Search found 10 matches

by oasiz
Sat May 26, 2012 2:35 pm
Forum: General
Topic: Mod leftovers
Replies: 10
Views: 10344

I must say that level with the teleport confused the heck out of me. Well done sir, well done! Thanks. This one was a concept that I rolled around in my head for a while. Inspired by mario's 4-4 / 8-4 (etc.). http://lerppu.net/pic/mapping/random/keenmod/level3_4.png A picture can explain more than ...
by oasiz
Tue Apr 10, 2012 6:22 pm
Forum: General
Topic: Mod leftovers
Replies: 10
Views: 10344

Yeah, normally I do backups and revisions per levels but this project was an exception. Not that much was lost in here anyway, just a day or two of work at most. I actually managed to lose the backup as well in this case. Normally I have about 60-100 revisions/copies of a map I am doing so I can alw...
by oasiz
Tue Apr 03, 2012 10:15 am
Forum: General
Topic: Mod leftovers
Replies: 10
Views: 10344

*Opens folder* *Looks at endless list of files* Good heavens1 It'll take a day just to see what everything does in here! What a mess! Yup :( You can mostly ignore all that "v2" stuff as I never got it implemented properly (broke various things in the game). You can take a look inside go.bat to see ...
by oasiz
Tue Apr 03, 2012 12:22 am
Forum: General
Topic: Mod leftovers
Replies: 10
Views: 10344

Mod leftovers

Hey, Not sure if any of you remember but I did a mod for the "Improv" competetion that paramultart held almost two years ago. http://www.pckf.com/viewtopic.php?t=1393&highlight= Original thread with more info. Turns out that I managed to churn out some new content for the mod that was simply called ...
by oasiz
Sat Aug 28, 2010 10:15 am
Forum: Patches: Marooned on Mars
Topic: V2 project - Extra Tilesets
Replies: 78
Views: 94629

Ace!

I got it working now and I can even use tileset tool 0.3.4. to modify the TLS files just fine.

Thanks for everything !
by oasiz
Fri Aug 27, 2010 12:33 pm
Forum: Patches: Marooned on Mars
Topic: V2 project - Extra Tilesets
Replies: 78
Views: 94629

Tulip wrote: Why are you running keengraph through dosbox? I should work well in a modern environment.
Because It doesn't work with a 64bit operating system otherwise :)


Thanks for the replies lemm. That clears up a lot of confusion :)
by oasiz
Thu Aug 26, 2010 8:18 pm
Forum: Patches: Marooned on Mars
Topic: V2 project - Extra Tilesets
Replies: 78
Views: 94629

Thanks for the reply, I have tried using keengraph but it always crashes at importing 320x200 images (out of memory). I have even tried increasing dosbox memory to 32 megs but it won't help. I will try to start making the TLS from a fresh base. The current patch file is a terrible mess! Just wait a ...
by oasiz
Thu Aug 26, 2010 4:21 pm
Forum: Patches: Marooned on Mars
Topic: V2 project - Extra Tilesets
Replies: 78
Views: 94629

Ok, any idea what I am doing wrong in here? I have patched this again and again to be sure that nothing is wrong. The problem: Graphics are all messed up! http://62.78.137.12/pic/keenmod/glitch.png Like that. I can run this just fine without this patch. Using tileset tool 0.3.4 with the multiple til...
by oasiz
Tue Aug 24, 2010 6:51 pm
Forum: Vorticons Requests and Discussion
Topic: CK1 Light switching
Replies: 2
Views: 4023

Hi, thanks for the reply. Sounds very good! 16 individual palettes + tilesets would open up a lot of possibilities! :) Any estimates on how long this is going to take? As in, "just finalizing bug squashing" or "taking concept to reality" ? And here is a link for an early preview that I have distribu...
by oasiz
Mon Aug 23, 2010 9:19 pm
Forum: Vorticons Requests and Discussion
Topic: CK1 Light switching
Replies: 2
Views: 4023

CK1 Light switching

Hello, First post and I would like to say that thanks for all the tools and patches! I was so suprised that keen modding has been made so easy compared to NES mario hacking or alikes :) I am currenly in progress of making my first mod for CK1 that will replace most of the common elemets (graphics, s...