why am I trying to produce 3 mods at the same time...
1. Is there any way to make Keen's ability pogo seperate from the pogo counter?
2. Is there anyway to switch the pogo display and the amount of lives (i.e. the Keen icons display how many pogos remain, and the lives are displayed in the ankh box)?
Keen 3 pogo patch
- Flyingmouse
- Posts: 104
- Joined: Wed Aug 05, 2009 8:33 pm
- Location: Procrastination
Funny you should ask because I've basically done this in my current mod.
As long as Keen has 1 or more pogo, he can pogo, so I just used the pogo counter as a 'bosses defeated' counter. (One boss ran away, so he's beat at the start of the game.) It is quite simple to allow Keen to pogo all the time, the following patch does it:
This patch makes the Lives counter display pogos instead:
And this patch makes the Ankh counter track lives:
As long as Keen has 1 or more pogo, he can pogo, so I just used the pogo counter as a 'bosses defeated' counter. (One boss ran away, so he's beat at the start of the game.) It is quite simple to allow Keen to pogo all the time, the following patch does it:
Code: Select all
#Pogo counter doesn't affect Keen's pogo
%patch $0E66 $EB $04 #C T Space doesn't affect pogo
%patch $71BC $EB $05 #Always pogo 1
%patch $744D $EB $0C #Always pogo 2
%patch $98F2 $0000W #Pogos at start of game
This patch makes the Lives counter display pogos instead:
Code: Select all
#Lives counter tracks pogo
%patch $1003 $9D1AW
And this patch makes the Ankh counter track lives:
Code: Select all
#Ankh now tracks lives
%patch $1073 $FF $36 $9D46W $EB $04