fascinating.
I'm very much interested in those concept art sketches. gonna rip every last graphic. should fit my forest theme quite well I think.
Search found 315 matches
- Sun Apr 12, 2020 10:34 pm
- Forum: CKCM
- Topic: Concept art by Scizor CT
- Replies: 6
- Views: 5091
- Thu Mar 05, 2020 10:59 am
- Forum: CKPatch
- Topic: CKPatch extended for other games: Released!
- Replies: 31
- Views: 68415
Re: CKPatch extended for other games: Released!
thanks for sharing all these in-depth information. very helpful and enlightening
- Thu Mar 05, 2020 9:12 am
- Forum: ModKeen
- Topic: ModId - Modkeen for all the 16-bit Id games!
- Replies: 4
- Views: 18804
Re: ModId - Modkeen for all the 16-bit Id games!
thanks a lot for the update. appreciated
- Sun Dec 01, 2019 8:57 am
- Forum: Galaxy Requests and Discussion
- Topic: Keen 5 - Mod optimization (Dr. Colossus' Marooned on Mars)
- Replies: 3
- Views: 8673
Re: Keen 5 - Mod optimization (Dr. Colossus' Marooned on Mars)
Yeah, a lot of things sound easy until you realize how difficult it actually is to construe and understand a wall off hex-code. especially with a brain like mine which won't stay focus on tasks like this... this is a released mod. here is the most up-to-date download link: http://www.shikadi.net/wik...
- Mon Oct 14, 2019 8:21 pm
- Forum: Galaxy Requests and Discussion
- Topic: Keen 5 - Mod optimization (Dr. Colossus' Marooned on Mars)
- Replies: 3
- Views: 8673
Re: Keen 5 - Mod optimization (Dr. Colossus' Marooned on Mars)
shy question: Is one of the above mentioned patch requests feasible?
- Tue Jul 02, 2019 7:01 pm
- Forum: General
- Topic: Sprite help in exchange for patch help anyone?
- Replies: 3
- Views: 6190
Re: Sprite help in exchange for patch help anyone?
don't know if my skill level is elaborate enough to help out with this... why don't you post your patch questions and I (we) can see how far we can get?!
EDIT:
ah, just discovered this thread over here: viewtopic.php?p=22959#p22936
EDIT:
ah, just discovered this thread over here: viewtopic.php?p=22959#p22936
- Mon Jun 10, 2019 5:16 am
- Forum: General
- Topic: Adding/Creating characters for NETKEEN
- Replies: 6
- Views: 10426
Re: Adding/Creating characters for NETKEEN
I could host this on the shikadi.net server. is this an official netkeen modding contribution?troublesomekeen wrote: ↑Mon Jun 10, 2019 12:39 am(Disregard this message of the link goes down, but I'll leave this here just in case:
https://drive.google.com/open?id=1fhhDz ... Ye8KIODh-u)
- Fri Apr 12, 2019 10:09 pm
- Forum: General
- Topic: Adding/Creating characters for NETKEEN
- Replies: 6
- Views: 10426
Re: Adding/Creating characters for NETKEEN
check out this step-by-step modding tutorial:
http://www.shikadi.net/keenwiki/Keen_Ga ... y_Ceilick)
- Fri Mar 29, 2019 10:06 pm
- Forum: Galaxy Requests and Discussion
- Topic: Keen 4 has two different endings
- Replies: 2
- Views: 5279
Re: Keen 4 has two different endings
so, this is just a proof of concept that it is possible to have two endings triggered by separate events. what you can see below is a patch that triggers an alternative message which gets displayed before entering a certain level. afterwards the game skips the official ending sequence and jumps rig...
- Thu Mar 21, 2019 8:21 am
- Forum: Galaxy Requests and Discussion
- Topic: My Robo Red stunned patch is causing game crash
- Replies: 7
- Views: 7635
Re: My Robo Red stunned patch is causing game crash
good work everybody! nice track down.
quick explanation:
$0B8013E9RL is the collision code for Keen 4.
$0AAF1517RL is the collision code for Keen 5.
the wiki should be now up-to-date
- Thu Mar 21, 2019 8:08 am
- Forum: General
- Topic: Keengraph and KeenGrout
- Replies: 2
- Views: 6117
Re: Keengraph and KeenGrout
nope, as far as I know KeenGrout only works with images that were extracted via modkeen.
but if you are looking for a grid solution to pixel and draw things I'd recommend using the option to display a grid in your graphics editor. Photoshop or GIMP for e.g. do come with a grid option.
but if you are looking for a grid solution to pixel and draw things I'd recommend using the option to display a grid in your graphics editor. Photoshop or GIMP for e.g. do come with a grid option.
Re: Keenball
oh boy, that's dope! formidable pinball technique. I love the crosshairs though I must admit that I need to get used to it. gonna dive deeper into this as soon as I get the chance. but from what I've seen/read this is once again an astonishing patch file. And here’s wishing you the very best for all...
- Mon Feb 04, 2019 3:20 pm
- Forum: Vorticons Requests and Discussion
- Topic: re: mindbelt cmd's
- Replies: 8
- Views: 16865
Re: re: mindbelt cmd's
I figured out the cmd's and controls of "IKeen.exe" enough to make the mod's that I want to CMD Keen vs the voltrons level01.ck1. The help file for IKeen is of very little use in fig out the controls in the prog. I fig out copy a block and place the block by trial and error. I am still having the "...
- Wed Jan 30, 2019 10:06 pm
- Forum: Vorticons Requests and Discussion
- Topic: re: mindbelt cmd's
- Replies: 8
- Views: 16865
Re: re: mindbelt cmd's
I am trying to use Mindbelt again. it is asking for a file for CMD Keen, the file is "1til0000.bmp" I can't find the file and Mindbelt won't load any level without it. Also I can't get Midbelt to change the dir as to were the game is you need to either extract it yourself (via ModKeen for e.g.) or ...
- Fri Dec 28, 2018 10:38 pm
- Forum: General
- Topic: Levellass' Softdisk Library page helped hack fax machines
- Replies: 8
- Views: 10967
Re: Levellass' Softdisk Library page helped hack fax machines
Those guys again, similar talk, different location (CCC). This time around someone in the audience already knew the answer to their rhetorical question... https://media.ccc.de/v/35c3-9462-what_the_fax#t=1260