Search found 2999 matches

by levellass
Fri Oct 19, 2007 10:39 pm
Forum: General
Topic: Livening up K:M
Replies: 15
Views: 20418

I don't think that would work, or be necessary; K:M has always been more of a resource than a chatroom, it's a place for serious discussion and asking questions. Emotikeens would liven it up, but that'd be about the limit of it IMKO.
by levellass
Fri Oct 19, 2007 5:22 am
Forum: Galaxy Requests and Discussion
Topic: Palette
Replies: 0
Views: 3829

Palette

Is it possible to set the palette for Keen 4-6 in the same way we do for Keen 1-3? Just wondering, it'd make for some brilliant mods from what I've seen.
by levellass
Fri Oct 19, 2007 3:41 am
Forum: General
Topic: Livening up K:M
Replies: 15
Views: 20418

A lot of the topics are about codes and stuff... I don't think putting tons of animated smilies would fit. Emoticodes anyone? :nop? :jump? The possibilities are endless. Besides, I don't think the emotikeens are *that* immature, and they do add a bit of color to the place. Certainly I shall be usin...
by levellass
Thu Oct 18, 2007 2:24 am
Forum: General
Topic: Keen 4 minimod questions
Replies: 52
Views: 57016

I have my CD; huzzah and great joy!

Image
by levellass
Thu Oct 18, 2007 2:21 am
Forum: General
Topic: Livening up K:M
Replies: 15
Views: 20418

Slightly cumbersome, but a great advance in keening this place up a bit.

Image
by levellass
Wed Oct 17, 2007 4:38 am
Forum: Galaxy Requests and Discussion
Topic: Council Members think
Replies: 0
Views: 3624

Council Members think

How do I change the frequency with which the Council Members (Keen 4) think? Right now it seems to work in a way I don't understand.
by levellass
Fri Oct 12, 2007 1:59 am
Forum: Vorticons Requests and Discussion
Topic: REQUEST: Idle frame seperate from walking cycle?
Replies: 3
Views: 7531

Unlike Keens 4-6, Keens 1-3 load *all* sprites into memory when they run. The above patches simply stop the walking cycle from using them. Keen will use the still frames when he is standing still. #Standing frames for Keen 2: %patch $6815 $00 $00 #Keen standing facing right [No animation] %patch $68...
by levellass
Wed Oct 10, 2007 4:26 pm
Forum: Patches: Secret of the Oracle
Topic: The Bounder kills Keen
Replies: 33
Views: 52132

The original shot Bounder code, apart from having code telling it to jump in the air when shot, also sets 3E, 42 and 40 to 0 because the stunned Bounder is essentially 'inert' it isn't supposed to interact with anything and having these three variables set to 0 ties up all the lose ends, the Bounder...
by levellass
Tue Oct 09, 2007 4:44 pm
Forum: Patches: Secret of the Oracle
Topic: Miragia animation
Replies: 0
Views: 9950

Miragia animation

These control how fast Miragia switches its tiles around:

Code: Select all

#Miragia animation speeds
%patch $30C76 $2E $01 #Invisible
%patch $30C94 $1E $00
%patch $30CB2 $1E $00
%patch $30CD0 $1E $00
%patch $30CEE $2E $01 #Fully visible
%patch $30D0C $1E $00
%patch $30D2A $1E $00
%patch $30D48 $1E $00
by levellass
Tue Oct 09, 2007 4:39 pm
Forum: Vorticons Requests and Discussion
Topic: REQUEST: Idle frame seperate from walking cycle?
Replies: 3
Views: 7531

In Keen 1-3 sprites are given a start animation, and will then use it and the next x sprites to animate, this can't be changed. By default Keen uses the next 3 sprites after sprites 0 and 4. We can remove the idle animation from this loop easily enough: #For Keen 1: %patch $39EB $01 $00 #Walking rig...
by levellass
Wed Oct 03, 2007 6:07 pm
Forum: Patches: Secret of the Oracle
Topic: The Bounder kills Keen
Replies: 33
Views: 52132

I did post it, many, many replies ago, you even asked if I was having some problems with it. It's larger, though more compact than yours, so I guess it's easy to miss. Here is is again: #Bounder kills Keen, can be shot: %patch $11138 $55 $8B $EC $56 $57 $8B $76 $06 $8B $7E $08 $83 $3D $02 $75 $09 $9...
by levellass
Tue Oct 02, 2007 2:14 pm
Forum: Patches: Secret of the Oracle
Topic: The Bounder kills Keen
Replies: 33
Views: 52132

Well, my patch seems to work well enough, so I don't need this; though sadly while it safely avoids the setting problems, it doesn't make it jump into the air if shot right. (Actually, there's a way around this too, but who needs it?) Those variables are annoying though; I'm looking into the shot co...
by levellass
Thu Sep 27, 2007 5:36 am
Forum: Patches: Secret of the Oracle
Topic: The Bounder kills Keen
Replies: 33
Views: 52132

This is the full text of my .PAT file: %ext ck4 #Let's make the Bounder kill Keen #Change the collision check from "is it a shot?" to "is it Keen?" (03 to 02) %patch $11145 $02 #Change the amount to skip if it's NOT a 'hit' (skip over relevant code) %patch $11146 $75 $09 #Patch i...
by levellass
Wed Sep 26, 2007 9:59 am
Forum: Patches: Secret of the Oracle
Topic: The Bounder kills Keen
Replies: 33
Views: 52132

Whenever I use this the 'Keen's shot hit' animation runs through all of its frames, but doesn't stop, showing me various Keen animations before finding an uncached sprite and causing the game to crash. I'm not sure why, but for me this 'works' only on medium and hard difficulties. (THe killing Keen ...
by levellass
Tue Sep 25, 2007 1:31 am
Forum: Patches: Secret of the Oracle
Topic: The Bounder kills Keen
Replies: 33
Views: 52132

No, I'm having trouble with *your* code, not mine, but the problems with your code are erratic, I still don't understand what's wrong, but it seems to be something to do with the 'Keen's shot smash subroutine' I can see what you mean, but it doesn't seem to be the problem, though again, I have no id...