Search found 19 matches

by 55Aavenue
Sun Apr 26, 2020 2:41 am
Forum: Galaxy Requests and Discussion
Topic: Main Map Elevators in Keen 5
Replies: 0
Views: 645

Main Map Elevators in Keen 5

Does anyone know if there is any quirks about the elevators can be used on the map on Keen 5? By that I mean, do they have to be certain distances apart or in a certain orientation...I know you have to patch in the start and destination points, as well as link them in Abiathar, but they seem to be v...
by 55Aavenue
Fri Apr 10, 2020 5:00 pm
Forum: Galaxy Requests and Discussion
Topic: WoW-type scrolling (Keen 4)
Replies: 1
Views: 915

Re: WoW-type scrolling (Keen 4)

Doesn't this already exist on the Wiki? From the wiki patches page on Well of Wishes: #Which levels are WoW levels %patch $9051 $A7EDW $00 $74 %patch $9058 $A7EDW $11 $74 If you changed it to: #Which levels are WoW levels %patch $9051 $A7EDW $00 $74 %patch $9058 $A7EDW $11 $77 #jump if above level 1...
by 55Aavenue
Wed Mar 27, 2019 12:08 am
Forum: Galaxy Requests and Discussion
Topic: Korath Sprites can push Keen off ledges
Replies: 3
Views: 4913

Re: Korath Sprites can push Keen off ledges

I don't think there really is a practical way to patch it, I think its more of a hitboxes and clipping thing. I ended up adjusting level design. They will push you over a sloped cliff every time as in this screenshot below, just not right angle cliffs.

Image
by 55Aavenue
Wed Mar 20, 2019 6:58 pm
Forum: Galaxy Requests and Discussion
Topic: My Robo Red stunned patch is causing game crash
Replies: 7
Views: 6095

Re: My Robo Red stunned patch is causing game crash

$0AAF1517RL is the call to run Keen's death code. That must be whats wrong with the orignal patch.
by 55Aavenue
Wed Mar 20, 2019 5:06 am
Forum: Galaxy Requests and Discussion
Topic: My Robo Red stunned patch is causing game crash
Replies: 7
Views: 6095

Re: My Robo Red stunned patch is causing game crash

I couldn't get that wiki patch to work either, but I did figured out another slightly different way you could achieve the same goal of robo red being stunable: #New robo red collision: stunnable (changes to new sprite), kills keen %patch $1264D $55 $8B $EC $56 $57 $8B $76 $06 $8B $7E $08 $83 $3D $02...
by 55Aavenue
Wed Mar 20, 2019 1:29 am
Forum: Galaxy Requests and Discussion
Topic: My Robo Red stunned patch is causing game crash
Replies: 7
Views: 6095

Re: My Robo Red stunned patch is causing game crash

Does it give an error message when it quits? And is it crashing when keen touches stunned robo red or normal robo red?
by 55Aavenue
Fri Mar 08, 2019 3:40 am
Forum: Galaxy Requests and Discussion
Topic: New frame for the Robo Red stun patch
Replies: 3
Views: 4673

Re: New frame for the Robo Red stun patch

I'm new at patching myself to forgive me if I'm wrong on any of this is wrong but this may help point you in the right direction... I think the animation frames his stunned action will use are in the second part of the patch, they are $0184W and $0183W. Under the animation section of the robot red w...
by 55Aavenue
Tue Oct 30, 2018 3:16 am
Forum: Galaxy Requests and Discussion
Topic: Korath Sprites can push Keen off ledges
Replies: 3
Views: 4913

Korath Sprites can push Keen off ledges

So in Keen 5 Koraths push Keen around but won't push him off a ledge. Well they kinda sorta can sometimes if you stand in the exact right spot, but they usually won't. By contrast, the Blooglets in Keen 6 are pretty good at pushing Keen off ledges. I would like it if I could make it so they will pus...
by 55Aavenue
Wed Sep 12, 2018 12:52 am
Forum: Theory
Topic: DISCUSSION: Keen 6 level design.
Replies: 93
Views: 77603

Re: DISCUSSION: Keen 6 level design.

This one is very nostalgic for me, I have vivid memories of playing this level and beating Keen 6 for the first time as a kid. I remember thinking this level was very cool. I liked the start just having a black background, made it seem ominous. Looking at it now I think it holds up alright, certainl...
by 55Aavenue
Sun Jun 17, 2018 10:56 pm
Forum: Galaxy Requests and Discussion
Topic: Mod Id graphics export - can't open ck4_fon_0000.bmp
Replies: 5
Views: 6531

Re: Mod Id graphics export - can't open ck4_fon_0000.bmp

Oh man, you're right...that's all it was! Apparently, I knew to do that last week but had since forgotten. How dumb of me! Thanks!
by 55Aavenue
Sun Jun 17, 2018 9:09 pm
Forum: Galaxy Requests and Discussion
Topic: Mod Id graphics export - can't open ck4_fon_0000.bmp
Replies: 5
Views: 6531

Mod Id graphics export - can't open ck4_fon_0000.bmp

Listening to Nisaba's wisdom I have started using Mod Id for my graphics modding needs, and I quite like it. Its working great for my current Keen 5 project. However, I'm trying to do a new graphics export from a clean copy of Keen 4, and I get this error: http://funkyimg.com/i/2HBhs.jpg ERROR: Can'...
by 55Aavenue
Tue Jun 12, 2018 5:50 am
Forum: Theory
Topic: DISCUSSION: Keen 6 level design.
Replies: 93
Views: 77603

Re: DISCUSSION: Keen 6 level design.

Ah, the tri-color archway! I found that very memorable as a kid too. The other thing that stands out in my memory is the three blorbs bouncing outside the level. On easy mode, I think these are the only three blorbs that appear in the game (unless I'm remembering wrong). So when I was very young and...
by 55Aavenue
Mon Jun 04, 2018 6:22 pm
Forum: Galaxy Requests and Discussion
Topic: Issue with importing graphics K5
Replies: 7
Views: 6617

Re: Issue with importing graphics K5

I tried it with ModId and it works no problem. Perhaps there is a bug with keengraph and Keen 5 seeing as Fleexy had the same issue. Anyway, I guess I'll use ModId for this project - thanks for that suggestion. What I mostly liked about keengraph is how the numbered file names of the extracted files...
by 55Aavenue
Mon Jun 04, 2018 5:41 am
Forum: Galaxy Requests and Discussion
Topic: Issue with importing graphics K5
Replies: 7
Views: 6617

Issue with importing graphics K5

Well, attempting to start my Keen 5 project but ran into an issue I'm kind of stuck on. I haven't even really done any modifications yet just trying to get everything set up and working, following the exact process I did with my K4 mod. I got everything set up in Abiathar and made a few small test e...