Search found 2999 matches

by levellass
Sun Sep 23, 2007 1:01 am
Forum: Patches: Secret of the Oracle
Topic: The Bounder kills Keen
Replies: 33
Views: 52157

Explain sprite pushing; will my patch have the same error? I dislike uncertainty.

And CK Guy, Xky is right, we've all passed a lot of water in our time.
by levellass
Sat Sep 22, 2007 9:57 am
Forum: Patches: Secret of the Oracle
Topic: The Bounder kills Keen
Replies: 33
Views: 52157

Hmmmn, I keep having problems with this patch; for some reason the 'remove shot' part causes a whole string of animations to appear until an uncached sprite is found. I have to use my version: %patch $11138 $55 $8B $EC $56 $57 $8B $76 $06 $8B $7E $08 $83 $3D $02 $75 $09 $9A $0B8013E9RL $5F $5E $5D $...
by levellass
Fri Sep 21, 2007 3:24 pm
Forum: Patches: Secret of the Oracle
Topic: The Bounder kills Keen
Replies: 33
Views: 52157

I was talking about the 'if less than, greater than, equal to OR greater than' seriously, too much information. Maybe I'm stupid, or maybe I preferred the old languages, that used combinations of simple, easy to remember functions. I like the fact that you can combine AND, OR NOT and such gates in n...
by levellass
Fri Sep 21, 2007 3:19 pm
Forum: Galaxy Requests and Discussion
Topic: Mooning
Replies: 6
Views: 6116

Yeah, I've found out most of those just by editing what they're compared with an checking. (It's like throwing ping pong balls into a dark room to discern what's in there by the sound.) but this makes it hard to find out what any *one* does. On the upside, thanks to this, I now know what everything ...
by levellass
Thu Sep 20, 2007 3:44 pm
Forum: Galaxy Requests and Discussion
Topic: Mooning
Replies: 6
Views: 6116

This is a most unfortunate arrangement of code, it manages to perfectly ruin what I had in mind, but yes, you are correct Xky, and the same thing works with the map Keens. While disappointing, I did come across this: #Keen can moon more than once per level: %patch $BC2D $00 Oh, and do you have any i...
by levellass
Thu Sep 20, 2007 3:32 pm
Forum: Patches: Secret of the Oracle
Topic: The Bounder kills Keen
Replies: 33
Views: 52157

All this is needless complication, Intel really knew how to inbreed their functions if you ask me.
by levellass
Thu Sep 20, 2007 3:27 pm
Forum: Vorticons Level Editors
Topic: Mindbelt | The Keener's Editor (version 1.3)
Replies: 131
Views: 210508

But it's such a very apt name. =)

Personally I like the double capitalization; perhaps I've worked too much with acronyms in my time.
by levellass
Tue Sep 18, 2007 7:05 am
Forum: Galaxy Requests and Discussion
Topic: Mimrocks
Replies: 9
Views: 10568

Maybe if he got this earlier he would not have left?
by levellass
Tue Sep 18, 2007 7:01 am
Forum: Galaxy Requests and Discussion
Topic: Sprite patches update
Replies: 0
Views: 3854

Sprite patches update

http://levellord.toxicsheep.com/Index/Keen4/Sprite%20Patches/ I have done a lot of research with the Keen 4 sprite code (Along with LL who did some of the later sections.) and have managed to expand the number of documents from 9 to 22. I have (I hope!) simplified some of the more complex ones, expl...
by levellass
Tue Sep 18, 2007 6:59 am
Forum: Patches: Secret of the Oracle
Topic: The Bounder kills Keen
Replies: 33
Views: 52157

Damn you Andy! You said it was $9A, not $75! No wonder my stuff didn't work! Good on you Xky, those variables just change a few of the sprite's integers; it's not a problem, unless you start having trouble with those knocked out stars. My approach to this was to replace the Bounder's code with that ...
by levellass
Tue Sep 18, 2007 6:56 am
Forum: Galaxy Requests and Discussion
Topic: Mooning
Replies: 6
Views: 6116

You misunderstand me, I already know how long Keen moons for, what I want is the time he has to stand on a moon tile *before* he moons, 'the time it takes him to moon' This patch can easily be found in actions.doc, or the patch index.

On the upside, I can probably find this myself now.
by levellass
Thu Sep 06, 2007 10:37 am
Forum: Vorticons Level Editors
Topic: Mindbelt | The Keener's Editor (version 1.3)
Replies: 131
Views: 210508

Sorry, but I've not been around Keen 1-3 to test this little baby out. I appreciate all your hard work however.
by levellass
Tue Sep 04, 2007 4:43 pm
Forum: Patches: Secret of the Oracle
Topic: How to: Change Sprite frames, speeds
Replies: 9
Views: 22896

I don't have the actions.doc file; my disassembly seems to be an earlier version as most of the segments are in .odt format. Does anyone have the actions.doc file?
by levellass
Sat Sep 01, 2007 2:14 am
Forum: General
Topic: Keen 4 minimod questions
Replies: 52
Views: 57018

This is why I used someone else's address; it takes a day longer, but I can be sure they'll still be living there when the package arrives!
by levellass
Mon Aug 20, 2007 9:28 am
Forum: Galaxy Requests and Discussion
Topic: REQUEST: Door opening animation
Replies: 4
Views: 5171

Okay, I've figured out the door opening behavior and it appears more restrictive than Xky said. The door directs the program to the top of the door where it causes the tile there to animate one across, using the same tile animating code as the bridges do. Then it checks if the tile below this is the...