Scrolling code restriction = more space!

Completed patches for Keen1.
Post Reply
User avatar
Fleexy
Site Admin
Posts: 490
Joined: Fri Dec 12, 2008 1:33 am
Location: Bloogton Tower

Scrolling code restriction = more space!

Post by Fleexy »

This nifty little patch disables the code for scrolling side to side, saving TONS of space. Unfortunately, scrolling side to side crashes, but we get lots of space! It may conflict with some other patches, so be careful. When used with the teleport-in-level patch, all the sprites dissapear. They have clipping, but are invisible. LL, now you can cram all your stuff in the side-scrolling code. ;)

Code: Select all

%patch $0301 $08 $EB
--Fleexy
User avatar
CommanderSpleen
Posts: 1017
Joined: Sun Aug 31, 2003 12:11 pm
Location: The Land of Sparkly Things
Contact:

Post by CommanderSpleen »

Different.

So, tower levels ftw?
levellass
Posts: 3001
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass »

There is no LL, there is only ZOOL! :p

How... strange. We can already create space by disabling a lot of the Fx options (Configure joystick say.) This seems a rather large loss for space.

Question: How much space is saved, and where (In hex in the executable?)
Stealthy71088
Posts: 583
Joined: Thu Mar 17, 2005 11:54 pm
Location: NY

Post by Stealthy71088 »

Another Question: Can Keen move off screen with this patch on?
levellass
Posts: 3001
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass »

Sideways, no, the game crashes before then. u/d, well, he can fall off the bottom of the level...
Post Reply