Switching to Chocolate Keen

The Commander Keen Community Mod!
Post Reply
lemm
Posts: 553
Joined: Sun Jul 05, 2009 12:32 pm

Switching to Chocolate Keen

Post by lemm » Fri Dec 27, 2013 11:56 pm

Since this mod has been in a rut for the last couple of years (mainly because I got distracted by Netkeen and then other Galaxy stuff), I suggest "porting" it to 32-bit, since we can now take advantage of the Chocolate Keen codebase.


There are a number of advantages to doing this:

1. Far easier to program and debug, since the mod is mega complicated now.
2. No more memory shortages or other limitations for sprites, tilesets, sounds, music, etc.
3. Since chocolate keen is written in C using SDL, it will be very easy for new programmers to contribute. There are not very many people who would want to program a hackish Dos frankenmod.
4. Chocolate Keen is very faithful to the original game.
5. CKCM would be the world's very first Chocolate Keen mod :)

The only "disadvantage" is that the game would no longer work on DOS; however, it will work on windows, linux, and possibly handheld devices too.



As I don't really want to continue programming it for DOS, the only other option (besides waiting longer) would be to scrap the current project and just go back to conventional keen 1 patching, which is roughly where we were in 2009, albeit with a lot less content than we have now.

levellass
Posts: 2649
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass » Mon Dec 30, 2013 2:09 am

Frankly I'd vote for going back to conventional. This mod is of such a scale now that I don't think it will ever get done without some simplification and condensing. You know how lazy keeners are.

lemm
Posts: 553
Joined: Sun Jul 05, 2009 12:32 pm

Post by lemm » Sat Apr 26, 2014 2:22 pm

ooooh, now that we have the source code for vorticons coming out, we could compromise and use that :p

levellass
Posts: 2649
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass » Mon Apr 28, 2014 6:44 am

'we' What's this 'we' business? Is anyone else doing anything?

lemm
Posts: 553
Joined: Sun Jul 05, 2009 12:32 pm

Post by lemm » Sun May 04, 2014 5:25 am

Is anyone doing anything?

levellass
Posts: 2649
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass » Mon May 05, 2014 5:05 am

I am quite confident that it is rather dead I'm afraid.

User avatar
CommanderSpleen
Posts: 1005
Joined: Sun Aug 31, 2003 12:11 pm
Location: The Land of Sparkly Things
Contact:

Post by CommanderSpleen » Mon May 05, 2014 4:14 pm

Yeah, without major simplification, this project isn't likely to go any further.

User avatar
ckguy
Posts: 464
Joined: Tue Oct 14, 2003 11:20 am
Location: Providence, RI, US
Contact:

Post by ckguy » Mon May 05, 2014 5:26 pm

Image

User avatar
CommanderSpleen
Posts: 1005
Joined: Sun Aug 31, 2003 12:11 pm
Location: The Land of Sparkly Things
Contact:

Post by CommanderSpleen » Wed May 07, 2014 1:03 pm

That was a typo.

User avatar
CommanderSpleen
Posts: 1005
Joined: Sun Aug 31, 2003 12:11 pm
Location: The Land of Sparkly Things
Contact:

Post by CommanderSpleen » Tue Jan 20, 2015 1:09 pm

GUISE LET"S CONVERT THIS TO KEEN DREAMS

LET"S LET LEMM*

levellass
Posts: 2649
Joined: Wed Oct 11, 2006 12:03 pm
Location: Ngaruawahia New Zealand

Post by levellass » Mon Jan 26, 2015 7:13 am

Spleen, stop beating this dead horse. It was made into glue sometime last year.

Benvolio
Posts: 209
Joined: Sun Aug 29, 2004 4:44 pm
Location: Ireland
Contact:

Post by Benvolio » Tue Jan 27, 2015 12:48 am

Operation Stardust is our only hope now!

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest