Search found 573 matches
- Fri Feb 11, 2011 2:10 am
- Forum: Galaxy Requests and Discussion
- Topic: Schoolfish clipping
- Replies: 9
- Views: 8666
That's exactly what I want. Thanks!!! :) Now, what if I want schoolfish to make a foot instead of inchworm? Will this work? %patch $10FA0 $16 #Schoolfish [Colide and make a Foot] I tried it, and it didn't seem to work.... I'm also using this: #When making Foot, remove ALL sprites of this property [M...
- Thu Feb 10, 2011 2:44 pm
- Forum: Galaxy Requests and Discussion
- Topic: Schoolfish clipping
- Replies: 9
- Views: 8666
So Lemm, could you please tell me if this is doable? If not I guess I can live. I'm also experiencing problems with my bounder as a result of this. I'm using Xky's shoot the bounder to make him jump higher patch, but of course this creates more of my evil fishies of doom which kill keen before he ca...
- Thu Feb 10, 2011 1:05 am
- Forum: Galaxy Level Editors
- Topic: Keen: Next - Keen walks through solid walls like doors
- Replies: 6
- Views: 15403
- Wed Feb 09, 2011 4:03 am
- Forum: Galaxy Level Editors
- Topic: Keen: Next - Keen walks through solid walls like doors
- Replies: 6
- Views: 15403
3. Bridges are good now, thanks! :) 1 and 2: It doesn't seem to be the background tiles I have there- I checked the tileinfo stuff but it doesn't list properties for background tiles, only foreground tiles. So I took all the background tiles I used (they're in a nice box) and put them all in the sta...
- Tue Feb 08, 2011 8:30 pm
- Forum: Galaxy Requests and Discussion
- Topic: Schoolfish clipping
- Replies: 9
- Views: 8666
Found it.
I have the zap from keen's shot becoming a schoolfish.
Is there a patch I can use to make this work? Do I change the type on the zap or something?
Code: Select all
%patch $3063C $64 $37 #zap spawns schoolfish
Is there a patch I can use to make this work? Do I change the type on the zap or something?
- Tue Feb 08, 2011 8:22 pm
- Forum: Galaxy Level Editors
- Topic: Keen: Next - Keen walks through solid walls like doors
- Replies: 6
- Views: 15403
Keen: Next - Keen walks through solid walls like doors
So I'm looking into making a galaxy extremely patched levelpack/mod without graphics changed. I've got Keen: Next installed and working, and I've built quite a bit of a level. However, I've run into two major problems, and I have a question about how to do something as well. 1. In my level, Keen goe...
- Tue Feb 08, 2011 2:04 am
- Forum: Galaxy Requests and Discussion
- Topic: Schoolfish clipping
- Replies: 9
- Views: 8666
Schoolfish clipping
I've been working with galaxy patches, and I noticed something. %patch $124E5 $0000W According to the patch index, this *should* cause schoolfish to clip through tiles. However, I'm finding that the schoolfish maintain the same tile/sprite interaction they did before. Can schoolfish just not clip th...
- Tue Nov 30, 2010 8:20 pm
- Forum: Vorticons Requests and Discussion
- Topic: Question: Keen3 sprites in Keen1
- Replies: 11
- Views: 13734
Straight from LL and Benvolio's holloween mod.
Code: Select all
#Ice cannon shoot rate
%patch $2058 $09
- Tue Nov 30, 2010 8:15 pm
- Forum: Vorticons Requests and Discussion
- Topic: Some patch requests...
- Replies: 21
- Views: 20061
My point was if you somehow had it bouncing it would cause your problem. Assuming I understand you correctly, you don't want it bouncing. Now I can't make all the bots stop pausing the game for a second when they get hit, but I can stop them from falling off the bottom of the screen, or falling thro...
- Mon Nov 29, 2010 7:46 pm
- Forum: Vorticons Requests and Discussion
- Topic: Question: Keen3 sprites in Keen1
- Replies: 11
- Views: 13734
- Mon Nov 29, 2010 4:28 pm
- Forum: General
- Topic: Weird door glitch
- Replies: 16
- Views: 17480
- Mon Nov 29, 2010 4:25 pm
- Forum: Vorticons Requests and Discussion
- Topic: Question: Keen3 sprites in Keen1
- Replies: 11
- Views: 13734
Try this: #Keen can ride icecubes: #%patch $46B8 $4674W #jump to riding code on contact %patch $55EF $EB $4A #Make space %patch $#### $66 $8B $5D $10 $66 $8B $C3 $66 $05 $00 $EE $FF $FF $66 $89 $44 $08 $66 $8B $C3 $66 $05 $00 $EF $FF $FF $66 $89 $44 $10 $66 $8B $C3 $66 $05 $00 $0B $00 $00 $66 $89 $4...
- Mon Nov 29, 2010 4:17 pm
- Forum: Vorticons Requests and Discussion
- Topic: Some patch requests...
- Replies: 21
- Views: 20061
Solution 1: Use a different death animation for the common enemies. It's a sacrifice, but big explosions can describe a large variety of enemy deaths. Solution 2: Do either the common enemies using the animation, or the boss jump high? You *might* be able to get away with drawing one solid pink line...
- Mon Nov 22, 2010 10:57 pm
- Forum: Vorticons Requests and Discussion
- Topic: Question: Keen3 sprites in Keen1
- Replies: 11
- Views: 13734
I remember reading that a post Lemm made about patching the ice cubes into elevators... But looking real quick I can't find the post. You can make horizontal turrents by placing a tank bot inside a foreground tiled area, and then using a one way door to keep the player from running around inside. I'...
- Sat Nov 13, 2010 7:03 am
- Forum: General
- Topic: Sprite problem (Keen 1)
- Replies: 17
- Views: 18722