Search found 21 matches
- Sun Jul 10, 2016 4:19 am
- Forum: Theory
- Topic: Standing On The Bottom Edge of The Screen
- Replies: 4
- Views: 14502
Standing On The Bottom Edge of The Screen
Hey there, You may already know this, but if you put a solid block amongst the top row of bottom edge of the screen tiles in Vorticons, Keen can stand on it. However, the screen will not scroll down to reveal it because on either side of it are edge of the screen tiles. This allows levels where Keen...
- Tue Jul 05, 2016 6:45 am
- Forum: Coding
- Topic: Color Quantization, Superior Palettes?
- Replies: 2
- Views: 10354
- Sat Jul 02, 2016 7:48 pm
- Forum: Coding
- Topic: Color Quantization, Superior Palettes?
- Replies: 2
- Views: 10354
Color Quantization, Superior Palettes?
Ah yes, how do you convert graphics from 24-bit full color pictures to 16 colors? I have had mediocre results going down that path, perhaps it would be better if I had a better quantization algorithm but GIMP does not seem to offer algorithms that are good for 16 colors like Spatial Color Quantizati...
- Wed Jun 29, 2016 2:17 am
- Forum: General
- Topic: Keen 3 Level Patch Project
- Replies: 2
- Views: 7235
Never fear, you can study up here!: http://www.shikadi.net/keenwiki/Keen_3_Levels And, strictly speaking, Keen 1 only has 6 mandatory levels. Keen 2 has 10, I believe. Technically, though, Keen 3 has 3 levels required going one path, 4 going another path. Only 3 are absolutely mandatory though. I ki...
- Tue Jun 28, 2016 7:55 am
- Forum: General
- Topic: Keen 3 Level Patch Project
- Replies: 2
- Views: 7235
Keen 3 Level Patch Project
EDIT: The votes currently on this poll will count. However, for all further votes, please vote with this topic on PCKF (as I have realized that most everyone here has an account on PCKF). Hi y'all, Keen 3 level design was rushed, as I'm sure most of you know. With only 3 levels required, it got me ...
- Thu Feb 18, 2016 8:56 am
- Forum: The Mods
- Topic: Keen:Galaxy Source Modding Package
- Replies: 13
- Views: 29468
- Tue Feb 16, 2016 9:04 am
- Forum: The Mods
- Topic: Keen:Galaxy Source Modding Package
- Replies: 13
- Views: 29468
- Mon Feb 15, 2016 3:35 pm
- Forum: Vorticons Requests and Discussion
- Topic: Using a Different Sprite for The Player in Certain Levels?
- Replies: 9
- Views: 11498
Thanks! I'm not too anxious to have it done soon, as I have discovered and been enthralled with the Commander Keen Source Mod and might go that way instead of a Keen 1 mod. In that case I would just do it with source. I understand you are busy, and so I will ask about it again if and when I want to ...
- Mon Feb 15, 2016 3:24 pm
- Forum: General
- Topic: Introduction and a question
- Replies: 4
- Views: 6495
Hi happygrue, Are you using CKPatch? This might be helpful for you: http://www.shikadi.net/keenwiki/Patch:E ... 8Keen_1%29 (The ending sequence text is actually stored in the EXE file, of course.)
- Mon Feb 15, 2016 2:57 pm
- Forum: The Mods
- Topic: Keen:Galaxy Source Modding Package
- Replies: 13
- Views: 29468
- Tue Feb 09, 2016 2:15 pm
- Forum: General
- Topic: Keen Dreams Tool and Source Work
- Replies: 4
- Views: 8423
- Mon Feb 08, 2016 4:04 pm
- Forum: General
- Topic: Keen Dreams Tool and Source Work
- Replies: 4
- Views: 8423
Well, I assumed the problem would be that the files from 1.13 would not work with the 1.93 executable. But after you said that, I decided to run some tests to make sure. In this case the problem is that 1.13's .MAP file does not work with the compiled 1.93 source code (we don't have the 1.13 source ...
- Mon Feb 08, 2016 12:19 pm
- Forum: General
- Topic: Keen Dreams Tool and Source Work
- Replies: 4
- Views: 8423
Keen Dreams Tool and Source Work
Greetings! I have decided to put my Keen 1 mod on the side burner and focus effort on the Keen Dreams engine. We have the source to it, and I'd like to discover what's in the code, like if we can make music work with it (the infrastructure for Music seems to be in there at least), and see if we can ...