Kill a sprite and win

Completed patches for Keen1.
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levellass
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Kill a sprite and win

Post by levellass »

Sprite's dying animation will not be shown; exit will be instantaneous. You will be transported to the map.

Code: Select all

#Play ending sequence when a sprite is shot
%patch $1A8F $8C $81 #Yorp
%patch $1BF5 $8C $81 #Garg
%patch $1DAD $8C $81 #Vorticon
%patch $176D $8C $81 #Tankbot
%patch $17CB $8C $81 #Pushbot
%patch $1916 $8C $81 #Chain
Only one patch per mod allowed.

Also this was found, rather neat, but can be unpredictable.

Code: Select all

#Keen can only shoot 1 set of Yorps per level.
#(Once first dead Yorps are offscreen, all other Yorps become immortal.)
#%patch $1A71 $5E
EricMushroomWilson
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Post by EricMushroomWilson »

The first one might be useful for an "end boss" type level, perhaps with an enemy patched to have more hits or using the Vorticon commander guy. The second one sounds interesting, but no particular application comes to mind immediately...
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XkyRauh
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Post by XkyRauh »

It'd be tricky, but you could create a series of "puzzle" levels, in which you're only allowed to kill a single Yorp/obstacle. It'd require mucho playtesting, and you'd probably have to patch the Yorps to be un-stomp-able, etc... but it's a thought.

Similarly, you could have a "Hunt the Yorp" mod, where shooting the Yorp clears the level, much like the Hearts in Keen3, and their use in Xtraverse's third mod. :)
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Shadow Master
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Post by Shadow Master »

EricMushroomWilson wrote:The first one might be useful for an "end boss" type level, perhaps with an enemy patched to have more hits or using the Vorticon commander guy. The second one sounds interesting, but no particular application comes to mind immediately...
The patch Levellass wrote was made specifically for my mod, in which there's a final boss replacing the Vorticon commander. I'll obviously patch him to make him hard to defeat.
EricMushroomWilson
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Post by EricMushroomWilson »

Ah, I see. Sounds interesting. It might also be a way to bypass the whole "get 4 items" structure, should a modder wish to do so.
levellass
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Post by levellass »

The problem is, how to make it require the four items AND the death of a sprite. Does anyone know where the code that looks to see if you have all four items is located?
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