Search found 392 matches
- Thu Jan 20, 2011 10:25 pm
- Forum: General
- Topic: Modding Keen:Modding
- Replies: 42
- Views: 39537
- Thu Dec 02, 2010 10:29 pm
- Forum: KeenGraph
- Topic: KeenGraph questions, also Lemm
- Replies: 6
- Views: 42151
- Sat Nov 27, 2010 12:23 am
- Forum: The Mods
- Topic: My entrance to keen modding: Bananasauros!
- Replies: 24
- Views: 42033
- Wed Nov 10, 2010 1:32 pm
- Forum: General
- Topic: How to make music for Keen: GB galaxy?
- Replies: 14
- Views: 15930
Have you read this tutorial? There is a section "working with IMF" that might help.
- Wed Nov 10, 2010 1:25 pm
- Forum: General
- Topic: Sprite problem (Keen 1)
- Replies: 17
- Views: 18840
- Thu Oct 28, 2010 7:15 pm
- Forum: General
- Topic: The Second Biggest Sandwich I Ever Saw!
- Replies: 6
- Views: 10308
- Mon Oct 25, 2010 10:09 am
- Forum: Theory
- Topic: Making a title screen for a Mod.
- Replies: 8
- Views: 19343
- Sun Oct 24, 2010 6:41 pm
- Forum: Galaxy Requests and Discussion
- Topic: Where do i start?
- Replies: 10
- Views: 9845
I suspect you won't be able to make your own patches right away. Patches are there to change rules of the original games, like enemy behaviour, pointvalues, jumping height or such, just to name a few. You CAN make a full mod without patches. But if you have something special in mind, you can skim th...
- Tue Oct 12, 2010 8:44 am
- Forum: Galaxy Level Editors
- Topic: TED5 <-> other editor converter
- Replies: 3
- Views: 12878
- Mon Oct 04, 2010 9:35 am
- Forum: General
- Topic: The Tiny Adventures of Little Duke
- Replies: 21
- Views: 22175
- Wed Sep 29, 2010 4:35 pm
- Forum: Vorticons Level Editors
- Topic: Keengraph style sprites
- Replies: 7
- Views: 19993
Keengraph style sprites
I better post this here before it gets completely forgotten again: The sprites, as Keengraph extracts them, are different from modkeen, in their not having a mask. This causes Mindbelt to not display them right when level editing. Yet, Keengraph is the only viable option when modding modern style (m...
- Tue Sep 21, 2010 9:49 pm
- Forum: CKCM
- Topic: Inventory and Status Screen Layout Thread
- Replies: 22
- Views: 46205
- Mon Sep 20, 2010 8:41 am
- Forum: General
- Topic: Mortimer McMire Sprites
- Replies: 7
- Views: 10035
You could also play the skin mods szemi made (one of them isn't finished yet):
http://www.shikadi.net/keenwiki/Galaxy_Mods#Skin_mods
http://www.shikadi.net/keenwiki/Galaxy_Mods#Skin_mods
- Fri Aug 27, 2010 9:33 am
- Forum: Patches: Marooned on Mars
- Topic: V2 project - Extra Tilesets
- Replies: 78
- Views: 126879
I have tried using keengraph but it always crashes at importing 320x200 images (out of memory). I have even tried increasing dosbox memory to 32 megs but it won't help. Why are you running keengraph through dosbox? I should work well in a modern environment. A problem I had before, until lemm clear...
- Tue Aug 24, 2010 8:02 pm
- Forum: General
- Topic: Commander Keen's Time Machines
- Replies: 9
- Views: 11921
Best is to start out making tiles and sprites for that you best use Keengraph to extract graphics of a clean Keen copy (you'll probably start with Keen1). When you got some basic solid and top blocking tiles, you should want either tileinfo (for old style modding) or tilesettool (for fancy new moddi...