Search found 2647 matches

by levellass
Wed May 24, 2017 1:16 pm
Forum: Galaxy Requests and Discussion
Topic: Keen 4 - Oracle Janitor, Dort patch (updating), second skypest, unused Keen sprite, Council Page
Replies: 2
Views: 44

Re: Keen 4 - Oracle Janitor, Dort patch (updating), second skypest, unused Keen sprite, Council Page

At this point it would probably help to have a copy of your patch file so that I can fit everything together and make sure it all works.
by levellass
Sun May 21, 2017 2:43 am
Forum: Galaxy Requests and Discussion
Topic: Keen 4 - unused Keen4 sprite patch
Replies: 2
Views: 27

Re: Keen 4 - unused Keen4 sprite patch

Both should be possible, even together. The second one is easiest.
by levellass
Sun May 21, 2017 2:22 am
Forum: Galaxy Requests and Discussion
Topic: wet suit = Pogo stick
Replies: 17
Views: 502

Re: wet suit = Pogo stick

Keen 6 version: #Rewrite HandleInput to not pogo without Grappling Hook %patch $8927 $3B %patch $8920 $42 %patch $8959 $75 $06 $C7 $06 $C74DW $0000W $5D $CB $83 $3E $C75DW $00 $75 $0A $83 $3E $35D6W $00 $75 $03 $E9 $008BW $83 $3E $A954W $00 $74 $1D $83 $3E $A956W $00 $74 $16 $C7 $06 $C74FW $0001W $3...
by levellass
Sun May 14, 2017 4:53 am
Forum: Galaxy Requests and Discussion
Topic: Keen 4 - patched enemy, the Dort
Replies: 6
Views: 95

Re: Keen 4 - patched enemy, the Dort

This patch assumes the Dort is as big as the Poison Slug, if it is a different size then it will need to be tweaked. The currentspeed is the two $0040W values, changing those will make it faster or slower. #Change pointersfor compaction %patch $EE87 $0069W #Left Facing Keen (At $E959) %patch $EE89 $...
by levellass
Sat May 13, 2017 2:58 pm
Forum: Galaxy Requests and Discussion
Topic: Scuba Keen sprite collision with Water Flask and Raindrops
Replies: 1
Views: 26

Re: Scuba Keen sprite collision with Water Flask and Raindrops

This is just a cache problem, Scuba Keen doesn't both to cache the drop stuff because.... well underwater.

Code: Select all

#Scuba Keen can collect drops
%patch $EDE3 $00D7W
by levellass
Sat May 13, 2017 2:54 pm
Forum: Galaxy Requests and Discussion
Topic: Keen 4 - patched enemy, the Dort
Replies: 6
Views: 95

Re: Keen 4 - patched enemy, the Dort

It will take a day or so, but should be possible when I have spare time.
by levellass
Sat May 13, 2017 7:24 am
Forum: Galaxy Requests and Discussion
Topic: Keen 4 - Keen dies by ONLY falling of the screen
Replies: 1
Views: 40

Re: Keen 4 - Keen dies by ONLY falling of the screen

This halves Keen's death actions:

Code: Select all

#Only one death animation, normal and Scuba
%patch $CC39 $90 $90
%patch $CC69 $90 $90
by levellass
Sat May 13, 2017 7:17 am
Forum: Galaxy Requests and Discussion
Topic: Keen 4 - Drop and Water flask thing
Replies: 1
Views: 42

Re: Keen 4 - Drop and Water flask thing

Code: Select all

#1UP item sprite changed
%patch $30290 $00DAW
by levellass
Wed May 10, 2017 2:10 pm
Forum: Galaxy Requests and Discussion
Topic: Level/game timer
Replies: 19
Views: 724

Re: Level/game timer

The problem is in this line here: #Auto restart level, decrements lives %patch $645C $9A $141308A9RL $5F $5E $8B $E5 $5D $CB This is put BEFORE the score reload patch and skips it. What you want to do is delete that line (And the one above it) and replace it with this new combined patch: #Call reset...
by levellass
Sat May 06, 2017 11:29 pm
Forum: Galaxy Requests and Discussion
Topic: Level/game timer
Replies: 19
Views: 724

Re: Level/game timer

Aaand done! This patch adds the timer to the Keen 6 status window by removing the 'location' box. It assumes you're not going to need the map much and that you use the 'lose point when you die' patch. #Add new counter for level time (Minutes and seconds) %patch $7A78 $33 $C0 $50 $B8 $000AW $50 $B8 $...
by levellass
Sat Apr 29, 2017 4:49 am
Forum: Galaxy Requests and Discussion
Topic: wow levels
Replies: 4
Views: 133

Re: wow levels

Sorry, haven't been able to access the PCKF for like, 3 weeks or something. Keeps coming up with 'memcache error', I haven't been too fussed about it.
by levellass
Fri Apr 28, 2017 10:28 am
Forum: Galaxy Requests and Discussion
Topic: wow levels
Replies: 4
Views: 133

Re: wow levels

You can have several WoW levels, but they have to be done right. For example you can have all the levels below 2 be WoW levels (2, 1, 0) or all the levels above 16 be WoW. However, THIS patch makes any level that has Swimming Keen put in it a WoW level, this lets you make any level WoWl: #WoW levels...
by levellass
Tue Apr 25, 2017 1:00 pm
Forum: The Mods
Topic: NY00123's tests level
Replies: 6
Views: 305

Re: NY00123's tests level

If you're not using the map level then you can use the map tile space starting at $E199. Since it's in the same segment just change the pointer in the tile properties list and cap all the code off with '$5F $5E $8B $E5 $5D $CB' (This can cause issues since the affected tile codes stop the tile inter...
by levellass
Tue Apr 25, 2017 12:49 pm
Forum: Galaxy Requests and Discussion
Topic: Berkeloid stunable patch
Replies: 2
Views: 105

Re: Berkeloid stunable patch

Here y'go. Note it uses a Berkeloid animation since adding the thinking Member's animation in is a tricky thing to do. #Modify collision code to be stunnable %patch $10D30 $55 $8B $EC $56 $57 $8B $76 $06 $8B $7E $08 $83 $3D $02 $75 $07 $9A $0B8013E9RL $EB $13 $83 $3D $03 $75 $0E $B8 $1FF4W $50 $57 $...
by levellass
Mon Apr 24, 2017 2:49 pm
Forum: Theory
Topic: DISCUSSION: Keen 6 level design.
Replies: 46
Views: 14957

Re: DISCUSSION: Keen 6 level design.

I am fond of this level too overall. As 'The Bloogdome' I expected a more arena-like atmosphere, like The Thunderdome from Mad Max, it at least should have had some Bloog-related imagery. However, like Xky, I also appreciate the mix of artificial and natural themes. The level strikes me as an older,...