Search found 1080 matches

by XkyRauh
Mon Nov 03, 2003 5:17 am
Forum: Theory
Topic: ADVICE REQUEST: Title Screen
Replies: 43
Views: 61071

re: Topic

thanks for the advice, guys :-) next time i've got some free time, i'll see what i can do about enemies + points. the "orb" isn't really an orb, it's a Target--the objective that Keen is striving for. i'm probably going to ditch the red block drifting left and put the green block with Keen...
by XkyRauh
Sun Nov 02, 2003 11:07 am
Forum: Theory
Topic: ADVICE REQUEST: Title Screen
Replies: 43
Views: 61071

ADVICE REQUEST: Title Screen

hey guys, i spent a couple hours whittling away at my title screen concept (it was originally a solid white bitmap with a black "sketch" pencilled in) and i came up with this: http://www.angelfire.com/ct/XkyGuide/keen/xkykeen2preview.txt now, it looks okay, i'm satisfied with Keen's pose, ...
by XkyRauh
Sat Nov 01, 2003 12:34 am
Forum: Vorticons Requests and Discussion
Topic: black tiles
Replies: 12
Views: 11239

re: order

Joe, you and I think a lot alike :-)

--Xky
by XkyRauh
Fri Oct 31, 2003 5:50 am
Forum: Vorticons Requests and Discussion
Topic: black tiles
Replies: 12
Views: 11239

re: black tiles

man... i remember when i was working on my Keen1 mod, i actually went through and wiped EVERYTHING out and numbered all the blocks A1, A2, A3, A4, etc... so i could go into the game and see which blocks were used, and which were ignored. in fact, if you ModKeen my Keen1 mod and open my 1TIL0001.bmp ...
by XkyRauh
Fri Oct 24, 2003 6:17 am
Forum: Vorticons Requests and Discussion
Topic: QUESTION: Level Completion Effects
Replies: 11
Views: 11175

re: maps

Ilsoap, i think you're missing what Spleen has in mind... check this out: http://www.angelfire.com/ct/XkyGuide/xkymapexp.txt alright, from what i gathered, Spleen wants the path to C to be inaccessible until levels A and B are cleared. clearing level A opens the red door, level B opens the blue door...
by XkyRauh
Tue Oct 21, 2003 7:33 pm
Forum: Vorticons Requests and Discussion
Topic: QUESTION: Level Completion Effects
Replies: 11
Views: 11175

re: mapping

or, at the very least, you can include a manner of "trust" in your ReadMe.txt... just design the map with the traditional passable levels, but include in your ReadMe.txt that the game is "intended to be played sequentially" or "take the red path first for best results--other...
by XkyRauh
Tue Oct 21, 2003 7:29 pm
Forum: Theory
Topic: Level Design Technique
Replies: 17
Views: 33642

re: trapped

Snaily, what you say has a lot more relevance in light of the newer 3d games with auto-saves... i HATE auto-saves.

--Xky
by XkyRauh
Fri Oct 10, 2003 4:46 pm
Forum: Theory
Topic: Atmosphere
Replies: 22
Views: 38524

re: Ilsoap

man... you're so eloquent at stating things :-) you said exactly what i couldn't in less than 1/5th the words. thanks!

--Xky
by XkyRauh
Thu Oct 09, 2003 8:21 pm
Forum: Theory
Topic: Atmosphere
Replies: 22
Views: 38524

re: Atmosphere

perhaps it's more a question of expectation? Super Mario Bros. was a widespread success because it was something completely new... it surpassed expectation. Super Mario Sunshine, on the other hand, while still a good game, did not surpass many expectations. SMB used a very sparse number of tiles (th...
by XkyRauh
Mon Oct 06, 2003 6:37 am
Forum: Theory
Topic: Level Design Technique
Replies: 17
Views: 33642

re: level design

holy cow, Spleen, that was an epic article... but from the sounds of it, you're really cramping yourself by working with Keen:Vorticons. after working with trigger-happy systems in Starcraft and custom Dukematch stuff, i can't imagine coming back to a block-based editor and having hopes the way you ...
by XkyRauh
Mon Sep 29, 2003 2:14 am
Forum: General
Topic: Who's making mod?
Replies: 23
Views: 27355

re: making a Mod

my Keen2 mod is limping along still... should be out sometime next year :-\ i'm getting stuck for ideas.

--Xky
by XkyRauh
Wed Sep 24, 2003 10:23 pm
Forum: Vorticons Requests and Discussion
Topic: PATCH REQUEST: Control Change
Replies: 1
Views: 6024

PATCH REQUEST: Control Change

Alright, here's an idea from Xkylyr: let's make the Keen:Vorticons controls more like the Keen:Galaxy controls. any chance we could move "Shoot" to the Space Bar, and the "Status" screen to Enter? please keep in mind that the only other patch i'm using in my Keen2 mod at this poi...
by XkyRauh
Tue Sep 09, 2003 6:13 am
Forum: Vorticons Requests and Discussion
Topic: PATCH QUESTION: Using the teleporter
Replies: 9
Views: 12901

re: doors

doorways are used reasonably well in the early levels of Keen4, because of the houses in the background. going into and out of dead-end houses is a neat way to add depth to the pseudo-3d game. but compare that to Keen6's Bloog Control Center... i can't say that's one of the most creative levels i've...
by XkyRauh
Thu Sep 04, 2003 6:34 am
Forum: Theory
Topic: A twist for collection
Replies: 27
Views: 45014

re: tiles

i think an animating tile would be more noticable than non-animated (at least with the Keen:Vorticons engine) in Keen4 the hidden tiles in Hillville and such were nice because they had long pauses of invisibility, and the flashes were very brief. with the Vorticons 4-tile system, there's considerabl...
by XkyRauh
Sun Aug 31, 2003 9:32 pm
Forum: The Mods
Topic: Keen 1 Mod: Episode X
Replies: 7
Views: 12997

Keen 1 Mod: Episode X

http://www.angelfire.com/ct/XkyGuide/keen/XkyKeen1.zip

Here's a link to Xky's Keen1 mod, for the new board. :-)

--Xky