this is for Keen 1.levellass wrote:Wait... this is for Keen 1, right?
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Now, you don't need to do this, but is it possible for a patch to make the extra life sound when Keen collects a pogo tile?
This patch should work by itself (That is, ignore all the other patches above.):
You can even make it use a totally different sound. (Change the $1C.)
Code: Select all
#Raygun and Pogo have different sounds
%patch $45AC $449AW $44A1W
#Change code for two sounds, extra life
%patch $449A $83 $06 $AAC8W $05 $EB $10 $83 $06 $AAC6W $01 $B8 $001CW $50 $EB $09