Search found 996 matches

by CommanderSpleen
Thu Oct 02, 2014 8:20 am
Forum: Vorticons Requests and Discussion
Topic: REQUEST: Keen Always Pogos
Replies: 18
Views: 18642

Yes, I'm thinking exit on colliding with something. The chain would be suitable. The simpler the better as I'm targeting this at younger players. Is this how it's meant to work? #Stop Keen going to shooting: Always pogo version %patch $3B23 $EB $46 %patch $3C4E $5D $C3 %patch $3DB9 $5E $5D $C3 %patc...
by CommanderSpleen
Sun Sep 28, 2014 8:50 am
Forum: Vorticons Requests and Discussion
Topic: REQUEST: Keen Always Pogos
Replies: 18
Views: 18642

New bug: turning off pogo and landing on a yorp while reactivating pogo = jetpack. I think the solution here is going to be disabling the pogo key entirely.
by CommanderSpleen
Tue Sep 09, 2014 10:25 am
Forum: Vorticons Requests and Discussion
Topic: REQUEST: Keen Always Pogos
Replies: 18
Views: 18642

If you jump and then shoot in mid-air you can jump again and go higher. While an interesting feature, it won't work for this mod.

According to the Stop Keen Shooting patch, it's an easy fix. But I couldn't find an existing patch anywhere.
by CommanderSpleen
Mon Sep 08, 2014 4:25 pm
Forum: Vorticons Requests and Discussion
Topic: REQUEST: Keen Always Pogos
Replies: 18
Views: 18642

Next task is to remove the shooting animation as it allows jumping in mid-air.
by CommanderSpleen
Mon Aug 25, 2014 1:19 pm
Forum: Vorticons Requests and Discussion
Topic: REQUEST: Keen Always Pogos
Replies: 18
Views: 18642

Perfect!

I notice some quirks relating to the landing-without-pogo that may make for interesting gameplay effects.
by CommanderSpleen
Sun Aug 24, 2014 8:20 am
Forum: Vorticons Requests and Discussion
Topic: REQUEST: Keen Always Pogos
Replies: 18
Views: 18642

REQUEST: Keen Always Pogos

Got a new Keen 1 mini mod in mind which requires an always bouncing Keen sprite, retaining the jump key high-bounce. That is, the pogo is active when the level starts and it can't be turned off.
by CommanderSpleen
Wed Jun 04, 2014 1:45 pm
Forum: General
Topic: You guys rock
Replies: 9
Views: 11078

Don't forget to check out some of the Vorticons mods. Welcome aboard.
by CommanderSpleen
Wed May 07, 2014 1:03 pm
Forum: CKCM
Topic: Switching to Chocolate Keen
Replies: 11
Views: 34172

That was a typo.
by CommanderSpleen
Mon May 05, 2014 4:14 pm
Forum: CKCM
Topic: Switching to Chocolate Keen
Replies: 11
Views: 34172

Yeah, without major simplification, this project isn't likely to go any further.
by CommanderSpleen
Thu Mar 20, 2014 12:21 pm
Forum: The Mods
Topic: Keendroid
Replies: 4
Views: 15540

In reply to feedback in the PCKF thread: What I didn't like: Level 2 was 25% too long. I reached a point where I got so frustrated over a couple point challenges that I just stopped caring about the easy ones too. Perhaps the lower section of the level should have been a separate level of its own, t...
by CommanderSpleen
Thu Mar 20, 2014 12:01 pm
Forum: The Mods
Topic: Keendroid
Replies: 4
Views: 15540

Keendroid

This mod was released for Keen Day 2014, disguised as abandoned OrbKeen files. I started working on it when Ceilick posted a reminder about Keen Day 4 days prior. It is a continuation of the Keenbot concept originally conceived by my friend Victor_4k almost ten years ago. The most notable feature is...
by CommanderSpleen
Wed Mar 12, 2014 2:43 am
Forum: Vorticons Requests and Discussion
Topic: REQUEST: Turn butler bot into rideable platform
Replies: 3
Views: 5474

I tried that patch, and it only allowed you to float on the sprite for a second or two before sliding off, rather than working as a solid platform as per Keen 2 and 3. There is also a patch used in Retrosis that makes icecubes continue to function and remain alive while offscreen. Using that, the bo...
by CommanderSpleen
Mon Mar 10, 2014 2:35 am
Forum: Vorticons Requests and Discussion
Topic: REQUEST: Turn butler bot into rideable platform
Replies: 3
Views: 5474

REQUEST: Turn butler bot into rideable platform

At some point either levellass or lemm devised a patch for Retrosis to make ice cubes rideable: #keen rides cubes %patch $467A $57 $56 $E8 $E9BDW $59 $59 $B8 $0002W #sound on contact #$EB $D #to play sound $EB $13 #to not play sound (must include one of the $EB lines) I'd like to adapt this to work ...
by CommanderSpleen
Sun Mar 09, 2014 5:12 am
Forum: Theory
Topic: On the topic of points...
Replies: 40
Views: 60815

Keen 4 did a nice job of the elders saved, Keen 1 of parts and Keen 2 of cities saved. All of these examples would be redundant in a completed-game-only list. It would be like showing the grappling hook and rocket access card in Keen 6. Or all the gems collected along the way. I don't include ammo ...
by CommanderSpleen
Thu Mar 06, 2014 5:00 am
Forum: Theory
Topic: On the topic of points...
Replies: 40
Views: 60815

SANDWICHES SANDWICHES SANDWICHES SANDWICHES SANDWICHES SANDW

But this makes me wonder; is the Highscores table even valuable? If, generally speaking, only a single person is going to be playing a given copy of the game, might we just remove the whole "enter your name and see the rankings" concept in favor of a one time rating screen upon gameover/e...