Search found 996 matches

by CommanderSpleen
Mon Jan 02, 2017 6:28 am
Forum: The Mods
Topic: The Morticore
Replies: 9
Views: 21612

Re: The Morticore

Posted a summary of this mod on the Facebook page here and set it up for playing in a browser here . It was refreshing to be able to play through an entire mod in a day. Some may find it too easy, but it was an enjoyable respite without requiring too much investment of time amongst other priorities ...
by CommanderSpleen
Sun Dec 04, 2016 12:50 pm
Forum: Vorticons Requests and Discussion
Topic: Jump Physics
Replies: 4
Views: 7698

Certainly not a priority for what it's worth in relation to other patching efforts. Thinking it would be a better idea to suggest it as a Commander Genius option where it can be coded from scratch. Players who want to use such a feature are probably more inclined to use the modernised and more casua...
by CommanderSpleen
Fri Dec 02, 2016 12:22 pm
Forum: Vorticons Requests and Discussion
Topic: Jump Physics
Replies: 4
Views: 7698

Jump Physics

During an IRC conversation earlier with Dynamo (CKeen), we discussed the idea of modifying the physics in the Vorticons episodes to eliminate the wind-up before jumping. Although I find it just forms a unique style of gameplay, for some it can be a frustrating latency between the player and the game...
by CommanderSpleen
Sat Nov 26, 2016 3:57 am
Forum: Vorticons Requests and Discussion
Topic: K1-3 maximum level size
Replies: 5
Views: 6921

Best I've figured is that the game allocates memory for 16,384 (0x4000) tiles and anything after that gets corrupted by other game data overwriting it.

128 x 128

256 x 64

n x (16,384 / n)
by CommanderSpleen
Thu Mar 10, 2016 11:09 am
Forum: Vorticons Level Editors
Topic: Levelderp - Cross-Platform Qt Vorticons Level Editor
Replies: 0
Views: 19668

Levelderp - Cross-Platform Qt Vorticons Level Editor

http://img.photobucket.com/albums/v192/Jimage/levelderp.png Due to MoffularDemand over at PCKF , here is my functional but not yet properly releasable Vorticons level editor written with Qt and C++. The main purpose was to have a Linux-native editor that remains responsive on lower end hardware. It...
by CommanderSpleen
Sun Feb 14, 2016 8:43 am
Forum: The Mods
Topic: Keen:Galaxy Source Modding Package
Replies: 13
Views: 28781

Although it's not something I'll get around to using (hopefully we'll see something like this for Keen 1 sooner than later), this is an amazory accomplishment and there shall inevitably be some incredible work spawned from this new paradigm of modding.
by CommanderSpleen
Sat Feb 06, 2016 8:21 am
Forum: General
Topic: Hi
Replies: 7
Views: 8236

Welcome. Looking forward to seeing your work. There are a lot of amazing patches available for Keen 1, so it's become extremely versatile and relatively simple to modify. It remains my favourite episode for modding, and even after more than a decade and hundreds of releases there is still so much po...
by CommanderSpleen
Fri Feb 05, 2016 1:31 pm
Forum: Vorticons Requests and Discussion
Topic: REQUEST: Keycard tile collision calls level exit
Replies: 8
Views: 9629

This appears to be the problem. Deleting it is the point at which level exiting becomes functional again. #Complete the game when level 16 is done: %patch $8022 $AAC4W $00 $C4 #The byte C4 sets a win condition to level 16, level %patch $8029 $AAC4W $00 $C4 #15 is C2, etc. For the 32 levels patch use...
by CommanderSpleen
Fri Feb 05, 2016 10:18 am
Forum: Vorticons Requests and Discussion
Topic: REQUEST: Keycard tile collision calls level exit
Replies: 8
Views: 9629

I've been patching out sections of the patch, starting with the music TSR, and the hang still happens. Seems to be the exit process itself as the exit tile (sans exit walk) has the same effect as the keycard after the keycard exit patch has also been commented out. Will have to recongeal the patch f...
by CommanderSpleen
Wed Feb 03, 2016 1:25 am
Forum: General
Topic: Apologies for the outage!
Replies: 5
Views: 8694

I died.
by CommanderSpleen
Thu Jan 07, 2016 10:06 am
Forum: Vorticons Requests and Discussion
Topic: REQUEST: Keycard tile collision calls level exit
Replies: 8
Views: 9629

Editit: Putting it at the end of the patch file is go. Time will tell what that breaks... Think I may have found what it breaks. Had the music patch deactivated since around the time of this thread, and have just re-enabled it to find the game hangs at the end of the level fade out upon level exit ...
by CommanderSpleen
Sun Jan 03, 2016 1:22 pm
Forum: Other Tools
Topic: TSMusic
Replies: 9
Views: 23535

Ah, well gamemus compiled successfully so I'll try that if the DRO Trimmer idea doesn't work.
by CommanderSpleen
Sun Jan 03, 2016 3:53 am
Forum: Other Tools
Topic: TSMusic
Replies: 9
Views: 23535

The music was captured directly from Adlib Tracker II. For all I know it could be setting the instrument data well before pressing the play key. There is a separate playback utility, so I'll try capturing from that to make things more predictable. Is it fairly straightforward to remove silence from ...
by CommanderSpleen
Fri Jan 01, 2016 8:36 am
Forum: Vorticons Requests and Discussion
Topic: REQUEST: Keen Always Pogos
Replies: 18
Views: 18642

This appears to have successfuls! I shall keep an eye out for possible side effects.
by CommanderSpleen
Fri Jan 01, 2016 6:03 am
Forum: Vorticons Requests and Discussion
Topic: Unused Ship Parts #whatdo
Replies: 5
Views: 6613

Referring to the first patch in this file: http://levellord.rewound.net/Index/Keen%201/END.txt #What we need before we can win: (Default: win if all 4 NOT 0) %patch $8022 $94 $AA $00 $74 #Joystick %patch $8029 $9C $AA $00 $74 #Battery %patch $8030 $96 $AA $00 $74 #Vacum %patch $8037 $98 $AA $00 $74 ...