Search found 553 matches

by lemm
Wed Mar 22, 2017 7:42 pm
Forum: Theory
Topic: DISCUSSION: Keen 6 level design.
Replies: 46
Views: 14662

Re: DISCUSSION: Keen 6 level design.

I don't believe that I've ever completed this level legitimately.
by lemm
Wed Mar 22, 2017 1:19 pm
Forum: Coding
Topic: Can CKSRCMOD, in theory, be used to port CK4?
Replies: 4
Views: 367

Re: Can CKSRCMOD, in theory, be used to port CK4?

There are a few things: 1. Modid.exe, the graphics import/export tool, has been updated since I released cksrcmod. Download this zip file, which has it. Modid is on my github page. Updated CKSourceMod ModId . 2. #define NEWMODS is enabled by default, which saves memory by shifting sprites on the fly...
by lemm
Wed Mar 22, 2017 1:10 pm
Forum: The Mods
Topic: Keen:Galaxy Source Modding Package
Replies: 10
Views: 2359

Re: Keen:Galaxy Source Modding Package

Small update to modid.exe
by lemm
Thu Mar 09, 2017 7:07 am
Forum: Coding
Topic: Can CKSRCMOD, in theory, be used to port CK4?
Replies: 4
Views: 367

Re: Can CKSRCMOD, in theory, be used to port CK4?

Hello,

I did cksrcmod and yes you could use it for that purpose.

Check here: https://davidgow.net/keen/omnispeak.html and here: https://github.com/sulix/omnispeak

CK4 has been reverse engineered for omnispeak and it is completely authentic, as far as I can tell.
by lemm
Fri Aug 26, 2016 11:59 pm
Forum: General
Topic: Multi-byte NOP opcode made official
Replies: 1
Views: 1652

Multi-byte NOP opcode made official

https://software.intel.com/en-us/forums ... pic/307174

Looks like our favorite opcode just became more efficient!


(Unfortunately, this only works on Pentium Pros and later.)
by lemm
Fri Jun 17, 2016 8:26 pm
Forum: Patches: The Armageddon Machine
Topic: Conveyor belts in Keen 5
Replies: 13
Views: 4864

levellass wrote:
lemm wrote:I have noticed this.
Might have mentioned it instead of leaving us in the dark. What else have you noticed poking your nose about?
dood, I said this like a million years ago a bunch of times on IRC. I even told ckguy and suggested that he put it in his tiletool.
by lemm
Thu Mar 24, 2016 5:10 pm
Forum: Patches: The Armageddon Machine
Topic: Conveyor belts in Keen 5
Replies: 13
Views: 4864

I have noticed this.
by lemm
Mon Mar 14, 2016 10:20 pm
Forum: ModKeen
Topic: ModId - Modkeen for all the 16-bit Id games!
Replies: 0
Views: 3546

ModId - Modkeen for all the 16-bit Id games!

Hi folks, Over the last couple of weeks, NY00123 and I have worked to improve LModkeen 2 so that it supports import and export for arbitrarily formatted graphics archives. This tool was originally hacked together for Atroxian Realm and the CK Source Mod, but I decided that it would be a good idea to...
by lemm
Mon Feb 08, 2016 8:59 pm
Forum: The Mods
Topic: Keen:Galaxy Source Modding Package
Replies: 10
Views: 2359

Keen:Galaxy Source Modding Package

Based on NY00123's Keen Dream's Tech Demo . I'm releasing a minimal modding package that allows anyone to create his or her own Keen:Galaxy mod from C source code. This package is essentially the Atroxian Realm development folder with most of the game content removed plus a couple of features added ...
by lemm
Mon Feb 08, 2016 5:05 pm
Forum: General
Topic: Keen Dreams Tool and Source Work
Replies: 4
Views: 1101

Hello!

http://pckf.rigeltechnical.com/viewtopic.php?t=3536

I recently programmed a mod with the source code. If you like, you can use it to make your own mod.
by lemm
Mon Aug 24, 2015 9:20 pm
Forum: Galaxy Requests and Discussion
Topic: Source Modding: Shifting Sprites as they are Drawn.
Replies: 0
Views: 1622

Source Modding: Shifting Sprites as they are Drawn.

A while ago, I modified NY00123's Keen Dreams tech demo by including some of the code from Omnispeak in order to produce a code base that replicated Keen:Galaxy that compiles and runs in a 16-bit DOS environment. Recently, I fiddled with the drawing code so that sprites could be shifted as they are ...
by lemm
Sun May 04, 2014 5:25 am
Forum: CKCM
Topic: Switching to Chocolate Keen
Replies: 11
Views: 13948

Is anyone doing anything?
by lemm
Sat Apr 26, 2014 2:22 pm
Forum: CKCM
Topic: Switching to Chocolate Keen
Replies: 11
Views: 13948

ooooh, now that we have the source code for vorticons coming out, we could compromise and use that :p
by lemm
Thu Mar 27, 2014 10:53 pm
Forum: General
Topic: Keen Source Code Subforum?
Replies: 8
Views: 4912

Keen Source Code Subforum?

When the source code is released, could we get a subforum specifically dedicated for "source" mods?
by lemm
Fri Mar 07, 2014 5:05 am
Forum: Theory
Topic: Keen 3: best and worst, in personal terms?
Replies: 13
Views: 6245

One of the areas on the map looks like a wang, so the game's got that.