Search found 19 matches

by Napalm
Sun Oct 22, 2017 11:07 pm
Forum: General
Topic: John Carmack talks old-skool about game modding
Replies: 2
Views: 11146

John Carmack talks old-skool about game modding

Hey peeps,
I was just watching a random Youtube video and came across this snippet that I thought everyone here might appreciate.

https://youtu.be/Nqr4lwtuUcE?t=22m18s
by Napalm
Wed Dec 30, 2015 8:53 pm
Forum: Other Tools
Topic: TSMusic
Replies: 9
Views: 23441

Wow, my TSR Music app is still going :) good to know :D

PS. Reducing the cycles of DOSBox might help.
by Napalm
Sat Feb 25, 2012 9:00 pm
Forum: Coding
Topic: Dangerous Dave modding
Replies: 24
Views: 44446

levellass wrote:
it supports external C libraries.
*Checks*


WHAAAAAT?!
Yep.. see here: http://www.freebasic.net/wiki/wikka.php ... acingWithC


Napalm
by Napalm
Wed Feb 22, 2012 1:14 pm
Forum: Coding
Topic: Dangerous Dave modding
Replies: 24
Views: 44446

OK, So I just checked out FBC (Free Basic Compiler) and it supports external C libraries. So we can use that method for you to add this functionality to your application. And even better your compiling as 32bit so I have no worries with fiddling with CRC32 code and the like to get it to work with 16...
by Napalm
Mon Feb 20, 2012 6:43 pm
Forum: Coding
Topic: Dangerous Dave modding
Replies: 24
Views: 44446

If you like. What language are you coding KeenGraph in? So I know what level of compatibility it should have.

Napalm
by Napalm
Sun Feb 19, 2012 4:57 am
Forum: Coding
Topic: Dangerous Dave modding
Replies: 24
Views: 44446

I can write you a small function that you can use, to output PNG files.

Napalm
by Napalm
Fri Feb 17, 2012 3:02 pm
Forum: General
Topic: Cosmo's Cosmic Adventure II: The Humanizer Thread
Replies: 203
Views: 171944

I think this is the best topic to reply to since this seems to be the one that talks about my TSRMusic app a lot. I believe the idea first started when I was talking to levellass and she mentioned how cool it would be to get IMF's playing in Keen 1-3. So, I had a hack around and figured out a method...
by Napalm
Fri Feb 17, 2012 1:33 pm
Forum: Coding
Topic: Dangerous Dave modding
Replies: 24
Views: 44446

Crazy Daver, You should check out this page: http://www.shikadi.net/moddingwiki/Huffman_Compression my QBasic code is easy to understand. If I remember correctly once you decompress a DD2 title screen you will be left with 4 planes of 1bit data. These are the 4 color planes of 16 color EGA screen mo...
by Napalm
Fri Feb 17, 2012 1:25 pm
Forum: General
Topic: I'm back
Replies: 3
Views: 6104

I'm back

How is everyone? levellass? how are you :-)
So whats' news? what's been going on in the Keen community?


Napalm
by Napalm
Wed Jul 15, 2009 5:39 pm
Forum: Coding
Topic: Keen 1.34
Replies: 8
Views: 19088

Hey levellass,
I cannot review it today. I will post details tommorow. All the details how to unpack a pklite compressed dos executable. I will also write some C code as an example.

Napalm
by Napalm
Sat Nov 08, 2008 10:27 pm
Forum: Coding
Topic: File formats
Replies: 40
Views: 59743

Hey levellass, Nice work. I've noticed a mistake. In the DD2 doc you mentioned this a couple of times. 8 1024 Egadict [Huffman dictionary for decompression, 256x4 byte entries] This is the Huffman Binary Tree and not a EGA Dictionary. How about a mention? You should also put your name/handle to the ...
by Napalm
Sat Nov 08, 2008 10:23 pm
Forum: Coding
Topic: Mod Levelmaps
Replies: 29
Views: 29138

I've not had much time recently to work on my viewer idea. But I expect to get back on track soon. @CKGuy: For most setup's the sending mail-server attempts delivery of emails daily for up to 4 days (default config).


Napalm
by Napalm
Wed Oct 15, 2008 6:54 am
Forum: Coding
Topic: Mod Levelmaps
Replies: 29
Views: 29138

I've made some minor alterations.
http://www.netcore2k.net/others/keen/automapper.zip

I think I might make one for episodes 4,5 and 6.


Napalm
by Napalm
Mon Sep 29, 2008 11:50 pm
Forum: ModKeen
Topic: Compression
Replies: 5
Views: 17641

I spoke to Adurdin and he's uploaded a new version of the UNLZEXE program (which comes with source) to the file dump. So you all might want to get this if you are modding other DOS based games. It can be found here: http://files.keenmodding.org/unlzexe5.zip Either way, I believe this is what you wan...
by Napalm
Sat Sep 27, 2008 2:18 am
Forum: ModKeen
Topic: Compression
Replies: 5
Views: 17641

If you are talking about the EGAGRAPH/EGAHEAD data then thats compressed using Huffman.
I have code for all of this. What language are you working in?

Napalm