Search found 996 matches

by CommanderSpleen
Wed Dec 30, 2015 11:46 am
Forum: Vorticons Requests and Discussion
Topic: REQUEST: Keen Always Pogos
Replies: 18
Views: 18599

It happens when you enter any level after dying, regardless of whether it's the same one you were just in.
by CommanderSpleen
Wed Dec 30, 2015 11:44 am
Forum: Vorticons Requests and Discussion
Topic: Unused Ship Parts #whatdo
Replies: 5
Views: 6594

I didn't see a patch for that in the KeenWiki, but found the more verbose version of the ending conditions patch on the old Patch Index which will allow completion of a specific level to trigger the ending and leave the ship parts as neutral bonus items. Currently all that's on the wiki is the first...
by CommanderSpleen
Sat Dec 26, 2015 11:17 am
Forum: Other Tools
Topic: TSMusic
Replies: 9
Views: 23455

With a particular combination of tracks I'm using for a mod, there seems to be a glitch in which the map level takes on an instrument from one of the in-level songs, making it sound terrible and out of tune. Possible theories so far: a) Missing an instruction in the DRO capture via DOSBox b) Using c...
by CommanderSpleen
Sat Dec 26, 2015 9:14 am
Forum: Vorticons Requests and Discussion
Topic: Unused Ship Parts #whatdo
Replies: 5
Views: 6594

Unused Ship Parts #whatdo

Due to using world-map doors and a kind of "boss" ending level as the game objectives, the ship parts are left unused. I'm planning to use them as a secondary bonus objective. So probably all that's needed is to stop ship parts from finishing the game. Ideally they could give some kind of ...
by CommanderSpleen
Sat Dec 26, 2015 8:34 am
Forum: Vorticons Requests and Discussion
Topic: REQUEST: Keen Always Pogos
Replies: 18
Views: 18599

Bug relating to this patch:

If you die in one level, and then enter another, the player sprite freezes at the starting point for about 5 seconds before starting to bounce.
by CommanderSpleen
Sun Jul 05, 2015 1:14 pm
Forum: Vorticons Requests and Discussion
Topic: REQUEST: Keycard tile collision calls level exit
Replies: 8
Views: 9608

None of these seem to be having any effect. The keycard just disappears normally and the level goes on. Perhaps some other patch is interfering. I'll try it on a fresh copy of Keen 1. Edit: Yup, seems to be something interfering. Ran fine pasted into XkyKeen1. Editit: Putting it at the end of the pa...
by CommanderSpleen
Fri May 08, 2015 11:59 am
Forum: Vorticons Requests and Discussion
Topic: REQUEST: Keycard tile collision calls level exit
Replies: 8
Views: 9608

REQUEST: Keycard tile collision calls level exit

Currently I've patched keycards to turn into level exit tiles that look like the background when collected. But as you have to jump to collect the keycards, sometimes it's possible to just miss the exit tile as it spawns. You can still exit by jumping back to the same spot but it is untidy. Can we c...
by CommanderSpleen
Tue Jan 20, 2015 1:09 pm
Forum: CKCM
Topic: Switching to Chocolate Keen
Replies: 11
Views: 34079

GUISE LET"S CONVERT THIS TO KEEN DREAMS

LET"S LET LEMM*
by CommanderSpleen
Sun Jan 18, 2015 2:09 pm
Forum: The Mods
Topic: Benvolio's Puzzle Level
Replies: 14
Views: 29556

Benvolio wrote:Thanks for playing as the level approaches a decade in existence!
STAHP!
by CommanderSpleen
Sun Jan 18, 2015 6:35 am
Forum: Theory
Topic: Save Scummming and Extra Lives
Replies: 29
Views: 50808

Given my attention span for mods these days, that would probably place the mod in Meh I Will Play This Through One Day Maybe When I Have Time Oh No It Is 2050 Already I Will Just Post On Keen:Modding About Something Instead territory. Maybe if the point items themselves were somehow implemented in a...
by CommanderSpleen
Sat Jan 10, 2015 8:06 am
Forum: The Mods
Topic: Keen 1 Mod: Marooned on Mars - Part II
Replies: 19
Views: 45910

Also http://zapzot.net/mods

Alas, it hasn't been added to for some time. I shall bug ckgut about it next time we converse.
by CommanderSpleen
Wed Nov 05, 2014 2:04 am
Forum: Vorticons Requests and Discussion
Topic: Keen 1 patch requests
Replies: 10
Views: 9865

Ah, yes. This is the other part of that patch:

Code: Select all

#Existing ice cubes continue flight even offscreen
%patch $3340 $83 $3E $20 $82 $09 $7C $13 $83 $3E $20 $82 $0F $74 $0C $90
Also

Code: Select all

#Cubes don't interact with any other sprite
%patch $213E $2045W 
by CommanderSpleen
Tue Nov 04, 2014 5:18 am
Forum: Vorticons Requests and Discussion
Topic: Keen 1 patch requests
Replies: 10
Views: 9865

For riding butler bots, in KeenDroid I used lemm's ice cube platform patch and then applied that sprite value to the butler bot. But the side effect is that ice cubes are no longer useable as such (though maybe you change their property to a tank bot bullet or something?) #keen rides cubes %patch $4...
by CommanderSpleen
Tue Oct 21, 2014 11:53 am
Forum: Vorticons Requests and Discussion
Topic: REQUEST: Keen Always Pogos
Replies: 18
Views: 18599

Can we make the map sprite always animate (i.e. bounce) even when standing still?
by CommanderSpleen
Mon Oct 20, 2014 10:05 am
Forum: General
Topic: Mods on original hardware?
Replies: 4
Views: 8316

386 to Pentium I is best for this purpose. Around when Pentium II emerged, sound hardware tended to be inbuilt into the motherboard and became increasingly incompatible with AdLib and Sound Blaster. But any computer running DOS or Windows 95-Me should be able to run Keen mods. There just might be gr...