Andy, who I've just accidentally summoned, wrote:10/10.
What they said.Xky wrote:The first few levels took me right into the desert atmosphere, and I thought to myself "Wow, this feels really great, but it's going to get monotonous quickly, seeing all this yellow and nothing else..." and what did you do? You answered that complaint right away by changing the scenery to Red underground caves! :) And just when I thought THAT was going to get tiresome, I had all these Blue factory innards to explore! Sweet!
Congratulations, you've created a mod that feels like part of the original series.
I haven't yet finished it, and I'm in no hurry for it's far more enjoyable to savour the experience. The flow, or progression, though I overuse these terms in reviewing pretty much anything, is superb. Everything feels like it's there for a reason, and contributes to moving the experience forward. The levels come across as real environments rather than platforms stacked together any old way, the hazards are balanced, and the puzzles are coherent and intriguing. The excellent scenery is the icing on the cake. I don't much like cake icing and usually cut it off, but it's great to look at. Good thing one doesn't usually eat scenery. No pun intended.
What I said about the levels feeling like real places holds especially true for the map. Your use of interactive elements, the way everything links together, the non-linear arrangement of the levels, all form an immersion that I'm yet to see in any other mod, that I recall.
Oh, and one must definitely mention the music. Kudos to Mr. M and ZidaneA. The new soundtrack helps to override any resemblance to the original Keen 6 and create a completely unique environment. Superb.
(Addition:) I also noticed the environments contained elements of all three Galaxy episodes. That was rather nifty.