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Posted: Mon Jul 26, 2010 10:47 pm
by Fleexy
lemm wrote:The error just affects the finale screens, everything else is fine.

Look in the "util" folder for mindbeltext.
Only problem is the graphics don't change...

Thanks for Mindbelt!

Posted: Wed Jul 28, 2010 2:29 am
by levellass
That reminds me, fixed KeenGraph is here: http://levellord.rewound.net/KEENGRAPH.zip (For those end graphics.) It was a minor mistake made when I was less careful about memory.

Posted: Thu Aug 26, 2010 4:21 pm
by oasiz
Ok, any idea what I am doing wrong in here?

I have patched this again and again to be sure that nothing is wrong.

The problem:
Graphics are all messed up!
http://62.78.137.12/pic/keenmod/glitch.png
Like that.
I can run this just fine without this patch.

Using tileset tool 0.3.4 with the multiple tileset patch.
And I have attempted nearly all the commandline tools (in this thread + elsewhere) as well so far.

Using the stuff from 'v2' (the slope mod) results in a black screen after the "wait a moment" in the beginning.

The wait a moment screen does show up fine but other graphics are glitched to hell literally :). Suprisingly some stuff like water shows up correctly (uses the same spot as stock water tiles).

EDIT: Oh yeah, And tileset tool seems to load the TLS just fine.

Posted: Thu Aug 26, 2010 7:59 pm
by lemm
If you tried to import your old .tli into tileset tool and make a .tls out of it, that might cause problems. Just start over and make a new .tls

Make sure you are using the appropriate number of animation frames. The default in the example mod is 4.

You MUST use keengraph.

Perhaps you can post your patch on pastebin or something; I can take a look at it and see if there are any conficts.

Posted: Thu Aug 26, 2010 8:18 pm
by oasiz
Thanks for the reply,

I have tried using keengraph but it always crashes at importing 320x200 images (out of memory). I have even tried increasing dosbox memory to 32 megs but it won't help.


I will try to start making the TLS from a fresh base.

The current patch file is a terrible mess!
Just wait a minute and it will be at: http://62.78.137.12/patch.txt

It's there. I have tried using without all of the other hacks as well but no success.

Posted: Thu Aug 26, 2010 11:05 pm
by lemm
There is a new version of KeenGraph (along with lots of other keen stuff) available, where that bug is fixed: http://levellord.rewound.net/


Also, you're using the old old version of the mutliple tileset patch (xtratile2.bin). That file and all the patches associate with it should not be used.


What I would reccomend is to simply copy the example mod in the V2.zip archive and get that running in your own directory. Then, import the new graphics, and make your tileset, and get those running.

Once you've got all the graphics going, THEN start adding in patches a few at a time, so you can triangulate any conflicting patches. I briefly scanned the patchfile, but I did not see any patches that would interfere with each other.


Make sure you start off with the test mod in this archive http://files.commanderkeen.org/users/omp/v2-0.0.2.zip

(Sorry, I should have updated the first post of the thread a long time ago :p)

Posted: Fri Aug 27, 2010 3:48 am
by levellass
Also, you're using the old old version of the mutliple tileset patch (xtratile2.bin). That file and all the patches associate with it should not be used.
Though I have a Keengraph setup for any mods that may use this. (I have one that does and I don't plan on changing it.)

Posted: Fri Aug 27, 2010 9:33 am
by Tulip
oasiz wrote: I have tried using keengraph but it always crashes at importing 320x200 images (out of memory). I have even tried increasing dosbox memory to 32 megs but it won't help.
Why are you running keengraph through dosbox? I should work well in a modern environment.

A problem I had before, until lemm cleared this up: You HAVE to have 910 tiles, otherwise your animations will always be screwed up.

Posted: Fri Aug 27, 2010 12:03 pm
by levellass
Which is sad, because it should be customizable for any consistent number of tiles.

Also, windows\Linux Keengraph should be on the way.

Posted: Fri Aug 27, 2010 12:33 pm
by oasiz
Tulip wrote: Why are you running keengraph through dosbox? I should work well in a modern environment.
Because It doesn't work with a 64bit operating system otherwise :)


Thanks for the replies lemm. That clears up a lot of confusion :)

Posted: Fri Aug 27, 2010 12:33 pm
by Nospike
I have to run KeenGraph in Dosbox too... Otherwise it just doesn't work. It says the program isn't compatible with my system. I'm using 64bit Windows 7. Maybe that's the problem?

Posted: Sat Aug 28, 2010 10:15 am
by oasiz
Ace!

I got it working now and I can even use tileset tool 0.3.4. to modify the TLS files just fine.

Thanks for everything !

Posted: Mon Aug 30, 2010 4:43 am
by levellass
Question: Do 32 bit programs run in 64 bit environments?

Posted: Mon Aug 30, 2010 5:32 am
by Draik
Yus. I know that Windows runs a compatibility layer, and I'm sure Linux users can figure it out themselves. Yeah, I'm not sure about Linux. But Windows definitely does, so that covers most people. (not that you should discount people with Linux, but hey.)

Posted: Mon Aug 30, 2010 9:52 pm
by Fleexy
May I have the KeenGraph source?