Search found 98 matches

by Grandy02
Fri Jul 22, 2005 5:04 pm
Forum: The Mods
Topic: The Clones of Evil - Episode 1: The Galaxy of M!
Replies: 43
Views: 42981

putting Bowser in every level of Mario Bros. Well, in Super Mario Bros. you meat Bowser in every fourth level. And if you defeat him with fire balls, you see it's a Goomba or another enemy in real (I don't know what happens after firing Bowser in the level with the Princess). So, there are also &qu...
by Grandy02
Tue Jul 19, 2005 5:38 pm
Forum: Patches: Marooned on Mars
Topic: PATCH: The falling block
Replies: 9
Views: 9713

Thank you! :-D I think, it will be useful for my mod...
by Grandy02
Mon Jul 18, 2005 9:48 am
Forum: Patches: Marooned on Mars
Topic: PATCH: The falling block
Replies: 9
Views: 9713

Is it also possible that the block falls to left, to right or up instead of down?
by Grandy02
Mon Jul 18, 2005 9:37 am
Forum: Vorticons Requests and Discussion
Topic: A bunch of unlikely patch requests...
Replies: 12
Views: 10218

==( Non-shooting-bot enemy fires up, or spawns up-firing ice cubes (from top-middle of sprite) or shooting-bot does so, but still fires horizontally. Maybe this is an alternative one for you? #robot's shots freeze keen instead of kill him %patch $48E9 $0F $00 (I've found it in the patch collection)
by Grandy02
Fri Jul 15, 2005 5:24 pm
Forum: The Mods
Topic: Patchwork Mod.
Replies: 34
Views: 38869

Thats okay, I just put them all together. No one submitted patches for the 2nd mod, so I hope that is more understandable.
If you use patches in a Patchwork Mod, it could happen that some levels don't work right because the creators of these didn't plan patches in the levels.
by Grandy02
Thu Jul 14, 2005 1:20 pm
Forum: CKCM
Topic: EP1: Enemies
Replies: 77
Views: 77863

Thanks. :-)

I've already planned to make a sprite for Patchwork Mod III Image!
by Grandy02
Wed Jul 13, 2005 4:13 pm
Forum: Vorticons Requests and Discussion
Topic: Different patch requests
Replies: 55
Views: 43771

Thanks for menu patches! :-D

(crazy) new request:

- You can stomp other enemies than yorps + stunned yorps transform into another enemies after they are okay again (or all other stunned enemies would become yorps)
by Grandy02
Wed Jul 13, 2005 4:00 pm
Forum: CKCM
Topic: EP1: Enemies
Replies: 77
Views: 77863

I ask again:

Are there any replacements who aren't already made?
by Grandy02
Sun Jul 10, 2005 1:43 pm
Forum: CKPatch
Topic: KDRPATCH
Replies: 13
Views: 34147

Thanks, levellord! *now trying out this carrot patch*
by Grandy02
Sat Jul 02, 2005 10:50 am
Forum: CKPatch
Topic: KDRPATCH
Replies: 13
Views: 34147

It doesn't work. After my first try it said, that Ishould start START.EXE. So I hex edited the KDRPATCH:EXE a little bit. Next try. Then it said:
Image Size: 35360
Error: Unrecognised version of START.EXEImageSize: 35360

What now? :-( I used UNLZEXE.EXE for both START.EXE and KDREAMS.EXE!
by Grandy02
Fri Jul 01, 2005 1:38 pm
Forum: The Mods
Topic: Patchwork Mod Mk-II
Replies: 25
Views: 29309

Well, it was a try. :-) Also for Episode One: Yorp: xtraverse Garg: I think, I saw this enemy in one of Ceilicks files. Butler "Tin Can" Robot: KeenRush Tank Robot: Benvolio Vorticon Grunt: I think, I read that levellord made this. By the way, who made the Keen sprite of PM II? And why is ...
by Grandy02
Fri Jul 01, 2005 12:57 pm
Forum: The Mods
Topic: Patchwork Mod Mk-II
Replies: 25
Views: 29309

I would like to try and guess which modders made which enemy replacement:

Vorticon Grunt: xtraverse
Vorticon Warrior Elite: Benvolio
Vorticon Baby: UnFleexable
Scrub: levellord
Guard Robot: Ceilick
by Grandy02
Fri Jul 01, 2005 11:10 am
Forum: The Mods
Topic: Patchwork Mod Mk-II
Replies: 25
Views: 29309

Oops, the mod is already on TGMM. LL, will you make nevertheless a corrected version again, also with fixed bugs which I said about in my last postings?
by Grandy02
Thu Jun 30, 2005 6:59 am
Forum: The Mods
Topic: Patchwork Mod Mk-II
Replies: 25
Views: 29309

Nice work! But I see that not all is fixed, for example, that the cheese holes of some treasures/items aren't congruent to the background cheese holes (means, that the holes moves a little bit, when you get an (scoring) item, for example the pistol, keys or ice at the handle). And the top left spike...
by Grandy02
Wed Jun 29, 2005 4:58 pm
Forum: The Mods
Topic: Patchwork Mod Mk-II
Replies: 25
Views: 29309

Thanks. Now I sent a second mail with some more buggy stuff. There is even a "dead" level. I sent you a pic with two levels, but it seems that the other do work again... EDIT: Other bugs found, but I don't want to send mail again: You can stay on the deadly skull head blocks. ...Keen must ...