Search found 175 matches

by Nisaba
Sun Jul 09, 2017 2:49 pm
Forum: ModKeen
Topic: ERROR: Not enough memory to decompress EGAGRAPH chunk 3 (size 21444921 at E03)!
Replies: 5
Views: 141

Re: ERROR: Not enough memory to decompress EGAGRAPH chunk 3 (size 21444921 at E03)!

I have a copy of Keen 6: AUDIO.CK6 CONFIG.CK6 EGAGRAPH.CK6 GAMEMAPS.CK6 where are these files coming from? and which version are you using? Keen 6 v.1.4 (EGA)? cause I tested your setup ( a clean copy of the EGAGRAPH.CK6 + the DitD EXE. ) over here and it worked just fine. btw. modding Keen 6 won't...
by Nisaba
Sun Jul 09, 2017 8:10 am
Forum: ModKeen
Topic: ERROR: Not enough memory to decompress EGAGRAPH chunk 3 (size 21444921 at E03)!
Replies: 5
Views: 141

Re: ERROR: Not enough memory to decompress EGAGRAPH chunk 3 (size 21444921 at E03)!

well, then you need a fresh copy of Keen 6. the graphic junks you've extracted are all mod related. unfortunately this game isn't available for purchase anymore... (see: http://www.shikadi.net/keenwiki/Keen_6:_Aliens_Ate_My_Baby_Sitter! ) what files exactly do you want to extract? only the graphics?...
by Nisaba
Sat Jul 08, 2017 8:27 pm
Forum: ModKeen
Topic: ERROR: Not enough memory to decompress EGAGRAPH chunk 3 (size 21444921 at E03)!
Replies: 5
Views: 141

Re: ERROR: Not enough memory to decompress EGAGRAPH chunk 3 (size 21444921 at E03)!

just give it another shot, but this time around, don't mix files from different projects. simply stay with the Dead in the Desert files and only add modkeen, CWSDPMI.EXE, and an empty folder called BMP. i just tested this very setup with the Dead in the Desert files and it worked fine for me. ps.: y...
by Nisaba
Sat Jul 08, 2017 8:00 pm
Forum: Galaxy Requests and Discussion
Topic: Where can I download Commander Keen 6?
Replies: 9
Views: 11112

Re: Where can I download Commander Keen 6?

check this page over here: http://www.shikadi.net/keenwiki/Category:Keen_6_patches
this should cover all known Keen 6 patches.
by Nisaba
Sat Jul 08, 2017 7:35 pm
Forum: General
Topic: Which is the best level editing program?
Replies: 3
Views: 120

Re: Which is the best level editing program?

well... it depends. are you about to mod a Vorticons (Keen 1-3) or Galaxy (Keen 4-6) game? normally I'd suggest to pick the most up to date Editor ( Mindbelt for Vorticons mods, Abiathar for Galaxy mods). but if your computer isn't up to date (for eg it's DOS based) you might want to consider using ...
by Nisaba
Sat Jul 01, 2017 9:08 am
Forum: General
Topic: How to modify graphics in your own mod?
Replies: 11
Views: 397

Re: How to modify graphics in your own mod?

@CommanderSpleen is there somewhere a tutorial for the inkscape techniques you were mentioning?! sounds like an interesting way to create pixel creatures and stuff. talking about Linux: do you have any recommendation on MIDI program to manipulate or even create tracks from scratch. [...] I most like...
by Nisaba
Thu Jun 29, 2017 8:50 am
Forum: Other Tools
Topic: New Musics
Replies: 2
Views: 155

Re: New Musics

the IMF Creator is more or less for converting MIDI files into IMF files (which the Keen games requires). you could instead use this tool over here: http://www.shikadi.net/keenwiki/MIDI2IMF for composing songs there are many MIDI music programs out there. I know that some people over here use FLStud...
by Nisaba
Wed Jun 28, 2017 6:46 am
Forum: Galaxy Requests and Discussion
Topic: Lieutenant Barker Sprite
Replies: 2
Views: 111

Re: Lieutenant Barker Sprite

for a moving sprite check the Netkeen project:
http://www.shikadi.net/keenwiki/NetKeen

other than that you can simply export it from the one of the The Universe Is Toast (MOD Trilogy) games by Ceilick.
http://www.shikadi.net/keenwiki/Lt._Barker
by Nisaba
Sat Jun 24, 2017 2:05 pm
Forum: Galaxy Requests and Discussion
Topic: Skypest and Blue Bird patch request
Replies: 6
Views: 226

Re: Skypest and Blue Bird patch request

... you'll need a bit patience on special patch requests. that's just the way it is...
by Nisaba
Sat Jun 24, 2017 6:33 am
Forum: General
Topic: How to modify graphics in your own mod?
Replies: 11
Views: 397

Re: How to modify graphics in your own mod?

Could always try creating the sprites as scalable vector graphics in Inkscape and then exporting them at the required resolution for the Keen engine. oh, I haven't thought about that... interesting. is this actually the way you're "spriting" enemies and other creatures? I was always wondering how y...
by Nisaba
Wed Jun 21, 2017 5:34 pm
Forum: ModKeen
Topic: How to change dimensions of an enemy?
Replies: 5
Views: 217

Re: How to change dimensions of an enemy?

ok, the hitboxes (ingame) of the Wormouth look something like this: https://s19.postimg.org/h51ybu403/ck4patch_000.jpg depending on which sprite you have replaced, you want to make sure, to change the Y-coordinate of the second set of brackets (in your 4sprites.txt file). this value determines how f...
by Nisaba
Wed Jun 21, 2017 6:04 am
Forum: ModKeen
Topic: How to change dimensions of an enemy?
Replies: 5
Views: 217

Re: How to change dimensions of an enemy?

like Fleexy mentioned it before, it's really a matter of trail-n-error. for a deeper understanding of how things work, please make sure too read the following section of the tutorial with care:
http://www.shikadi.net/keenwiki/Keen_Ga ... )#Hitboxes
by Nisaba
Tue Jun 20, 2017 6:40 pm
Forum: General
Topic: How to modify graphics in your own mod?
Replies: 11
Views: 397

Re: How to modify graphics in your own mod?

(off topic: @Xky , thanks that you've made the latest state of XkyKeen4 available to the community. as a matter of fact I'm about to integrate parts of it in my newest modding attempt. here is a sneak preview (ProYrop is working with me on a little redesign to make it fit into the theme): http://i66...
by Nisaba
Mon Jun 19, 2017 6:00 pm
Forum: Patches: Secret of the Oracle
Topic: Treasure Eater Patch
Replies: 2
Views: 150

Re: Treasure Eater Patch

you have read Ceilicks Tutorial, haven't you?! it's important that you understand the patching basics in order to alter the behavior of sprites. second there is a big collection of existing patches on the KeenWiki. simply type Patch:Treasure Eater into the search bar to look for patches that might r...
by Nisaba
Mon Jun 19, 2017 5:45 pm
Forum: General
Topic: How to modify graphics in your own mod?
Replies: 11
Views: 397

Re: How to modify graphics in your own mod?

another solution could be to tryout a more "up-to-date" graphics editor. for eg. Gimp (which is free and is open source btw) or Photoshop . when spriting, I'm using layers, manipulation tools plus some little automated/macro scripts which can be setup. but I wouldn't recommend to start your modding ...