Search found 392 matches

by Tulip
Thu Jan 20, 2011 10:25 pm
Forum: General
Topic: Modding Keen:Modding
Replies: 42
Views: 39537

Good ideas here, and again we need andy to do his friggin update now, as with phpbb2 the subforums aren't possible yet. I need to nag him more, it seems.
by Tulip
Thu Dec 02, 2010 10:29 pm
Forum: KeenGraph
Topic: KeenGraph questions, also Lemm
Replies: 6
Views: 42151

I'd rather create my patchfile myself, but an option (-patchfile=blahblah) would be okay, if it's omission means no patchfile is created.
by Tulip
Sat Nov 27, 2010 12:23 am
Forum: The Mods
Topic: My entrance to keen modding: Bananasauros!
Replies: 24
Views: 42033

waiting patiently for what will surely be a great mod :beggingkeen
by Tulip
Wed Nov 10, 2010 1:32 pm
Forum: General
Topic: How to make music for Keen: GB galaxy?
Replies: 14
Views: 15930

Have you read this tutorial? There is a section "working with IMF" that might help.
by Tulip
Wed Nov 10, 2010 1:25 pm
Forum: General
Topic: Sprite problem (Keen 1)
Replies: 17
Views: 18840

As a matter of fact, modkeen won't help really, because you use the sloped tiles extended patch, and modkeen doesn't support that.
by Tulip
Thu Oct 28, 2010 7:15 pm
Forum: General
Topic: The Second Biggest Sandwich I Ever Saw!
Replies: 6
Views: 10308

I activated your account on PCKF, you should be able to post there now.
by Tulip
Mon Oct 25, 2010 10:09 am
Forum: Theory
Topic: Making a title screen for a Mod.
Replies: 8
Views: 19343

hehe, that's a pretty funny title. The screen still needs a bit work on the details, but overall the composition is good.
by Tulip
Sun Oct 24, 2010 6:41 pm
Forum: Galaxy Requests and Discussion
Topic: Where do i start?
Replies: 10
Views: 9845

I suspect you won't be able to make your own patches right away. Patches are there to change rules of the original games, like enemy behaviour, pointvalues, jumping height or such, just to name a few. You CAN make a full mod without patches. But if you have something special in mind, you can skim th...
by Tulip
Tue Oct 12, 2010 8:44 am
Forum: Galaxy Level Editors
Topic: TED5 <-> other editor converter
Replies: 3
Views: 12878

When will you learn Levellass?

We ALWAYS want to see your stuff!
by Tulip
Mon Oct 04, 2010 9:35 am
Forum: General
Topic: The Tiny Adventures of Little Duke
Replies: 21
Views: 22175

I'm on a tight schedule right now, but I'll check in a month or two, if there are some basics done for the mod by then, I'll join in and help where needed.
by Tulip
Wed Sep 29, 2010 4:35 pm
Forum: Vorticons Level Editors
Topic: Keengraph style sprites
Replies: 7
Views: 19993

Keengraph style sprites

I better post this here before it gets completely forgotten again: The sprites, as Keengraph extracts them, are different from modkeen, in their not having a mask. This causes Mindbelt to not display them right when level editing. Yet, Keengraph is the only viable option when modding modern style (m...
by Tulip
Tue Sep 21, 2010 9:49 pm
Forum: CKCM
Topic: Inventory and Status Screen Layout Thread
Replies: 22
Views: 46205

Now that looks outstanding.
by Tulip
Mon Sep 20, 2010 8:41 am
Forum: General
Topic: Mortimer McMire Sprites
Replies: 7
Views: 10035

You could also play the skin mods szemi made (one of them isn't finished yet):
http://www.shikadi.net/keenwiki/Galaxy_Mods#Skin_mods
by Tulip
Fri Aug 27, 2010 9:33 am
Forum: Patches: Marooned on Mars
Topic: V2 project - Extra Tilesets
Replies: 78
Views: 126879

I have tried using keengraph but it always crashes at importing 320x200 images (out of memory). I have even tried increasing dosbox memory to 32 megs but it won't help. Why are you running keengraph through dosbox? I should work well in a modern environment. A problem I had before, until lemm clear...
by Tulip
Tue Aug 24, 2010 8:02 pm
Forum: General
Topic: Commander Keen's Time Machines
Replies: 9
Views: 11921

Best is to start out making tiles and sprites for that you best use Keengraph to extract graphics of a clean Keen copy (you'll probably start with Keen1). When you got some basic solid and top blocking tiles, you should want either tileinfo (for old style modding) or tilesettool (for fancy new moddi...