Search found 85 matches
- Fri Apr 04, 2014 10:38 am
- Forum: Coding
- Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
- Replies: 43
- Views: 78798
Exactly a week has passed. Oh, and yeah, it's 404 day, I suppose. While not significant again, at the least it should be possible to try out some abandoned mouse input mechanism now, with zero hex editing in the way. The most noticeable change is probably the fact that the launcher UI is *not* displ...
- Fri Mar 28, 2014 12:12 pm
- Forum: Coding
- Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
- Replies: 43
- Views: 78798
A nice polishing on the work. Thanks for your feedback, including the comments over at pckf.com! As for today, it's currently Keen day 2014 plus two weeks, and another version is up. Due to restructuring of some parts of the graphics related code, this may be buggy, but hopefully it should rather w...
- Sat Mar 22, 2014 5:55 pm
- Forum: Coding
- Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
- Replies: 43
- Views: 78798
- Tue Jan 14, 2014 1:08 pm
- Forum: Coding
- Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
- Replies: 43
- Views: 78798
In order to celebrate Keen Day... oh, two months too early! Well, anyway, there is another update, bringing several interface-related changes. Although it should still be assumed that Windows and Linux desktops are the only platforms to be supported, it may still be desired by some random individual...
- Sun Jan 05, 2014 4:12 pm
- Forum: Coding
- Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
- Replies: 43
- Views: 78798
Another update is up now. Most chances are that someone is going to be interested in it if a desktop color depth differing from 32-bpp is preferred (at least for software rendering via the -surface argument). Note that if it's working for anybody with a 8-bpp indexed color format, it may simply be a...
- Sat Dec 14, 2013 9:36 pm
- Forum: Coding
- Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
- Replies: 43
- Views: 78798
Hi all, As some of you have possibly noticed, there hasn't been an update for some time. Truly, although it's not perfect, I'd say that Chocolate Keen is mostly complete in terms of support for Commander Keen 1-3 (v1.31) on Windows and GNU/Linux desktops at the least. Truly, I have just uploaded a s...
- Thu Oct 24, 2013 9:12 am
- Forum: CKPatch
- Topic: CKPatch extended for other games: Released!
- Replies: 31
- Views: 98040
After more than 2 years since the last unofficial update, another such (unofficial) update is ready! The following version of CKPatch (again, unofficial) adds support for (unpacked) Monster Bash executables. Registered game release, version 2.1, is supported, and the same applies to the shareware re...
- Mon Oct 07, 2013 7:42 am
- Forum: General
- Topic: Keen:Modding - Ten Years On
- Replies: 19
- Views: 22616
It has surely been long for K:M... and not so long for me... Well, at least I was aware of that Keen 4 level before being truly familiar with the Keen forums. That K4 level was made by ChargingMoose (or something like that) and it was made in a hex editor. I don't have the level any longer, sadly. T...
- Sun Aug 18, 2013 4:04 pm
- Forum: Coding
- Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
- Replies: 43
- Views: 78798
The following update is more about changes to functions handling graphics (and a bit more) than new features (if any). These include some optimizations and relocations of workflow from the CPU side to the GPU. *** See the first post in this thread to find download links for the last release. Changel...
- Wed Aug 07, 2013 10:38 am
- Forum: Patches: Marooned on Mars
- Topic: Demo recording/playback for debugging purposes (Ep 1-3)
- Replies: 7
- Views: 18781
Cool! Is the reason that the files are bigger for these demos than in Galaxy that all of the enemies' movements need to be stored? I recall that in Galaxy in demo recording mode, only Keen's movements are stored, and all the other sprites go into a special 'no-randomness' mode so the demos are repr...
- Wed Jul 31, 2013 9:43 am
- Forum: Coding
- Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
- Replies: 43
- Views: 78798
In case somebody is not entirely sure what I'm talking about, you can simply check the following video:
https://docs.google.com/file/d/0B_K_B54 ... edit?pli=1
https://docs.google.com/file/d/0B_K_B54 ... edit?pli=1
- Tue Jul 30, 2013 8:35 am
- Forum: Patches: Marooned on Mars
- Topic: Demo recording/playback for debugging purposes (Ep 1-3)
- Replies: 7
- Views: 18781
Yeah, the patches for all episodes (as given in the .PAT files) should be complete. The ASM files are what I've used for some portions of code, to be compiled to binary files with NASM and then patched either: - using %patchfile (which luckily works since there is no relative address to fix), - or b...
- Mon Jul 29, 2013 10:47 am
- Forum: Coding
- Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
- Replies: 43
- Views: 78798
Thanks again for checking out Chocolate Keen! ============================================ A bit of a long post, part 1 (not much about Chocolate Keen, yet) ============================================ Now, what does anybody think can be a good way to test Chocolate Keen's goal of authenticity? That...
- Mon Jul 29, 2013 8:38 am
- Forum: Patches: Marooned on Mars
- Topic: Demo recording/playback for debugging purposes (Ep 1-3)
- Replies: 7
- Views: 18781
Well, it basically goes like this: - The menu loop code is modified so, after displaying the title (without the menu) for not much more than a second it goes to demo playback loop. Basically, for Keen 1 it loads and plays back DEMO0.CK1 if the file is found, then repeats this with DEMO1.CK1 and so o...
- Sun Jul 28, 2013 7:07 pm
- Forum: Patches: Marooned on Mars
- Topic: Demo recording/playback for debugging purposes (Ep 1-3)
- Replies: 7
- Views: 18781
Demo recording/playback for debugging purposes (Ep 1-3)
UPDATE (Dec 24th, 2016): Edited download link since Dropbox' "Public" folder is expected to become private by March 2017. Hey all, There is a patch I have added to the KeenWiki today that takes advantage of unused code found in the Keen executables for recording and playing back demos. No...