Search found 2999 matches
- Thu Nov 08, 2007 3:40 am
- Forum: ModKeen
- Topic: EModKeen 3 thread
- Replies: 17
- Views: 39387
Well, the main problem you'll encounter is that new tiles will have no tile information for them, they'll all be do nothing, be nothing, et cetera. This part of the problem will be very difficult to solve as it would involve expanding the tileinfo space. Fortunately, most tiles in Keen are backgroun...
- Tue Nov 06, 2007 4:00 pm
- Forum: ModKeen
- Topic: EModKeen 3 thread
- Replies: 17
- Views: 39387
Hello, it's me again. I was just wondering whether it is possible for EModKeen to import more than the usual number of tiles into Keen? It seems that at present it simply uses the 'default' amount of bitmap, ignoring anything that comes after that, but it appears extra tiles can be inserted into Kee...
- Tue Nov 06, 2007 3:05 pm
- Forum: General
- Topic: How are Patches Found?
- Replies: 3
- Views: 6062
Righty, where to start? The first thing you will need to do is get yourself a disassembler; some program to look at all the hex numbers in a file. I use Xi32. With this you can open any file and see all its hex numbers and where they are. Next you'll need a dump of the Keen you want to edit. To do t...
- Wed Oct 31, 2007 12:40 pm
- Forum: Galaxy Level Editors
- Topic: Instant Carma!
- Replies: 10
- Views: 30211
- Wed Oct 31, 2007 4:07 am
- Forum: Galaxy Level Editors
- Topic: Instant Carma!
- Replies: 10
- Views: 30211
Real carmackization compresses by replaces sequences of words that have appeared previously in the file file by a reference to them: 'replacing' not 'replaces'; that can cause a bit of confusion there. I didn't notice the compression first time around; but you're right, it does do a little packing,...
- Tue Oct 30, 2007 1:36 pm
- Forum: Galaxy Level Editors
- Topic: Instant Carma!
- Replies: 10
- Views: 30211
Just asking here, is Ted5 supposed to produce custmaps files? Mine outputs GAMEMAPS.CK4 files every time, and all I have in my GoX batch files is the line to run CKxPatch -nowait. EDIT: Ah, I see, 'fake' carmackization because it doesn't really carmackize anything, it leaves the maps uncompressed an...
- Tue Oct 30, 2007 1:31 pm
- Forum: Galaxy Requests and Discussion
- Topic: The CK Guy's Keen 5 Level Pack
- Replies: 165
- Views: 131529
- Tue Oct 30, 2007 1:28 pm
- Forum: Vorticons Requests and Discussion
- Topic: Palette colour values
- Replies: 9
- Views: 11840
- Mon Oct 29, 2007 4:09 am
- Forum: Vorticons Requests and Discussion
- Topic: Palette colour values
- Replies: 9
- Views: 11840
- Sun Oct 28, 2007 1:40 pm
- Forum: The Mods
- Topic: The Keys of Krodacia
- Replies: 70
- Views: 86509
I'm always looking for some technology and lab type tiles if anyone wants to help with those; I like CK Guy, love mapping but rather hate tiles; I always have too small of a focus, I see a 16x16 box, and never manage to make large and detailed themed tilesets. Yo may have seen my demo mod, ooog. Hmm...
- Sat Oct 27, 2007 1:33 pm
- Forum: Galaxy Requests and Discussion
- Topic: The CK Guy's Keen 5 Level Pack
- Replies: 165
- Views: 131529
Oh definitely, you should plow ahead with these; the levels you've done so far are an utter inspiration, seriously, they give me ideas in places I didn't know could think. Level construction is a rather simple project, at least in my limited experience, I say you should make this a priority if you'r...
- Sat Oct 27, 2007 1:22 pm
- Forum: The Mods
- Topic: The Keys of Krodacia
- Replies: 70
- Views: 86509
- Fri Oct 26, 2007 4:52 am
- Forum: Patches: Secret of the Oracle
- Topic: How to: Change Sprite frames, speeds
- Replies: 9
- Views: 22765
Someone suggested I post this here, just as a reference. It's mine and Adis' work on the actions. #Action structure: Int Description Values Int 0: Left sprite 124-400 Int 2: Right sprite 124-400 Int 4: Movement parameter 0-3 Int 6: Change h 0/1 Int 8: Change v 0/1 Int 10: Delay (Anim speed) 0-8000 I...
- Tue Oct 23, 2007 3:24 am
- Forum: General
- Topic: Keen 4 minimod questions
- Replies: 52
- Views: 56925
- Sun Oct 21, 2007 6:16 am
- Forum: General
- Topic: Livening up K:M
- Replies: 15
- Views: 20395