Search found 573 matches

by Stealthy71088
Fri Feb 11, 2011 2:10 am
Forum: Galaxy Requests and Discussion
Topic: Schoolfish clipping
Replies: 9
Views: 8666

That's exactly what I want. Thanks!!! :) Now, what if I want schoolfish to make a foot instead of inchworm? Will this work? %patch $10FA0 $16 #Schoolfish [Colide and make a Foot] I tried it, and it didn't seem to work.... I'm also using this: #When making Foot, remove ALL sprites of this property [M...
by Stealthy71088
Thu Feb 10, 2011 2:44 pm
Forum: Galaxy Requests and Discussion
Topic: Schoolfish clipping
Replies: 9
Views: 8666

So Lemm, could you please tell me if this is doable? If not I guess I can live. I'm also experiencing problems with my bounder as a result of this. I'm using Xky's shoot the bounder to make him jump higher patch, but of course this creates more of my evil fishies of doom which kill keen before he ca...
by Stealthy71088
Thu Feb 10, 2011 1:05 am
Forum: Galaxy Level Editors
Topic: Keen: Next - Keen walks through solid walls like doors
Replies: 6
Views: 15403

Thanks for your help. I found it. It turns out it was the bottom right tile in the blank square below the exit sign. I found a *safe* blank tile used in the house, and I'm using that as my blank now.
by Stealthy71088
Wed Feb 09, 2011 4:03 am
Forum: Galaxy Level Editors
Topic: Keen: Next - Keen walks through solid walls like doors
Replies: 6
Views: 15403

3. Bridges are good now, thanks! :) 1 and 2: It doesn't seem to be the background tiles I have there- I checked the tileinfo stuff but it doesn't list properties for background tiles, only foreground tiles. So I took all the background tiles I used (they're in a nice box) and put them all in the sta...
by Stealthy71088
Tue Feb 08, 2011 8:30 pm
Forum: Galaxy Requests and Discussion
Topic: Schoolfish clipping
Replies: 9
Views: 8666

Found it.

Code: Select all

%patch $3063C $64 $37  #zap spawns schoolfish
I have the zap from keen's shot becoming a schoolfish.

Is there a patch I can use to make this work? Do I change the type on the zap or something?
by Stealthy71088
Tue Feb 08, 2011 8:22 pm
Forum: Galaxy Level Editors
Topic: Keen: Next - Keen walks through solid walls like doors
Replies: 6
Views: 15403

Keen: Next - Keen walks through solid walls like doors

So I'm looking into making a galaxy extremely patched levelpack/mod without graphics changed. I've got Keen: Next installed and working, and I've built quite a bit of a level. However, I've run into two major problems, and I have a question about how to do something as well. 1. In my level, Keen goe...
by Stealthy71088
Tue Feb 08, 2011 2:04 am
Forum: Galaxy Requests and Discussion
Topic: Schoolfish clipping
Replies: 9
Views: 8666

Schoolfish clipping

I've been working with galaxy patches, and I noticed something. %patch $124E5 $0000W According to the patch index, this *should* cause schoolfish to clip through tiles. However, I'm finding that the schoolfish maintain the same tile/sprite interaction they did before. Can schoolfish just not clip th...
by Stealthy71088
Tue Nov 30, 2010 8:20 pm
Forum: Vorticons Requests and Discussion
Topic: Question: Keen3 sprites in Keen1
Replies: 11
Views: 13734

Straight from LL and Benvolio's holloween mod.

Code: Select all

#Ice cannon shoot rate
%patch $2058 $09
by Stealthy71088
Tue Nov 30, 2010 8:15 pm
Forum: Vorticons Requests and Discussion
Topic: Some patch requests...
Replies: 21
Views: 20061

My point was if you somehow had it bouncing it would cause your problem. Assuming I understand you correctly, you don't want it bouncing. Now I can't make all the bots stop pausing the game for a second when they get hit, but I can stop them from falling off the bottom of the screen, or falling thro...
by Stealthy71088
Mon Nov 29, 2010 7:46 pm
Forum: Vorticons Requests and Discussion
Topic: Question: Keen3 sprites in Keen1
Replies: 11
Views: 13734

I don't know if it will work, but have you tried slowing down the ice cubes now? Maybe they're moving too quickly at the moment to act as elevators?
by Stealthy71088
Mon Nov 29, 2010 4:28 pm
Forum: General
Topic: Weird door glitch
Replies: 16
Views: 17480

I'm kind of curious too- I've done a lot of experimenting with the collision boxes. Could you send them to me as well?
by Stealthy71088
Mon Nov 29, 2010 4:25 pm
Forum: Vorticons Requests and Discussion
Topic: Question: Keen3 sprites in Keen1
Replies: 11
Views: 13734

Try this: #Keen can ride icecubes: #%patch $46B8 $4674W #jump to riding code on contact %patch $55EF $EB $4A #Make space %patch $#### $66 $8B $5D $10 $66 $8B $C3 $66 $05 $00 $EE $FF $FF $66 $89 $44 $08 $66 $8B $C3 $66 $05 $00 $EF $FF $FF $66 $89 $44 $10 $66 $8B $C3 $66 $05 $00 $0B $00 $00 $66 $89 $4...
by Stealthy71088
Mon Nov 29, 2010 4:17 pm
Forum: Vorticons Requests and Discussion
Topic: Some patch requests...
Replies: 21
Views: 20061

Solution 1: Use a different death animation for the common enemies. It's a sacrifice, but big explosions can describe a large variety of enemy deaths. Solution 2: Do either the common enemies using the animation, or the boss jump high? You *might* be able to get away with drawing one solid pink line...
by Stealthy71088
Mon Nov 22, 2010 10:57 pm
Forum: Vorticons Requests and Discussion
Topic: Question: Keen3 sprites in Keen1
Replies: 11
Views: 13734

I remember reading that a post Lemm made about patching the ice cubes into elevators... But looking real quick I can't find the post. You can make horizontal turrents by placing a tank bot inside a foreground tiled area, and then using a one way door to keep the player from running around inside. I'...
by Stealthy71088
Sat Nov 13, 2010 7:03 am
Forum: General
Topic: Sprite problem (Keen 1)
Replies: 17
Views: 18722

Interesting. Have you tried moving the entire picture over two columns and then importing? Or drawing an a red x on the sprite or something, so we can see if the changes are actually being made?