Search found 98 matches

by Grandy02
Sat May 09, 2020 9:44 pm
Forum: CKCM
Topic: Concept art by Scizor CT
Replies: 5
Views: 1266

Re: Concept art by Scizor CT

While quite similar, this is not the dropbox version. Dropbox version has some differences and is according to dates - a bit more updated. Ah, thanks. I think this project might receive attention from potential new contributors if its latest version could be easily accessed. The aforementioned file...
by Grandy02
Tue Apr 14, 2020 5:51 pm
Forum: CKCM
Topic: Concept art by Scizor CT
Replies: 5
Views: 1266

Re: Concept art by Scizor CT

I still have access to all CKCM files on dropbox. There are folders there - in particular Dropbox\CKCM\TESTMOD That could be I guess the last "build". Files are mostly dated 2010, some - 2009. I have no issue to upload it, if community agrees. Thanks for the info. I found this file from August 2010...
by Grandy02
Sun Apr 05, 2020 5:39 pm
Forum: CKCM
Topic: Concept art by Scizor CT
Replies: 5
Views: 1266

Concept art by Scizor CT

I received a bunch of scans from Scizor CT (Sciz), who took part in this subforum's discussions a long time ago. Among them are four pieces of concept art he had posted here (2003) and there (2004). Don't know if someone saved the files, but as nothing has happened since more than two years, I think...
by Grandy02
Thu Jan 14, 2016 5:50 pm
Forum: Vorticons Requests and Discussion
Topic: REQUEST: In-level teleporting doesn't affect camera (Keen 1)
Replies: 6
Views: 4879

Thanks! So, now there is horizontal scrolling like in the past side-scrolling games, could it only scroll from left to right, too? Similar to the automatically scrolling screen patch where Keen is pushed by the left screen edge, but with the camera following the player (to the right).
by Grandy02
Sat Jan 09, 2016 6:45 pm
Forum: Vorticons Requests and Discussion
Topic: REQUEST: In-level teleporting doesn't affect camera (Keen 1)
Replies: 6
Views: 4879

Well, I think a mod with single-screen levels like in the early platform games (or some later ones like Arctic Adventure), but with the gameplay features Keen (1) offers, would be interesting. Though I actually have something different in mind, and I'd need the teleporter thing for it. In any way, t...
by Grandy02
Fri Jan 01, 2016 8:13 pm
Forum: Vorticons Requests and Discussion
Topic: REQUEST: In-level teleporting doesn't affect camera (Keen 1)
Replies: 6
Views: 4879

REQUEST: In-level teleporting doesn't affect camera (Keen 1)

With the available camera patches, it is already possible to disable any scrolling in one-screen levels as long as Keen doesn't overlap the highest and/or lowest line of tiles. However, there is still a problem with in-level teleporters. When Keen touches a teleporter tile, the camera is automatical...
by Grandy02
Thu Jun 25, 2015 1:25 pm
Forum: Vorticons Requests and Discussion
Topic: REQUEST: Use Map Keen in regular levels
Replies: 2
Views: 3304

Thanks for the information and the patch! Even though a mod would have no enemies then, this offers really interesting possibilities, e.g. a level where one has to switch between two characters at various places to succeed.
by Grandy02
Tue Jun 23, 2015 3:50 pm
Forum: Vorticons Requests and Discussion
Topic: REQUEST: Use Map Keen in regular levels
Replies: 2
Views: 3304

REQUEST: Use Map Keen in regular levels

I'd like to use Keen as he appears on the map in the regular levels, too. He would still interact with tiles (points, hazards etc.) and creatures (at least deadly ones) as usual, but otherwise behave exactly as in the map level, including walking (or "flying" then) sprites. I'd prefer a patch for Ke...
by Grandy02
Tue May 27, 2014 4:27 pm
Forum: Vorticons Requests and Discussion
Topic: The Patch Wiki [All patches ever made!]
Replies: 39
Views: 53703

lemm wrote:Could someone fix this...
Yeah, the first post should really be updated. It's only confusing for newcomers if they get to see "huge domains" and stuff rather than an index after clicking the link. The same goes for other sticky topics (for example, the Keen shareware downloads are broken links now).
by Grandy02
Tue May 27, 2014 4:09 pm
Forum: Vorticons Requests and Discussion
Topic: Yorp's unable to jump.
Replies: 1
Views: 3238

It is (from KeenWiki):

Code: Select all

#Yorp doesn't jump
%patch $1961 $EB
by Grandy02
Sun May 25, 2014 3:34 pm
Forum: Vorticons Requests and Discussion
Topic: Request: Keen can shoot and still move without pause (CK1)
Replies: 0
Views: 7780

Request: Keen can shoot and still move without pause (CK1)

Normally, when Keen shoots, he changes to his shooting animation and immediately stops his previous action, such as walking or moving horizontally in mid-air. He slips a bit to left or right at most, and it even makes him stagnate on ice as long as one holds the shooting key(s) (and no other sprite ...
by Grandy02
Sun May 11, 2014 4:08 pm
Forum: The Mods
Topic: My First Mod: Save Spot!
Replies: 1
Views: 7743

My First Mod: Save Spot!

http://www.shikadi.net/wiki/keen/images/1/11/Save_Spot!.png Download (thanks to Malv for hosting it!) PCKF topic Development of "Save Spot!", my Keen 1 mod, started in late 2004. However, there were various long breaks during development. Now, after almost a decade, it's finally done! Mortimer has ...
by Grandy02
Tue Dec 29, 2009 2:31 pm
Forum: CKCM
Topic: Our Team
Replies: 16
Views: 27137

In case of the head patching people, I'm all for Levellass and Lemm, too.

I don't think I want to be the head of any major department, but I'd definitely like to create some levels and possibly also some graphics when there is still space left.
by Grandy02
Fri Dec 25, 2009 8:35 pm
Forum: Vorticons Requests and Discussion
Topic: question about animations
Replies: 5
Views: 5161

Thanks. Okay, I'm also fine with four frames.

Another question, is there any chance to change the animation speed of the Tank Robot when it moves? It's so fast that it limits the options for the sprites you can use when you want them to be friendly on the eyes.
by Grandy02
Fri Dec 18, 2009 5:18 pm
Forum: Vorticons Requests and Discussion
Topic: question about animations
Replies: 5
Views: 5161

I have a different problem with animations. I want to give a Butler Robot more than four sprites for its walking animation. At first I tried five frames, but that didn't work (only two frames were used slowly). Now I try six frames. While the sprites are shown, the frames are played in odd order, e....