Search found 9 matches

by leandrotlz
Sat Jun 14, 2008 8:11 am
Forum: General
Topic: Getting doors to work without perspective...
Replies: 0
Views: 4398

Getting doors to work without perspective...

Anyone has an elegant solution for the fact that doors have to be one tile too high to work properly if your level does not use the Keen 5's perspective? I'm working on a small mod that starts in a jungle level (using the proper perspective) but then goes into some caves, and the caves don't use the...
by leandrotlz
Thu Jun 12, 2008 4:40 am
Forum: Other Tools
Topic: Editing the final text screen of Keen 4-6
Replies: 9
Views: 23515

Grafix kindly gave me an account in in files.commanderkeen.org so I uploaded keenscr in there, with its QB4.5 source code.

So, forget about MegaUpload, direct download is at:
http://files.commanderkeen.org/users/le ... eenscr.zip
by leandrotlz
Thu Jun 12, 2008 4:31 am
Forum: Galaxy Level Editors
Topic: Keen:Next - Import tiles from ModKeen (solution)
Replies: 3
Views: 13186

Grafix kindly gave me an account in in files.commanderkeen.org so I uploaded kntiles in there, with its VB6 source code in case someone wants to port it to pure DOS (I tried doing it in QuickBasic, but I kept on getting an "out of stack space" error). So, forget about MegaUpload, direct do...
by leandrotlz
Wed Jun 11, 2008 8:27 am
Forum: Galaxy Level Editors
Topic: Keen:Next - Import tiles from ModKeen (solution)
Replies: 3
Views: 13186

Keen:Next - Import tiles from ModKeen (solution)

I made a small program to convert KeenMod's ?TIL0000.BMP and ?TIL0001.BMP into a ?TILES.TGA file that you can use in the Keen: Next editor. KeenMod does not appear to have an easy way to import modified tiles into the editor (I looked) so I created this program to do it. I made it using VB6 for Wind...
by leandrotlz
Tue Jun 10, 2008 5:04 am
Forum: Other Tools
Topic: Editing the final text screen of Keen 4-6
Replies: 9
Views: 23515

Sorry for the double post. I updated KeenScr so it can change the loading screens too. I edited the Wiki page with more info. http://www.shikadi.net/wiki/keen/images/7/7a/Keenscr.png From the readme file: Make sure the following files are on the same directory: KEENSCR.EXE THEDRAW.EXE CK4LOAD.BIN CK...
by leandrotlz
Tue Jun 10, 2008 3:26 am
Forum: Other Tools
Topic: Editing the final text screen of Keen 4-6
Replies: 9
Views: 23515

levellass wrote:I see you are making a small automated utility to handle the stripping and recompiling of the file, is there a link to this?
I just posted it here:

<removed, see below>

I tried uploading it to the wiki itself but they don't like .zip files.
by leandrotlz
Mon Jun 09, 2008 9:59 am
Forum: Other Tools
Topic: Editing the final text screen of Keen 4-6
Replies: 9
Views: 23515

Thanks. I replied to your thread about editing the loading screen of Keen 6 because TheDraw can be used to edit that bit too; I was going to add it to the wiki but I didn't know how to go about posting the current bit of screen for visitors to edit. The relevant part of my post is: I saved the follo...
by leandrotlz
Fri Jun 06, 2008 12:27 pm
Forum: Patches: Aliens ate my Babysitter!
Topic: Editing the Loading Screen
Replies: 8
Views: 22622

I tried to find an ANSI editor that would allow me to edit this screen, but I had no luck. Thus, I devised this method to go about doing that. TheDraw will do it (and as a pure DOS program, it'll run on Linux under DOSBOX). I started editing a little farther ahead (27 bytes, iirc) so I would get tw...
by leandrotlz
Fri Jun 06, 2008 11:32 am
Forum: Other Tools
Topic: Editing the final text screen of Keen 4-6
Replies: 9
Views: 23515

Editing the final text screen of Keen 4-6

Hi, I wrote a page on the KeenWiki on how to use TheDraw to edit the final screen. It's at http://www.shikadi.net/keenwiki/TheDraw I want to upload a custom .zip that includes TheDraw and a small utility by myself to make the editing process easier. It contains a drawscr.bat file that strips the hea...