The Keens Left box:
#Lives left box height
%patch $89BC $04 $00
#Lives left box length
%patch $89C0 $10 $00
#Text read from:
%patch $89D0 $2B $2F
#The sprite used for keens
%patch $89E9 $90 $00
#Keens y position [pixels] from top of box
%patch $89F6 $0B $00
Code: Select all
%ext ck2
%version 1.31
#Dont' display the Keens Left window at all
#But still play the world-enter sound
#Part 1: Remove the bounding box
%patch $89BB $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90
$90 $90 $90 $90 $90 $90 $90
#Part 2: Remove the loop that displays the lives
%patch $89DA $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90
$90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90
$90 $90 $90 $90 $90 $90 $90 $90 $90
#Part 3: Hide text (crude hack)
%patch $89D0 $2A $2F
%end
%patch $89B4 $C3
#Don't display the Keens Left window at all
#But still play the world-enter sound
%patch $89B9 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90 $90
#Enter map sound [values 00-40]
%patch $8A10 $29 $00
LevelLord or Spleen, if one of you wants to make a new topic about this, feel free.