Search found 984 matches

by CommanderSpleen
Thu Mar 23, 2017 12:43 am
Forum: Theory
Topic: DISCUSSION: Keen 6 level design.
Replies: 44
Views: 14332

Re: DISCUSSION: Keen 6 level design.

There was always something weird about those domes of darkness. These days they just feel too dank and uncomfortable. It's hard to find the right setting among other IRL things to dedicate time for playing through the game, and parts like this make it harder to persevere. I think I did also tend to ...
by CommanderSpleen
Sat Mar 18, 2017 6:39 am
Forum: The Mods
Topic: Keendroid Undergound (Minimod)
Replies: 2
Views: 170

Re: Keendroid Undergound (Minimod)

Heh, completely forgot I'd posted it here. Fixed all the things.
by CommanderSpleen
Tue Mar 14, 2017 1:14 pm
Forum: The Mods
Topic: Keendroid Undergound (Minimod)
Replies: 2
Views: 170

Keendroid Undergound (Minimod)

Keendroid Underground is a sequel to my previous Keendroid minimod, this time featuring 8+ levels and a lot of psychedelic flashy things. I think this was started sometime late last year and was in a mostly finished state for a few months with a bunch of minor details to be polished, the last of whi...
by CommanderSpleen
Mon Jan 02, 2017 6:28 am
Forum: The Mods
Topic: The Morticore
Replies: 9
Views: 2374

Re: The Morticore

Posted a summary of this mod on the Facebook page here and set it up for playing in a browser here . It was refreshing to be able to play through an entire mod in a day. Some may find it too easy, but it was an enjoyable respite without requiring too much investment of time amongst other priorities ...
by CommanderSpleen
Sun Dec 04, 2016 12:50 pm
Forum: Vorticons Requests and Discussion
Topic: Jump Physics
Replies: 4
Views: 556

Certainly not a priority for what it's worth in relation to other patching efforts. Thinking it would be a better idea to suggest it as a Commander Genius option where it can be coded from scratch. Players who want to use such a feature are probably more inclined to use the modernised and more casua...
by CommanderSpleen
Fri Dec 02, 2016 12:22 pm
Forum: Vorticons Requests and Discussion
Topic: Jump Physics
Replies: 4
Views: 556

Jump Physics

During an IRC conversation earlier with Dynamo (CKeen), we discussed the idea of modifying the physics in the Vorticons episodes to eliminate the wind-up before jumping. Although I find it just forms a unique style of gameplay, for some it can be a frustrating latency between the player and the game...
by CommanderSpleen
Sat Nov 26, 2016 3:57 am
Forum: Vorticons Requests and Discussion
Topic: K1-3 maximum level size
Replies: 5
Views: 720

Best I've figured is that the game allocates memory for 16,384 (0x4000) tiles and anything after that gets corrupted by other game data overwriting it.

128 x 128

256 x 64

n x (16,384 / n)
by CommanderSpleen
Thu Mar 10, 2016 11:09 am
Forum: Vorticons Level Editors
Topic: Levelderp - Cross-Platform Qt Vorticons Level Editor
Replies: 0
Views: 2831

Levelderp - Cross-Platform Qt Vorticons Level Editor

http://img.photobucket.com/albums/v192/Jimage/levelderp.png Due to MoffularDemand over at PCKF , here is my functional but not yet properly releasable Vorticons level editor written with Qt and C++. The main purpose was to have a Linux-native editor that remains responsive on lower end hardware. It...
by CommanderSpleen
Sun Feb 14, 2016 8:43 am
Forum: The Mods
Topic: Keen:Galaxy Source Modding Package
Replies: 10
Views: 2263

Although it's not something I'll get around to using (hopefully we'll see something like this for Keen 1 sooner than later), this is an amazory accomplishment and there shall inevitably be some incredible work spawned from this new paradigm of modding.
by CommanderSpleen
Sat Feb 06, 2016 8:21 am
Forum: General
Topic: Hi
Replies: 7
Views: 1357

Welcome. Looking forward to seeing your work. There are a lot of amazing patches available for Keen 1, so it's become extremely versatile and relatively simple to modify. It remains my favourite episode for modding, and even after more than a decade and hundreds of releases there is still so much po...
by CommanderSpleen
Fri Feb 05, 2016 1:31 pm
Forum: Vorticons Requests and Discussion
Topic: REQUEST: Keycard tile collision calls level exit
Replies: 8
Views: 2919

This appears to be the problem. Deleting it is the point at which level exiting becomes functional again. #Complete the game when level 16 is done: %patch $8022 $AAC4W $00 $C4 #The byte C4 sets a win condition to level 16, level %patch $8029 $AAC4W $00 $C4 #15 is C2, etc. For the 32 levels patch use...
by CommanderSpleen
Fri Feb 05, 2016 10:18 am
Forum: Vorticons Requests and Discussion
Topic: REQUEST: Keycard tile collision calls level exit
Replies: 8
Views: 2919

I've been patching out sections of the patch, starting with the music TSR, and the hang still happens. Seems to be the exit process itself as the exit tile (sans exit walk) has the same effect as the keycard after the keycard exit patch has also been commented out. Will have to recongeal the patch f...
by CommanderSpleen
Wed Feb 03, 2016 1:25 am
Forum: General
Topic: Apologies for the outage!
Replies: 5
Views: 1338

I died.
by CommanderSpleen
Thu Jan 07, 2016 10:06 am
Forum: Vorticons Requests and Discussion
Topic: REQUEST: Keycard tile collision calls level exit
Replies: 8
Views: 2919

Editit: Putting it at the end of the patch file is go. Time will tell what that breaks... Think I may have found what it breaks. Had the music patch deactivated since around the time of this thread, and have just re-enabled it to find the game hangs at the end of the level fade out upon level exit ...
by CommanderSpleen
Sun Jan 03, 2016 1:22 pm
Forum: Other Tools
Topic: TSMusic
Replies: 9
Views: 7498

Ah, well gamemus compiled successfully so I'll try that if the DRO Trimmer idea doesn't work.