Sounds thread
Sounds thread
Because someone had to do it, and I'm on a roll tonight.
First up, how do we organize this? I guess people can suggest sounds or make their own, we have Spleen's sound maker as well as the beta of KeenSound, my sequel to KeenWave. (It is buggy on Keen 4-6 stuff, but seems to work pretty well with Keen 1-3 like, including new bitmap function.)
Get KeenSound beta here: http://levellord.toxicsheep.com/KWbeta.zip
Some suggestions *I* have so far are:
* Make Keen's 'plummet' sound quieter or remove it entirely (The sound he makes when he walks of the edge of something.)
* Make a new sound either for out-of-ammo or the switches
* Change that horrible icecube smashing sound
So, ideas people?
First up, how do we organize this? I guess people can suggest sounds or make their own, we have Spleen's sound maker as well as the beta of KeenSound, my sequel to KeenWave. (It is buggy on Keen 4-6 stuff, but seems to work pretty well with Keen 1-3 like, including new bitmap function.)
Get KeenSound beta here: http://levellord.toxicsheep.com/KWbeta.zip
Some suggestions *I* have so far are:
* Make Keen's 'plummet' sound quieter or remove it entirely (The sound he makes when he walks of the edge of something.)
* Make a new sound either for out-of-ammo or the switches
* Change that horrible icecube smashing sound
So, ideas people?
Last edited by levellass on Thu Aug 06, 2009 3:24 pm, edited 1 time in total.
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Throwing out a few ideas soundwise...
* Make Keen's walking sound on the map a little subtler/quieter. It can get a bit grating after a while.
* Perhaps a different point item-collecting sound?
* Perhaps a different point item-collecting sound?
I haven't actually been able to find one, however when I was talking to Tom Hall on the subject he said that there was some sort of limit to 63 sounds in the older game engines. (This is the case with say Dangerous Dave.) Keen's format seems to allow for a variable number of sound entries, and I've not had any problems with it, but I do not know if there is some other limitation that I have missed. If you are sure there is not, then there probably isn't.
A bubble pop sound? I shall start work on it immediately!
A bubble pop sound? I shall start work on it immediately!
Trying out the new Keenwave. Sounds are now in basic WAV format so people can listen to them. I ahve a suggestions folder that has some misc sounds I made.
The main limit is all PC Speaker sounds are beeps, this especially limits us for hissing and popping sounds. Also, sound suggestions are better if I'm told what a sound should sound like ('A switch on sound' could be anything, 'a switch sound, something like buh-beep' is much more specific.)
I don't think I can do a slippery ice sound. If anyone knows of a PC sound from an ID game that sounds right, tell me so I can see how they managed it.
What should the going-through-doors sound sound like? Just something beepy, or something else?
Some of the sounds in the suggestions folder I'd welcome feedback on:
Bite: Some biting 'snappy' sounds, are they snappy enough?
Bounce: I have two bouncy sounds here, comments?
Bubble: I have three sounds here I want feedback on.
The main limit is all PC Speaker sounds are beeps, this especially limits us for hissing and popping sounds. Also, sound suggestions are better if I'm told what a sound should sound like ('A switch on sound' could be anything, 'a switch sound, something like buh-beep' is much more specific.)
I don't think I can do a slippery ice sound. If anyone knows of a PC sound from an ID game that sounds right, tell me so I can see how they managed it.
What should the going-through-doors sound sound like? Just something beepy, or something else?
Some of the sounds in the suggestions folder I'd welcome feedback on:
Bite: Some biting 'snappy' sounds, are they snappy enough?
Bounce: I have two bouncy sounds here, comments?
Bubble: I have three sounds here I want feedback on.
I general I like your shorter sounds such as bite and bounce. The longer sounds would probably get on my nerves after awhile (but would fit very nicely in Duke Nukum :p)
Slippery sound: is it possible to make static noise, like when you see no signal on the tv? Maybe you'll get a sound like the speed boost in major striker.
You could also make a longer bounce sound for the orange trampoline ape.
Doors: maybe something like a latch or a key unlocking.
I also detest "nels anderson" style sounds.
Slippery sound: is it possible to make static noise, like when you see no signal on the tv? Maybe you'll get a sound like the speed boost in major striker.
You could also make a longer bounce sound for the orange trampoline ape.
Doors: maybe something like a latch or a key unlocking.
I also detest "nels anderson" style sounds.