Search found 320 matches
- Sat Jul 01, 2017 9:08 am
- Forum: General
- Topic: How to modify graphics in your own mod?
- Replies: 12
- Views: 23596
Re: How to modify graphics in your own mod?
@CommanderSpleen is there somewhere a tutorial for the inkscape techniques you were mentioning?! sounds like an interesting way to create pixel creatures and stuff. talking about Linux: do you have any recommendation on MIDI program to manipulate or even create tracks from scratch. [...] I most like...
- Thu Jun 29, 2017 8:50 am
- Forum: Other Tools
- Topic: New Musics
- Replies: 9
- Views: 14111
Re: New Musics
the IMF Creator is more or less for converting MIDI files into IMF files (which the Keen games requires). you could instead use this tool over here: http://www.shikadi.net/keenwiki/MIDI2IMF for composing songs there are many MIDI music programs out there. I know that some people over here use FLStud...
- Wed Jun 28, 2017 6:46 am
- Forum: Galaxy Requests and Discussion
- Topic: Lieutenant Barker Sprite
- Replies: 2
- Views: 3913
Re: Lieutenant Barker Sprite
for a moving sprite check the Netkeen project:
http://www.shikadi.net/keenwiki/NetKeen
other than that you can simply export it from the one of the The Universe Is Toast (MOD Trilogy) games by Ceilick.
http://www.shikadi.net/keenwiki/Lt._Barker
http://www.shikadi.net/keenwiki/NetKeen
other than that you can simply export it from the one of the The Universe Is Toast (MOD Trilogy) games by Ceilick.
http://www.shikadi.net/keenwiki/Lt._Barker
- Sat Jun 24, 2017 2:05 pm
- Forum: Galaxy Requests and Discussion
- Topic: Skypest and Blue Bird patch request
- Replies: 6
- Views: 7078
Re: Skypest and Blue Bird patch request
... you'll need a bit patience on special patch requests. that's just the way it is...
- Sat Jun 24, 2017 6:33 am
- Forum: General
- Topic: How to modify graphics in your own mod?
- Replies: 12
- Views: 23596
Re: How to modify graphics in your own mod?
Could always try creating the sprites as scalable vector graphics in Inkscape and then exporting them at the required resolution for the Keen engine. oh, I haven't thought about that... interesting. is this actually the way you're "spriting" enemies and other creatures? I was always wonde...
- Wed Jun 21, 2017 5:34 pm
- Forum: ModKeen
- Topic: How to change dimensions of an enemy?
- Replies: 5
- Views: 11519
Re: How to change dimensions of an enemy?
ok, the hitboxes (ingame) of the Wormouth look something like this: https://s19.postimg.org/h51ybu403/ck4patch_000.jpg depending on which sprite you have replaced, you want to make sure, to change the Y-coordinate of the second set of brackets (in your 4sprites.txt file). this value determines how f...
- Wed Jun 21, 2017 6:04 am
- Forum: ModKeen
- Topic: How to change dimensions of an enemy?
- Replies: 5
- Views: 11519
Re: How to change dimensions of an enemy?
like Fleexy mentioned it before, it's really a matter of trail-n-error. for a deeper understanding of how things work, please make sure too read the following section of the tutorial with care:
http://www.shikadi.net/keenwiki/Keen_Ga ... )#Hitboxes
http://www.shikadi.net/keenwiki/Keen_Ga ... )#Hitboxes
- Tue Jun 20, 2017 6:40 pm
- Forum: General
- Topic: How to modify graphics in your own mod?
- Replies: 12
- Views: 23596
Re: How to modify graphics in your own mod?
(off topic: @Xky , thanks that you've made the latest state of XkyKeen4 available to the community. as a matter of fact I'm about to integrate parts of it in my newest modding attempt. here is a sneak preview (ProYrop is working with me on a little redesign to make it fit into the theme): http://i66...
- Mon Jun 19, 2017 6:00 pm
- Forum: Patches: Secret of the Oracle
- Topic: Treasure Eater Patch
- Replies: 2
- Views: 8648
Re: Treasure Eater Patch
you have read Ceilicks Tutorial, haven't you?! it's important that you understand the patching basics in order to alter the behavior of sprites. second there is a big collection of existing patches on the KeenWiki. simply type Patch:Treasure Eater into the search bar to look for patches that might r...
- Mon Jun 19, 2017 5:45 pm
- Forum: General
- Topic: How to modify graphics in your own mod?
- Replies: 12
- Views: 23596
Re: How to modify graphics in your own mod?
another solution could be to tryout a more "up-to-date" graphics editor. for eg. Gimp (which is free and is open source btw) or Photoshop . when spriting, I'm using layers, manipulation tools plus some little automated/macro scripts which can be setup. but I wouldn't recommend to start you...
- Sat Jun 17, 2017 9:18 am
- Forum: ModKeen
- Topic: ERROR: Unable to open .\EGAHEAD.4: Secret of the Oracle for writing!
- Replies: 8
- Views: 13599
Re: ERROR: Unable to open .\EGAHEAD.4: Secret of the Oracle for writing!
[...] When I get that error (by setting my EGAHEAD.CK4 read-only), it doesn't include "Secret of the Oracle", and that text doesn't appear in my MODKEEN.EXE at all. Please try downloading the ModKeen package I linked and see if anything changes. Possibly relevant: the KeenWiki article on ...
- Fri Jun 02, 2017 8:13 pm
- Forum: Galaxy Requests and Discussion
- Topic: Keen 4 - Oracle Janitor, Dort patch (updating), second skypest, unused Keen sprite, Council Page
- Replies: 36
- Views: 25702
Re: Keen 4 - Oracle Janitor, Dort patch (updating), second skypest, unused Keen sprite, Council Page
@Szemigi:
I know that you are not yelling. big letters just give this impression, even if you don't mean them that way. that's why I was asking you in the first place, only to prevent unnecessary misunderstandings.
I know that you are not yelling. big letters just give this impression, even if you don't mean them that way. that's why I was asking you in the first place, only to prevent unnecessary misunderstandings.
- Fri Jun 02, 2017 6:49 pm
- Forum: Galaxy Requests and Discussion
- Topic: Scancodes: Key used for F10 Cheats
- Replies: 5
- Views: 4795
Re: Scancodes: Key used for F10 Cheats
I was thinking: why not change the key which is used for the quit menu as well. this could give me some liberty in the button arrangement. so for the next step I'm looking for a patch (since I cannot discover anything related), which changes: the dialogue from "PRESS Y TO QUIT" into "...
- Fri Jun 02, 2017 5:52 pm
- Forum: Galaxy Requests and Discussion
- Topic: Keen 4 - Oracle Janitor, Dort patch (updating), second skypest, unused Keen sprite, Council Page
- Replies: 36
- Views: 25702
Re: Keen 4 - Oracle Janitor, Dort patch (updating), second skypest, unused Keen sprite, Council Page
@Szemigi kindly I'd like to ask you, to lower your "writing voice". huge bold red letters pretty much give the impression of demanding and shouting at people. I'm sure your intention was to only underline and stress a certain argument. you might even be a bit impatient. time... such a scar...
- Fri Jun 02, 2017 10:14 am
- Forum: Galaxy Requests and Discussion
- Topic: Scancodes: Key used for F10 Cheats
- Replies: 5
- Views: 4795
Re: Scancodes: Key used for F10 Cheats
ah, I see! thanks for the explanation. even if I can't read those words, I still can feel 'em... as I tried it before I did everything quite similar but missed the doubling aspect. why on earth do I have to double the values? everything else is pretty much self-explanatory, thanks to the wiki sectio...