Search found 996 matches
- Wed Dec 30, 2015 11:46 am
- Forum: Vorticons Requests and Discussion
- Topic: REQUEST: Keen Always Pogos
- Replies: 18
- Views: 18599
- Wed Dec 30, 2015 11:44 am
- Forum: Vorticons Requests and Discussion
- Topic: Unused Ship Parts #whatdo
- Replies: 5
- Views: 6594
I didn't see a patch for that in the KeenWiki, but found the more verbose version of the ending conditions patch on the old Patch Index which will allow completion of a specific level to trigger the ending and leave the ship parts as neutral bonus items. Currently all that's on the wiki is the first...
- Sat Dec 26, 2015 11:17 am
- Forum: Other Tools
- Topic: TSMusic
- Replies: 9
- Views: 23455
With a particular combination of tracks I'm using for a mod, there seems to be a glitch in which the map level takes on an instrument from one of the in-level songs, making it sound terrible and out of tune. Possible theories so far: a) Missing an instruction in the DRO capture via DOSBox b) Using c...
- Sat Dec 26, 2015 9:14 am
- Forum: Vorticons Requests and Discussion
- Topic: Unused Ship Parts #whatdo
- Replies: 5
- Views: 6594
Unused Ship Parts #whatdo
Due to using world-map doors and a kind of "boss" ending level as the game objectives, the ship parts are left unused. I'm planning to use them as a secondary bonus objective. So probably all that's needed is to stop ship parts from finishing the game. Ideally they could give some kind of ...
- Sat Dec 26, 2015 8:34 am
- Forum: Vorticons Requests and Discussion
- Topic: REQUEST: Keen Always Pogos
- Replies: 18
- Views: 18599
- Sun Jul 05, 2015 1:14 pm
- Forum: Vorticons Requests and Discussion
- Topic: REQUEST: Keycard tile collision calls level exit
- Replies: 8
- Views: 9608
None of these seem to be having any effect. The keycard just disappears normally and the level goes on. Perhaps some other patch is interfering. I'll try it on a fresh copy of Keen 1. Edit: Yup, seems to be something interfering. Ran fine pasted into XkyKeen1. Editit: Putting it at the end of the pa...
- Fri May 08, 2015 11:59 am
- Forum: Vorticons Requests and Discussion
- Topic: REQUEST: Keycard tile collision calls level exit
- Replies: 8
- Views: 9608
REQUEST: Keycard tile collision calls level exit
Currently I've patched keycards to turn into level exit tiles that look like the background when collected. But as you have to jump to collect the keycards, sometimes it's possible to just miss the exit tile as it spawns. You can still exit by jumping back to the same spot but it is untidy. Can we c...
- Tue Jan 20, 2015 1:09 pm
- Forum: CKCM
- Topic: Switching to Chocolate Keen
- Replies: 11
- Views: 34079
- Sun Jan 18, 2015 2:09 pm
- Forum: The Mods
- Topic: Benvolio's Puzzle Level
- Replies: 14
- Views: 29556
- Sun Jan 18, 2015 6:35 am
- Forum: Theory
- Topic: Save Scummming and Extra Lives
- Replies: 29
- Views: 50808
Given my attention span for mods these days, that would probably place the mod in Meh I Will Play This Through One Day Maybe When I Have Time Oh No It Is 2050 Already I Will Just Post On Keen:Modding About Something Instead territory. Maybe if the point items themselves were somehow implemented in a...
- Sat Jan 10, 2015 8:06 am
- Forum: The Mods
- Topic: Keen 1 Mod: Marooned on Mars - Part II
- Replies: 19
- Views: 45910
Also http://zapzot.net/mods
Alas, it hasn't been added to for some time. I shall bug ckgut about it next time we converse.
Alas, it hasn't been added to for some time. I shall bug ckgut about it next time we converse.
- Wed Nov 05, 2014 2:04 am
- Forum: Vorticons Requests and Discussion
- Topic: Keen 1 patch requests
- Replies: 10
- Views: 9865
Ah, yes. This is the other part of that patch:
Also
Code: Select all
#Existing ice cubes continue flight even offscreen
%patch $3340 $83 $3E $20 $82 $09 $7C $13 $83 $3E $20 $82 $0F $74 $0C $90
Code: Select all
#Cubes don't interact with any other sprite
%patch $213E $2045W
- Tue Nov 04, 2014 5:18 am
- Forum: Vorticons Requests and Discussion
- Topic: Keen 1 patch requests
- Replies: 10
- Views: 9865
For riding butler bots, in KeenDroid I used lemm's ice cube platform patch and then applied that sprite value to the butler bot. But the side effect is that ice cubes are no longer useable as such (though maybe you change their property to a tank bot bullet or something?) #keen rides cubes %patch $4...
- Tue Oct 21, 2014 11:53 am
- Forum: Vorticons Requests and Discussion
- Topic: REQUEST: Keen Always Pogos
- Replies: 18
- Views: 18599
- Mon Oct 20, 2014 10:05 am
- Forum: General
- Topic: Mods on original hardware?
- Replies: 4
- Views: 8316
386 to Pentium I is best for this purpose. Around when Pentium II emerged, sound hardware tended to be inbuilt into the motherboard and became increasingly incompatible with AdLib and Sound Blaster. But any computer running DOS or Windows 95-Me should be able to run Keen mods. There just might be gr...