Search found 573 matches

by Stealthy71088
Mon Apr 06, 2015 9:36 pm
Forum: Galaxy Requests and Discussion
Topic: Door invincibility applies to dopefish?
Replies: 5
Views: 5035

And there's absolutely no reason for me to have god mode in this mod, so that works with me.
by Stealthy71088
Sat Mar 28, 2015 2:30 pm
Forum: Galaxy Requests and Discussion
Topic: Door invincibility applies to dopefish?
Replies: 5
Views: 5035

I may or may not have a bunch of invincible flying dopefish running around in a stealth mod/levelpack I'm designing for keen 4. Maybe.....

It's not a big deal though, I'll just have to remove those particular dopefish.
by Stealthy71088
Sat Mar 21, 2015 6:17 pm
Forum: Galaxy Requests and Discussion
Topic: Door invincibility applies to dopefish?
Replies: 5
Views: 5035

Door invincibility applies to dopefish?

Is there by any chance an easy way to patch the invincibility that keen gets when he goes through a door to apply to the dopefish? This problem actually came up in my current project.
by Stealthy71088
Fri Aug 16, 2013 11:48 am
Forum: Vorticons Requests and Discussion
Topic: Using variables instead of constants?
Replies: 1
Views: 3714

Using variables instead of constants?

I'll be the first to admit that I don't understand much of how Keen is programmed, but I wish I understood a lot better. From what I understand, many of our patches involve taking calls to memory and changing them so they use our constant values instead of the original ones. Is there a way we could ...
by Stealthy71088
Fri Aug 16, 2013 11:40 am
Forum: Vorticons Requests and Discussion
Topic: Ankh flashlight patch?
Replies: 1
Views: 3608

Ankh flashlight patch?

I realize this could be impossible, but it would be awesome if it were doable. Is there anyway the ankh could be patched to turn it into a type of flashlight? I'd like to make some levels where the lights are always off so most of the level is using the lights off palette. However, the areas within ...
by Stealthy71088
Fri Aug 03, 2012 7:41 pm
Forum: General
Topic: Request for a vorticon replacement sprite
Replies: 10
Views: 14033

The death animation looks very good. This sprite is perfect for my mod, thank you so much!
by Stealthy71088
Fri Aug 03, 2012 12:07 am
Forum: General
Topic: Request for a vorticon replacement sprite
Replies: 10
Views: 14033

Beautiful, this is exactly what I was looking for!

@Benvolio- Yup, that's exactly what my mod is going to attempt to do.
by Stealthy71088
Wed Aug 01, 2012 10:49 pm
Forum: General
Topic: Request for a vorticon replacement sprite
Replies: 10
Views: 14033

Episode 1, Vorticon
by Stealthy71088
Wed Aug 01, 2012 8:44 pm
Forum: General
Topic: Request for a vorticon replacement sprite
Replies: 10
Views: 14033

Request for a vorticon replacement sprite

Hello there, I'm started working on my mod again and I've run into a problem. My vorticon replacement looks really bad. I've redrawn it and redrawn it and I just haven't been able to make anything that looks right. This was what caused me to stop working on it last time, so I'd really like to fix th...
by Stealthy71088
Tue Mar 20, 2012 8:49 pm
Forum: Galaxy Requests and Discussion
Topic: Hovering Berkeloids
Replies: 6
Views: 4870

This might be a silly question, but why can't you just edit the sprite's graphical information? You could easily redraw it so that it doesn't look like its hovering. You don't have to worry about the hitbox, unless you need the berkeloid to interact with something that is less than a tile high. If y...
by Stealthy71088
Tue Mar 20, 2012 8:40 pm
Forum: Patches: Secret of the Oracle
Topic: Global game speed
Replies: 6
Views: 11164

I read through the Keen wiki article, and it stated that the global game speed for galaxy changes depending on whether music is on or not, I imagine for memory purposes. I know this value is used to calculate the speeds of everything. Is it possible that we could change this reference so the value i...
by Stealthy71088
Sun Mar 11, 2012 11:14 pm
Forum: General
Topic: Zeus' Keen Mod
Replies: 55
Views: 35336

If you're at all worried about the patchfile possibly being the cause, you could just run the .exe directly, skipping the load patch part. If it still crashes the same way, then you know its not the patches.
by Stealthy71088
Sat Mar 10, 2012 9:06 pm
Forum: General
Topic: Zeus' Keen Mod
Replies: 55
Views: 35336

If the shockshunds work in other levels you're probably just running out of memory.

Perhaps you can delete an equivalent memory's usage of another sprite. Are there other sprites in the level that you can do without? delete a couple and leave the shockshunds in. See if that works.
by Stealthy71088
Fri Sep 16, 2011 2:17 pm
Forum: Coding
Topic: IdAction
Replies: 6
Views: 12821

Suddenly, modding keen just got a hundred times more interesting. Obviously there are memory limits as to what this can do. Can we mix and match behaviors from other episodes and games than the one we are working with? Also, is there room for us to add additional sprites, or would we only have room ...
by Stealthy71088
Fri Sep 16, 2011 2:13 pm
Forum: Theory
Topic: Keen 1 Vorticon Placement
Replies: 6
Views: 12702

I find that vorticons with multiple hit points, or even with invincibility, can make for some incredibly interesting encounters. While I agree that you don't want to have an invincible vorticon running around free through an entire level, I believe they can add a certain flavor that other enemies ca...