I know. I have four projects going on at once. (Keen 1 mod, Keen 4 mod, A New Dope level pack, and this level pack.) I am working on a Keen 1 level pack. I will not release before I finish, but you can see some screenshots here. There are a lot of yorps.
Just wait,
--Fleexy
The Yorped Level Pack
- The Shifted One
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Interesting concept, the last screen in particular struck me as good. Initially I thought "There are just way too many teddy bears crammed in there", but then I realized that is a rather challenging part considering the two fire tiles and the herd of yorps that would love to push Keen into said fire. If you use yorps like this elsewhere, where the player has to actually deal with them somewhat strategically rather than just shoot through a pack of them, the level pack could have a lot going for it.
In instances like that though, I would recomend a few things (which you may be able to apply elsewhere as well):
1. Make the teddy bears a more uniform structure. This will give it a lot more visual appeal, in my opinion. A simple pyramid of them would do.
2. Take out that 'die' sign, or, move it off to the left edge of the teddies. Again, a visual thing that I think would give that room a nicer look.
3. Put the keycard somewhere else. If the player is required to go some place, even if its a hard spot to get to, I wouldn't recomend putting so many high end point items in the way. Teddy Bears should be optional (and challenging) to get, don't force the player to get a high score ;) I realize the level is called the "Teddy Bear Powerhouse", but theres nothing wrong with having a ton of Teddy Bears that are also at least a little hard to get.
These are, of course, all style things, so ignore or modify according to your own tastes :)
In instances like that though, I would recomend a few things (which you may be able to apply elsewhere as well):
1. Make the teddy bears a more uniform structure. This will give it a lot more visual appeal, in my opinion. A simple pyramid of them would do.
2. Take out that 'die' sign, or, move it off to the left edge of the teddies. Again, a visual thing that I think would give that room a nicer look.
3. Put the keycard somewhere else. If the player is required to go some place, even if its a hard spot to get to, I wouldn't recomend putting so many high end point items in the way. Teddy Bears should be optional (and challenging) to get, don't force the player to get a high score ;) I realize the level is called the "Teddy Bear Powerhouse", but theres nothing wrong with having a ton of Teddy Bears that are also at least a little hard to get.
These are, of course, all style things, so ignore or modify according to your own tastes :)
You call that a ton of Yorps? *Shakes cane* Why in my day, we thought nothing of stomping twenty Yorps AND a Garg before breakfast! Then we had to walk to Mars barefoot in the snow!
Interesting, it's nice to see the simple little levelpacks aren't out of fashion yet; it was widely said that ModKeen had killed them (AND the Keen 4-6 levelpack) but it's always heartening to see a new one, plus, it's something even the most unkeened person can do!
Interesting, it's nice to see the simple little levelpacks aren't out of fashion yet; it was widely said that ModKeen had killed them (AND the Keen 4-6 levelpack) but it's always heartening to see a new one, plus, it's something even the most unkeened person can do!
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