Search found 2630 matches

by levellass
Sun Apr 23, 2017 9:08 am
Forum: Galaxy Requests and Discussion
Topic: wet suit = Pogo stick
Replies: 14
Views: 110

Re: wet suit = Pogo stick

I'll work on it once I get one of my nearly-complete projects out of the way.
by levellass
Sun Apr 23, 2017 9:08 am
Forum: Galaxy Requests and Discussion
Topic: Oracle Council Member music
Replies: 5
Views: 63

Re: Oracle Council Member music

If you give me a copy of your patch file I can hunt down conflicting patches and make them all work together.
by levellass
Sun Apr 23, 2017 9:03 am
Forum: The Mods
Topic: NY00123's tests level
Replies: 2
Views: 20

Re: NY00123's tests level

Aaah nice, strangely enough I patched warp tiles into a mod of mine a month ago (For something similar, they let the player return to the left of the level for another challenge.) I expect to have a whole host of tile-related patches to share with everyone soon so this is a very welcome thing to see...
by levellass
Sat Apr 22, 2017 5:06 am
Forum: Galaxy Requests and Discussion
Topic: patch file issues clashing
Replies: 8
Views: 72

Re: patch file issues clashing

This is why I need copies of patch files when doing big patches, so I can fit and move all the patches around so they work properly.
by levellass
Sat Apr 22, 2017 5:02 am
Forum: Galaxy Requests and Discussion
Topic: Oracle Council Member music
Replies: 5
Views: 63

Re: Oracle Council Member music

This is a modified version of the 'don't win level' patch; you will have to replace your old version with this new version. It makes the regular level music play when the Member vanishes. #Disable level end type %patch $FCFD $01 #Disable EGAGRAPH check in Keen 4 (Frees 389 bytes at $3CF6) %patch $3C...
by levellass
Sat Apr 22, 2017 4:50 am
Forum: Galaxy Requests and Discussion
Topic: Stuff Keen has at game start and difficulty
Replies: 4
Views: 83

Re: Stuff Keen has at game start and difficulty

The patch overwrites the 'start in level x' test patch since a lot of 'permanent' patches will ignore testing stuff. However you can add it to the patch like this: #TEST: Keen starts in Level 11 (OVERWRITES LIVES!) %patch $5CB7 $7A68W $000BW That lets you use the test, but stops Keen's lives being s...
by levellass
Sat Apr 22, 2017 4:48 am
Forum: Galaxy Requests and Discussion
Topic: wet suit = Pogo stick
Replies: 14
Views: 110

Re: wet suit = Pogo stick

Yes; it'd just involve a Keen 6 version of the 'can't jump without something' patch.
by levellass
Sat Apr 22, 2017 4:46 am
Forum: Galaxy Level Editors
Topic: [v2.8.8] Abiathar: the superior Keen Galaxy editor
Replies: 23
Views: 16294

Re: [v2.8.8] Abiathar: the superior Keen Galaxy editor

Nifty-fifty. I have a real hodgepodge of different Abithar versions all over my computer so it looks like the one i was using didn't have those warnings yet. Interestingly one of my levels is now 240 tiles high, I found a way to 'block' the troublesome area. (I've been looking into adjusting the gam...
by levellass
Sat Apr 22, 2017 4:43 am
Forum: General
Topic: switching door links
Replies: 10
Views: 130

Re: switching door links

Given a little time to write up something I can make it so that you have BOTH gem doors AND these switching doors in your mod, this would make levels more interesting. It would use up the Moon-tile; if you had one ABOVE the gem holder it would be a special door, otherwise it would be a normal gem do...
by levellass
Wed Apr 19, 2017 11:50 am
Forum: Galaxy Requests and Discussion
Topic: patch file issues clashing
Replies: 8
Views: 72

Re: patch file issues clashing

Do you get a message when the game crashes? For example if the message is 'String exceeds width!' then it means one of the lines of your wetsuit message is too long.

This page gives all the game errors and explanations of what they mean: http://www.shikadi.net/keenwiki/Patch:Game_errors
by levellass
Wed Apr 19, 2017 11:47 am
Forum: ModKeen
Topic: Modkeen 2.0.1 Keen Dreams Edition
Replies: 31
Views: 16842

Re: Modkeen 2.0.1 Keen Dreams Edition

his is why Keengraph makes its own folders. It can be very annoying.
by levellass
Wed Apr 19, 2017 11:46 am
Forum: Galaxy Requests and Discussion
Topic: Points take longer to vanish
Replies: 1
Views: 20

Re: Points take longer to vanish

On the keen wiki under 'items' is this section on item animations: http://www.shikadi.net/keenwiki/Patch:Items#Animations In it are listed the 'time before vanishing' values that give how long points take to vanish in Keen 5 and 6. Here they are: #Time before vanishing -Keen 5 %patch $31D08 $0028W #...
by levellass
Wed Apr 19, 2017 11:43 am
Forum: Galaxy Level Editors
Topic: [v2.8.8] Abiathar: the superior Keen Galaxy editor
Replies: 23
Views: 16294

Re: [v2.8.8] Abiathar: the superior Keen Galaxy editor

I have come across another issue. If levels are smaller than 14 tiles in width or height then only Keen will spawn, no other enemies. This probably deserves a warning of some sort. (Yes it's possible to stumble across a level that thin.)
by levellass
Wed Apr 19, 2017 11:41 am
Forum: General
Topic: keen 5 security doors act like gem doors in keen 4 in keen 4
Replies: 6
Views: 97

Re: keen 5 security doors act like gem doors in keen 4 in keen 4

This patch makes all the keygem doors (ALL of them) into 2x3 block doors like in Keen 5. I am not sure if it will wreck some other patches in your patchfile, so that is possible. Quoting the keenwiki: 'This patch alters the door code so that rather than animating special tiles, it copies a block of ...
by levellass
Wed Apr 19, 2017 11:34 am
Forum: General
Topic: beginning of my mod "Forgotten Galaxy" -Rescue Of The Last
Replies: 12
Views: 394

Re: beginning of my mod "Forgotten Galaxy" -Rescue Of The Last

This is looking better and better. I would suggest adding some brown or light red on your red-yellow ground, to ix the two contrasting colors a bit better than they are.