Search found 494 matches

by Fleexy
Thu Oct 01, 2009 9:07 pm
Forum: CKCM
Topic: Tile Submission Thread
Replies: 146
Views: 205062

It's sharp...?
by Fleexy
Thu Oct 01, 2009 12:25 am
Forum: CKCM
Topic: Tile Submission Thread
Replies: 146
Views: 205062

levellass wrote:Since animation properties can't be affected
WHAT?!?!

lemm better get to work....

It's still amazing though. Are we going to use my tiles?
by Fleexy
Mon Sep 28, 2009 10:36 pm
Forum: Vorticons Requests and Discussion
Topic: External tileinfo file
Replies: 22
Views: 16002

WOW!!!!! So, I presume that the tli filename format is level[lvlnum].tli? (00 = 80,81,90) Then the tilesets used are 1TIL00[levelnum].BMP? I'll use KeenGraph to get extras in. After levellass tweaks it to allow >1 tilesets. After these are figured out, I'll make a mod with it after I finish digging ...
by Fleexy
Mon Sep 28, 2009 10:06 pm
Forum: The Mods
Topic: Keen 6 Mini-MOD: Aliens Ate My Babysitter ...Again
Replies: 10
Views: 13621

Nice. I like the level design, although some later levels are modified originals. I like the invisiplats and ending sequence. Creative use of those flagholders. :D
by Fleexy
Sun Sep 27, 2009 8:59 pm
Forum: Patches: Aliens ate my Babysitter!
Topic: Fun with the Bipship
Replies: 1
Views: 11328

Fun with the Bipship

For Keen 6 v1.0 ONLY:

Code: Select all

#Bipship can't shoot, goes away from Keen:
%patch $10D35 $05 $00

#Same thing, but ship can now float off edges and into air
%patch $10D35 $06 $00

#Weird stuff
%patch $10D35 $07 $00
Will post more as I find them!
by Fleexy
Wed Sep 09, 2009 10:19 pm
Forum: Vorticons Requests and Discussion
Topic: Keen 3 requests
Replies: 25
Views: 17069

WOAH!!

Before, lemm, you were amazing, but now... YOU'RE MINDBLOWING!! Bwahahahaha! Now I can make really confusing tracks and super platforms! What tile numbers should I use?
by Fleexy
Mon Sep 07, 2009 10:52 pm
Forum: Vorticons Requests and Discussion
Topic: Keen 3 requests
Replies: 25
Views: 17069

Wow!! But you can't ride the yorp and if you remove the keycards the yorp freezes. But is quite amazing! In Keen 3, could you use the four ship parts? The tileinfo is still there for it, however the code is not, you could use their codespace.
by Fleexy
Mon Sep 07, 2009 6:16 pm
Forum: Vorticons Requests and Discussion
Topic: Keen 3 requests
Replies: 25
Views: 17069

The Vortimom jives well, but the problem is in jumping: she shows a Vort animation while frozen, then jumps a few pixels, shoots, and falls. Also, could the mom kill on touch?
by Fleexy
Sun Sep 06, 2009 10:29 pm
Forum: Vorticons Requests and Discussion
Topic: Keen 3 requests
Replies: 25
Views: 17069

Eggcellent.

But what about the important one about 'pogo takes keycards'?

And one new one:

Rank: Critical:
I need either the other grunt (sprite 11) to shoot a meep bullet sometimes or the Vortimom to act as a grunt in moving/jumping, but still shoot.
by Fleexy
Sat Sep 05, 2009 2:59 pm
Forum: Vorticons Requests and Discussion
Topic: Keen 3 requests
Replies: 25
Views: 17069

Keen 3. And I can wait, my 1LM won't be done anytime soon.

EDIT: For Keen 3, the tileinfo is stored at $198C8 to $1BA4B.
by Fleexy
Sat Sep 05, 2009 2:42 pm
Forum: Vorticons Requests and Discussion
Topic: Keen 3 requests
Replies: 25
Views: 17069

Excellent! Any progress on the track?
by Fleexy
Sat Sep 05, 2009 2:23 pm
Forum: Vorticons Requests and Discussion
Topic: Keen 3 requests
Replies: 25
Views: 17069

Glad to know it might be possible! I can make "turn a direction" tiles. I was planning "tracks" like in Keen 5, so this is perfect. Do you need to know the tile numbers for the turn tiles to make the patch?
by Fleexy
Sat Sep 05, 2009 2:07 pm
Forum: Vorticons Requests and Discussion
Topic: Keen 3 requests
Replies: 25
Views: 17069

OK. Lemm, can you help? Never mind about the second one, found something better. Now I have three more: Rank: Important: Could the pogo, along with giving pogo, take all of Keen's keycards? Rank: Quite Trippy: There is a Keen 1 patch to make doors not 'slide' or take Keen's keycard. Could this be do...
by Fleexy
Sat Sep 05, 2009 2:30 am
Forum: Vorticons Requests and Discussion
Topic: Keen 3 requests
Replies: 25
Views: 17069

Keen 3 requests

I have two patch requests: Rank: Really Cool: I would like one of the Keen 3 platforms to follow a trail of either sprites or tiles (doesn't really matter which). Oh, say, sprite #314 makes a moving platform trail. If impossible, could Messie be put in a level? Rank: Nice Could the raygun win the ga...
by Fleexy
Fri Sep 04, 2009 4:35 pm
Forum: Theory
Topic: DISCUSSION: Keen 1 level design
Replies: 48
Views: 80302

Here's the second level: http://www.shikadi.net/wiki/keen/images/d/d0/Ck1lv02.png My notes: No ways to die The message in this level is not very helpful No background items No collectibles Questions: Should you be able to die? Is this level pointless (literally)? The Yorp message is depressing/taunt...