Search found 341 matches

by doomjedi
Wed Apr 22, 2020 7:14 am
Forum: CKCM
Topic: Concept art by Scizor CT
Replies: 5
Views: 1305

Re: Concept art by Scizor CT

Thanks for the info. I found this file from August 2010 in the sprite thread . Maybe it is the version you are talking about? There is also an older one from 2009 with a level called Twilight Tree Village (Tulip's link still works). While quite similar, this is not the dropbox version. Dropbox vers...
by doomjedi
Sat Apr 11, 2020 10:03 am
Forum: CKCM
Topic: Concept art by Scizor CT
Replies: 5
Views: 1305

Re: Concept art by Scizor CT

Anyway, what's the most recent publicly available build of the CKCM? I still have access to all CKCM files on dropbox. There are folders there - in particular Dropbox\CKCM\TESTMOD That could be I guess the last "build". Files are mostly dated 2010, some - 2009. I have no issue to upload it, if comm...
by doomjedi
Mon Apr 29, 2013 1:04 pm
Forum: CKCM
Topic: What can we do to help?
Replies: 11
Views: 22821

I think the most important problem right now is that the entire ckcm ordeal can be very confusing to newcomers such as me. There is a DropBox for it, you can see alot of stuff there....are you invited there? If you wanna be part of this - ask someone to send you invitation. world map http://ckfs.s3...
by doomjedi
Mon Apr 29, 2013 11:12 am
Forum: CKCM
Topic: What can we do to help?
Replies: 11
Views: 22821

Well, steal if you want to :) I don't care if it'll be ckcm or another mod - just pity to have all this art go to waste. I feel this is a time to decide - we go on with it - or scrap the idea and donating art to levellass :) First - we need to remind ourself where we got stuck. Mapping? Art? Tiles? ...
by doomjedi
Mon Apr 29, 2013 11:08 am
Forum: Coding
Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
Replies: 43
Views: 50519

Keep it up, guys! Great work!
by doomjedi
Thu Apr 04, 2013 6:20 pm
Forum: Coding
Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
Replies: 43
Views: 50519

Hm, interesting, never noticed that, and I've played alot of Keen 1.
Here it really stood out right away....strange...but I'm sure you're know this for sure...so it's just weird...but true, I guess.

I can check this myself rather easy :)
by doomjedi
Thu Apr 04, 2013 12:48 pm
Forum: Coding
Topic: Chocolate Keen (a "port" of Commander Keen 1-3)
Replies: 43
Views: 50519

Tried it, it's so fun. Very good and faithful Keen emulation(?).

But why is upper helmet pixel line of Keen dissapears when he is with pogo in the air?
by doomjedi
Sun Jan 29, 2012 7:59 am
Forum: The Mods
Topic: Keen 9: Battle of the Brains
Replies: 13
Views: 30301

Missed the release...

Downloaded :)

Will play it
by doomjedi
Sun Jan 29, 2012 7:56 am
Forum: General
Topic: Hello Everyone
Replies: 5
Views: 5286

Welcome! :)
by doomjedi
Sun Jan 15, 2012 8:17 am
Forum: CKCM
Topic: What can we do to help?
Replies: 11
Views: 22821

It's sad the project is stuck... :(
by doomjedi
Sun Sep 11, 2011 12:06 pm
Forum: CKCM
Topic: Sprite thread
Replies: 485
Views: 215957

Thank you :)

I'm more into Wolf3D modding, and that's where I spend most of my time :) (Though I'm more Keen fan than Wolf3D)

It all depends on the mood though :)
If I'll have the right mood - who knows :)
by doomjedi
Wed Sep 07, 2011 8:31 am
Forum: CKCM
Topic: Sprite thread
Replies: 485
Views: 215957

Well....whatever :)

Sprites are made to be used... so whatever will make them to be used...
by doomjedi
Tue Nov 23, 2010 6:41 am
Forum: CKCM
Topic: Level Concepts
Replies: 1
Views: 9871

Thanks :)
by doomjedi
Mon Sep 20, 2010 7:01 pm
Forum: CKCM
Topic: Map Layout
Replies: 62
Views: 66330

lemm wrote:If you could draw a beach/sand texture, and make it blend into the water (solid blue) and also into grass texture D, that would be good.
Image
by doomjedi
Mon Sep 20, 2010 10:00 am
Forum: CKCM
Topic: Map Layout
Replies: 62
Views: 66330

Sounds great :)

What other textures we need? Water, sand, durt, swamp etc etc...