Search found 996 matches
- Tue Sep 09, 2003 3:21 am
- Forum: CKCM
- Topic: Members list of community mod
- Replies: 50
- Views: 96840
The Spleen
You can refer to me as any of the following: Commander Spleen, Spleen, Jim, CrazyJim, G'im, or any variation thereof. It seems my random suggestion to create a 'Collective Keen Mod' at the PCKB sparked this project. (It was only a matter of time before someone else would come along and suggest the s...
- Mon Sep 08, 2003 4:35 pm
- Forum: CKPatch
- Topic: QUESTION: Importing TileInfo
- Replies: 7
- Views: 22195
QUESTION: Importing TileInfo
I'm having some trouble using CK1PATCH to import a .tli file... all the tiles become screwed up completely. When I run the game without the line to import the file, it works at least as well as it should (ie. the tiles behave 'normally'.) I've tried two different %patchfile offsets (0x131F8 and 0x13...
- Mon Sep 08, 2003 12:35 pm
- Forum: CKCM
- Topic: Commander Keen Community Mod (CKCM) :)
- Replies: 170
- Views: 151507
Map
Changing the victory condition in Keen 2 and 3 would indeed be possible, in that sense, and possibly even as you suggest. But I cannot say for certain at the moment. What *is* possible is changing the ending sequence. Some time ago I mapped out the main possibilities for this, but have yet to put t...
- Mon Sep 08, 2003 11:42 am
- Forum: CKCM
- Topic: Keen Sprite
- Replies: 50
- Views: 51848
Ooh... little Keen...
Yes I agree, it's like a forced perspective and it makes everything else seem bigger. Hmm... perhaps a smaller Keen could make an interesting change... it would possibly allow us to create larger-looking levels and perhaps emulate some of the oversized backdrops that exist in Keen4... Where did you...
- Sun Sep 07, 2003 1:20 pm
- Forum: CKCM
- Topic: Commander Keen Community Mod (CKCM) :)
- Replies: 170
- Views: 151507
MS Paint!
MS Paint! It's never steered me wrong. Well... maybe once or twice...I would need one that I could draw some stuff with computer instead of normal draw & scan way. :)
It's a simple program, and very powerful if you use it properly.
>Commander Spleen
- Sun Sep 07, 2003 1:15 pm
- Forum: Vorticons Requests and Discussion
- Topic: PATCH QUESTION: Greater level capacity
- Replies: 3
- Views: 6636
Woo! Cool!
As you may know, > 16 levels can work in certain circumstances. Yeah... I did some experimenting with that... not very pleasant results for the most part when returning to the map after completing a level, though. Changing this would probably be possible, definitely be difficult; but I think it wou...
- Sun Sep 07, 2003 1:06 pm
- Forum: Theory
- Topic: A twist for collection
- Replies: 27
- Views: 45071
Woah. So simple, yet so cool!
No; rather that you could make 10 tiles set as 'pogo' with tileinfo--but each pogo would look different and would be used for a different 'edible' wall. Aahh... that's brilliant! It took me a moment to understand, though. Since the pogo gives no score, there's no patching required to make these edi...
- Sun Sep 07, 2003 12:53 pm
- Forum: CKCM
- Topic: Commander Keen Community Mod (CKCM) :)
- Replies: 170
- Views: 151507
Yeehaw.
In Keen 1, it would be possible through patching to make Keen have to collect fewer than four items, or perhaps to change the 'success' criteria to having beaten certain levels. What other possibilities might exist here? Can the victory condition be changed in Keen2-3? Can the victory condition be ...
- Sun Sep 07, 2003 12:31 pm
- Forum: Vorticons Requests and Discussion
- Topic: PATCH QUESTION: Greater level capacity
- Replies: 3
- Views: 6636
PATCH QUESTION: Greater level capacity
I have a number of level-related questions that seem slightly more likely than other questions I've speculated in the CKCM. As follows: 1. I've noticed that the Keen1-3 engine only seems to support, for all practical purposes, a maximum of 16 levels. Is there any way to increase this amount? 2. Is i...
- Sat Sep 06, 2003 2:11 pm
- Forum: CKCM
- Topic: Commander Keen Community Mod (CKCM) :)
- Replies: 170
- Views: 151507
Woo! Plan!
I also think we should get a bit more organised about what we're doing.. Kind of make a plan of what we're going to do and in what order. Definitely liking the plan you've outlined there. We'll need to do all the planning before we get into the actual construction phases, though... take a broad ove...
- Sat Sep 06, 2003 6:24 am
- Forum: Theory
- Topic: A twist for collection
- Replies: 27
- Views: 45071
- Sat Sep 06, 2003 6:21 am
- Forum: CKCM
- Topic: Commander Keen Community Mod (CKCM) :)
- Replies: 170
- Views: 151507
I think the story is better if he detects no force field, but it's obviously there. Perhaps it could be a built-in mechanism of the Oracle, using some sort of Psi energy, undetectable by ordinary scanners. This could add an extra element to Keen's search. He must find a particular character the kno...
- Fri Sep 05, 2003 4:57 pm
- Forum: Patches: Marooned on Mars
- Topic: PATCH: Gargs still charge if Keen/Garg height changes
- Replies: 0
- Views: 4013
PATCH: Gargs still charge if Keen/Garg height changes
When the height of the Garg or Keen sprite change in Keen1, Gargs sometimes cease to charge if the difference between their heights is greater than 8. This patch will rectify it. If Keen is shorter or the Garg is taller: %ext ck1 %version 1.31 %patch $1B8B ## %end If the Garg is shorter or Keen is t...
- Fri Sep 05, 2003 4:22 pm
- Forum: Patches: Marooned on Mars
- Topic: Changing Keen's Shot Height
- Replies: 0
- Views: 4077
Changing Keen's Shot Height
The following patches will change the position at which raygun charges appear relative to the top of Keen's sprite: Keen 1 v1.31 only: %ext ck1 %version 1.31 %patch $46DC ## %end Keen 2 v1.31 only: %ext ck2 %version 1.31 %patch $743B ## %end Keen 3 v1.31 only: %ext ck3 %version 1.31 %patch $7CFA ## ...
- Fri Sep 05, 2003 3:50 am
- Forum: Vorticons Requests and Discussion
- Topic: PATCH QUESTION: How to change/disable controls?
- Replies: 9
- Views: 11789
Yargnooof... or something
We should build an extractor of sorts to retrieve some of that hex/assembly/etc wisdom from Adurdin's head, then inject it into other people. Imagine the synergy... So, that means that with a big modding you can make totally new enemies, and for example second gun for Keen? *drools* That'd be so coo...