Search found 21 matches

by OmniKeen
Mon Jun 23, 2008 5:53 pm
Forum: The Mods
Topic: New Mod: Onward: Silcar
Replies: 42
Views: 32542

I believe you have to use D instead of ctrl and S instead of alt. That should solve everyone's problems.

Great mod, btw.

[/lurk]
by OmniKeen
Tue Feb 13, 2007 9:20 pm
Forum: Galaxy Tile Property Tools
Topic: A Keen 4,5,6 TileInfo [current version 3.2]
Replies: 85
Views: 94970

I really like this new version :)

The best part is that it didn't take me any more than 5 minutes to figure everything out.

Keep up the good work, CK Guy!
by OmniKeen
Thu Feb 01, 2007 1:37 am
Forum: General
Topic: KeenWiki is online
Replies: 64
Views: 47496

$ whois keenmodding.org Domain ID:D138443614-LROR Domain Name: KEENMODDING.ORG Created On: 28-Jan-2007 18:12:27 UTC Last Updated On:28-Jan-2007 18:12:47 UTC Expiration Date:28-Jan-2009 18:12:27 UTC Sponsoring Registrar:Tucows Inc. (R11-LROR) Status:CLIENT TRANSFER PROHIBITED Status:CLIENT UPDATE PR...
by OmniKeen
Wed Jan 31, 2007 5:06 pm
Forum: General
Topic: KeenWiki is online
Replies: 64
Views: 47496

levellass is right. The more the merrier!
by OmniKeen
Fri Jan 26, 2007 9:15 pm
Forum: General
Topic: KeenWiki is online
Replies: 64
Views: 47496

Awesome.

Thanks for posting this here.

I'll see what I can contribute to the Wiki!

EDIT (Jan 27): It's not working. I'm getting a 404. Help!
EDIT Jan 29: Working again. =)
by OmniKeen
Mon Jan 15, 2007 9:49 pm
Forum: Galaxy Level Editors
Topic: Keen:Next - Blank sprites?
Replies: 4
Views: 12011

Weird. It works on this computer, but not the one I was using before.
by OmniKeen
Sat Jan 13, 2007 9:49 pm
Forum: Galaxy Level Editors
Topic: Keen:Next - Blank sprites?
Replies: 4
Views: 12011

Right-clicking doesn't work for sprites.
It only works for background and foreground tiles.
by OmniKeen
Sat Jan 13, 2007 6:57 pm
Forum: Galaxy Level Editors
Topic: Keen:Next - Blank sprites?
Replies: 4
Views: 12011

Keen:Next - Blank sprites?

I'm having this weird problem in K:N. When I want to remove a sprite from the map, I replace it with the "blank" sprite tile. The problem is that the "blank" sprite tile is a black square, and it isn't transparent. Could someone help me fix this, please?
by OmniKeen
Fri Jan 12, 2007 3:19 am
Forum: Galaxy Tile Property Tools
Topic: A Keen 4,5,6 TileInfo [current version 3.2]
Replies: 85
Views: 94970

Freeyorp101 wrote:Would it be possible to add a box to the bitmap selection window so you can see which tile is active?
That would be helpful, indeed.
by OmniKeen
Fri Jan 12, 2007 3:17 am
Forum: Galaxy Level Editors
Topic: Keen:Next - Tiles
Replies: 1
Views: 8408

Yes. I can't remember exactly how off the top of my head, but if you open K:N and click "New", a window should pop up for creating your own knp file. IIRC you need a png file with all the tiles you want, including transparency.
by OmniKeen
Tue Jan 09, 2007 11:01 pm
Forum: Galaxy Tile Property Tools
Topic: A Keen 4,5,6 TileInfo [current version 3.2]
Replies: 85
Views: 94970

Shadow Master wrote:Perhaps you meant 2.10, 2.11, 2.12... 2.89, 2.90, 2.91, 2.92, 2.93, ...
Well yeah, something like that. Maybe we should be working on our mods instead of commenting on CK Guy's version number system :D
by OmniKeen
Tue Jan 09, 2007 9:38 pm
Forum: Galaxy Tile Property Tools
Topic: A Keen 4,5,6 TileInfo [current version 3.2]
Replies: 85
Views: 94970

Well, after version 2.9 if you don't want the next release to be 3.0 you could just make it 2.91 or 2.92 :)
by OmniKeen
Sat Jan 06, 2007 11:18 pm
Forum: Galaxy Tile Property Tools
Topic: A Keen 4,5,6 TileInfo [current version 3.2]
Replies: 85
Views: 94970

CK Guy wrote:The correct CKPatch command is
%patchfile $25B22 (filename.tli)
Thanks :)
Shadow Master wrote:Seriously, you're beating the releases-per-week record.
Quoted For Truth.
by OmniKeen
Sat Jan 06, 2007 3:16 pm
Forum: Galaxy Requests and Discussion
Topic: Patch Request: In Game Menu
Replies: 9
Views: 7999

Thanks a bunch.
by OmniKeen
Fri Jan 05, 2007 11:43 pm
Forum: Galaxy Requests and Discussion
Topic: Patch Request: In Game Menu
Replies: 9
Views: 7999

Re: Here :)

KeenRush wrote:(code)
Is that the same for Keen 5? If not, could you help me out and find the same thing for Keen 5?