Search found 2637 matches

by levellass
Sat Apr 29, 2017 4:49 am
Forum: Galaxy Requests and Discussion
Topic: wow levels
Replies: 4
Views: 34

Re: wow levels

Sorry, haven't been able to access the PCKF for like, 3 weeks or something. Keeps coming up with 'memcache error', I haven't been too fussed about it.
by levellass
Fri Apr 28, 2017 10:28 am
Forum: Galaxy Requests and Discussion
Topic: wow levels
Replies: 4
Views: 34

Re: wow levels

You can have several WoW levels, but they have to be done right. For example you can have all the levels below 2 be WoW levels (2, 1, 0) or all the levels above 16 be WoW. However, THIS patch makes any level that has Swimming Keen put in it a WoW level, this lets you make any level WoWl: #WoW levels...
by levellass
Tue Apr 25, 2017 1:00 pm
Forum: The Mods
Topic: NY00123's tests level
Replies: 5
Views: 112

Re: NY00123's tests level

If you're not using the map level then you can use the map tile space starting at $E199. Since it's in the same segment just change the pointer in the tile properties list and cap all the code off with '$5F $5E $8B $E5 $5D $CB' (This can cause issues since the affected tile codes stop the tile inter...
by levellass
Tue Apr 25, 2017 12:49 pm
Forum: Galaxy Requests and Discussion
Topic: Berkeloid stunable patch
Replies: 2
Views: 51

Re: Berkeloid stunable patch

Here y'go. Note it uses a Berkeloid animation since adding the thinking Member's animation in is a tricky thing to do. #Modify collision code to be stunnable %patch $10D30 $55 $8B $EC $56 $57 $8B $76 $06 $8B $7E $08 $83 $3D $02 $75 $07 $9A $0B8013E9RL $EB $13 $83 $3D $03 $75 $0E $B8 $1FF4W $50 $57 $...
by levellass
Mon Apr 24, 2017 2:49 pm
Forum: Theory
Topic: DISCUSSION: Keen 6 level design.
Replies: 46
Views: 14662

Re: DISCUSSION: Keen 6 level design.

I am fond of this level too overall. As 'The Bloogdome' I expected a more arena-like atmosphere, like The Thunderdome from Mad Max, it at least should have had some Bloog-related imagery. However, like Xky, I also appreciate the mix of artificial and natural themes. The level strikes me as an older,...
by levellass
Mon Apr 24, 2017 7:50 am
Forum: Galaxy Requests and Discussion
Topic: Level load window k4 as keen dreams
Replies: 6
Views: 196

Re: Level load window k4 as keen dreams

Have you tried changing the graphics in 4TIL-8-UNAMSKED.BMP? (These are the ones that contain the 'PRESS ANY KEY' graphics for the status window.)
by levellass
Mon Apr 24, 2017 7:42 am
Forum: Galaxy Requests and Discussion
Topic: wet suit = Pogo stick
Replies: 15
Views: 308

Re: wet suit = Pogo stick

I'm currently waiting on about half a dozen other people, I'm providing patch knowhow for a group Keen modding, it was supposed to have been done by tomorrow but...
by levellass
Sun Apr 23, 2017 9:08 am
Forum: Galaxy Requests and Discussion
Topic: wet suit = Pogo stick
Replies: 15
Views: 308

Re: wet suit = Pogo stick

I'll work on it once I get one of my nearly-complete projects out of the way.
by levellass
Sun Apr 23, 2017 9:08 am
Forum: Galaxy Requests and Discussion
Topic: Oracle Council Member music
Replies: 5
Views: 146

Re: Oracle Council Member music

If you give me a copy of your patch file I can hunt down conflicting patches and make them all work together.
by levellass
Sun Apr 23, 2017 9:03 am
Forum: The Mods
Topic: NY00123's tests level
Replies: 5
Views: 112

Re: NY00123's tests level

Aaah nice, strangely enough I patched warp tiles into a mod of mine a month ago (For something similar, they let the player return to the left of the level for another challenge.) I expect to have a whole host of tile-related patches to share with everyone soon so this is a very welcome thing to see...
by levellass
Sat Apr 22, 2017 5:06 am
Forum: Galaxy Requests and Discussion
Topic: patch file issues clashing
Replies: 8
Views: 129

Re: patch file issues clashing

This is why I need copies of patch files when doing big patches, so I can fit and move all the patches around so they work properly.
by levellass
Sat Apr 22, 2017 5:02 am
Forum: Galaxy Requests and Discussion
Topic: Oracle Council Member music
Replies: 5
Views: 146

Re: Oracle Council Member music

This is a modified version of the 'don't win level' patch; you will have to replace your old version with this new version. It makes the regular level music play when the Member vanishes. #Disable level end type %patch $FCFD $01 #Disable EGAGRAPH check in Keen 4 (Frees 389 bytes at $3CF6) %patch $3C...
by levellass
Sat Apr 22, 2017 4:50 am
Forum: Galaxy Requests and Discussion
Topic: Stuff Keen has at game start and difficulty
Replies: 4
Views: 125

Re: Stuff Keen has at game start and difficulty

The patch overwrites the 'start in level x' test patch since a lot of 'permanent' patches will ignore testing stuff. However you can add it to the patch like this: #TEST: Keen starts in Level 11 (OVERWRITES LIVES!) %patch $5CB7 $7A68W $000BW That lets you use the test, but stops Keen's lives being s...
by levellass
Sat Apr 22, 2017 4:48 am
Forum: Galaxy Requests and Discussion
Topic: wet suit = Pogo stick
Replies: 15
Views: 308

Re: wet suit = Pogo stick

Yes; it'd just involve a Keen 6 version of the 'can't jump without something' patch.
by levellass
Sat Apr 22, 2017 4:46 am
Forum: Galaxy Level Editors
Topic: [v2.8.8] Abiathar: the superior Keen Galaxy editor
Replies: 23
Views: 16459

Re: [v2.8.8] Abiathar: the superior Keen Galaxy editor

Nifty-fifty. I have a real hodgepodge of different Abithar versions all over my computer so it looks like the one i was using didn't have those warnings yet. Interestingly one of my levels is now 240 tiles high, I found a way to 'block' the troublesome area. (I've been looking into adjusting the gam...