Tile Submission Thread
- CommanderSpleen
- Posts: 1017
- Joined: Sun Aug 31, 2003 12:11 pm
- Location: The Land of Sparkly Things
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- Deltamatic
- Posts: 163
- Joined: Tue Oct 06, 2009 5:33 am
- Deltamatic
- Posts: 163
- Joined: Tue Oct 06, 2009 5:33 am
Hey, we're all noobs some time or another. ;) 16x16, fortunately.doomjedi wrote:By "tile" you mean/define 16x16 or 32x32? (excuse the Keen-newbie again...)
1. Crashed BwB - clearing edged by trees, flaming rocket debris scattered around. It's fall and at sunset, so the tree leaves are rather red.
2. Forest - Fall sunset forest.
3. Algal pool - Think like this, but bigger.
4. Canyon - a big, brown canyon. Background is like this.
5. Geyser - Same background as canyon, but with big geysers.
6. Tree city - Sunset fall forest again, but with a really big tree filled with treehouses.
7. Slug town 1 - pleasant little village, cobblestone, cottages, etc.
8. Estuary ford - rivulets flowing to the sea. Stones poke up through the water.
9. Swamp 1 - an old, green mucky swamp.
10. Swamp 2 - more of the same, but different somehow.
11. Cemetery - lots of gravestones on a hill. Pointy iron fence surrounds it.
12. Slug town 2 - pleasant village's marketplace.
13. Waterfall - the bottom of a gigantic waterfall. Background is gray stone.
14. Lick city - brooding structures of metal and rock packed together with narrow streets winding through. Against same gray stone as waterfall, but more flat.
15. Lick moat and gatehouse - front part of a castle's moat with the drawbridge drawn halfway up (Keen pogos onto its edge to get inside) and a square tower with arrow slits in it above the drawbridge. Same rock and metal as last time. Same background as last time.
16. Lick castle - Same building materials, same background, but it's a big castle. Towers, turrets, parapets, Lick banners fluttering.
17. Slug bridge - a big bridge the pleasant village built across a river. Somewhat rickety, with lots of rotting planks and the occasional hole.
18. Archaeological site 1 - excavations, archaeologists' camp.
19. Archaeological site 2 - ruins. Think Egypt--obelisks, pyramids, an alien sphinx.
20. Archaeological site 3 - more ruinous ruins, with more things crumbling and toppled. Statues, bas-reliefs, pillars.
21. Archaeological site 4 - the Egyptian ruins fade away, revealing the more Mayan/alien/geometric things they were built on top of, true remnants of Gnosticene Ancient civilization.
22. Meadows - very lush, green, flowery place.
23. Stream - small stream running right to left. Grass background.
24. Lake - big blue lake, island in the middle, another stream running into it on right and out of it on the left. Grass background.
25. Rainbow - a rainbow up in the sky, against the cliff background the waterfall was against. Bottom-left part sprouts from the waterfall, arcing up to the top-right part.
26. Beach - sandy seaside place.
27. Misty woods - tall, coniferous trees, as opposed to the deciduous trees in the fall sunset forest.
28. Foothills - patches of grass on pink hills.
29. Mine shaft - old wooden structure built above a hole that plunges underground.
30. Secret area 1 - a tropical island resort.
What will the other two secret area levels be? Any references to the Keen community, or other Keen games?
Oh, thanks you...exactly what I needed...so - 96x64?
Now...- should I keep the same excavation are just expanding it with more items - or upsizing exsiting art adding more detail? 2 columns or 1 column double size?
Hope you get my question....One double-res castle with more detail (Keen 4 style) - or just adding more areas to existing castle, keeping the current detail level of Keen 1?
Like upper one? - or bottom one + detail?
Now...- should I keep the same excavation are just expanding it with more items - or upsizing exsiting art adding more detail? 2 columns or 1 column double size?
Hope you get my question....One double-res castle with more detail (Keen 4 style) - or just adding more areas to existing castle, keeping the current detail level of Keen 1?
Like upper one? - or bottom one + detail?
- CommanderSpleen
- Posts: 1017
- Joined: Sun Aug 31, 2003 12:11 pm
- Location: The Land of Sparkly Things
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The excavation sites would be awesome as modular graphics that can be arranged in different ways.
Woah, it just occurred to me that we've practically completed the first two steps that were laid out as prerequisites for graphics. I'll check that this is the case and make sure we're clear on how to proceed next.
Woah, it just occurred to me that we've practically completed the first two steps that were laid out as prerequisites for graphics. I'll check that this is the case and make sure we're clear on how to proceed next.